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Season 3 Week 7: Faction Duel & Capitol War

The complete finale plan for Invasion Rights, War’s Eve, Oasis cleanup, faction coordination, Missile Factories and Sunday’s Capitol War.

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Week 7 command order

Win the six-day Invasion Right contest, activate every War’s Eve advantage, preserve Desert Protectors and organise the whole faction before Sunday. In Capitol War, control progress—not individual kills—decides the buildings. The faction holding the Capitol and Cannons at settlement earns the Spice.

What arrives in Week 7

Week 7 contains three connected missions. Oasis Stage 2 remains active, Faction Duel begins on Day 1, and War’s Eve opens the final preparation features. The week ends with a faction-scale Capitol War, normally shown for Day 7 at 12:00 server time in documented releases.

Mission Warzone contribution Strategic purpose
Oasis Project Community-documented chest target: 100,000 lands greened. Finish useful connected routes without draining finale stamina.
Faction Duel Community-documented chest target: convert 100,000 units by helping allies. Earn attack rights during Days 1–6 and prepare the Sunday battlefield.
War’s Eve Community-documented chest target: two Ruins explorations. Unlock boosted Protector conversion, Ruins assistance and Missile Factories.
Original Game Zone Academy artwork showing the central desert Capitol, four missile factories and Scarlet and Golden faction armies

The seven-day operating plan

Day 1

Open the real scoreboards

Read the Faction Duel rules, Invasion Right score, Sunday battle time, Oasis percentage and all three chest counters. Establish one cross-warzone leadership channel.

Finish with: attack-right targets and named owners for every point source.

Day 2

Build the invasion lead

Coordinate Arena contenders, Alliance Duel performance, hostile-warzone truck plunder and Desert Storm participation. Report points, not vague claims.

Finish with: a measured lead, deficit or recovery target.

Day 3

Complete scheduled wars cleanly

Follow the live Spice War assignment while protecting Sunday reserves. Continue only marked Oasis cleanup and avoid unnecessary healing.

Finish with: Spice result, casualties and remaining Protector stock recorded.

Day 4

Lock the battle organisation

Name the Capitol caller, Cannon leads, Missile Factory leads, scouts, rally leads, garrison leads, reserves and recorders. Confirm attendance by time zone.

Finish with: every critical role having a primary and backup.

Day 5

Activate War’s Eve

When the live page opens, enter Begin War Prep, complete the required Protector conversion and verify the boosted conversion rate, Ruins assistance and factory display.

Finish with: all preparation bonuses visibly active.

Day 6

Freeze the plan

Check the final Invasion Right score, defender location, safe teleport points, hospitals, shields and target order. Publish one final command sheet.

Finish with: no unresolved role, time or destination.

Day 7

Fight for control progress

Join voice or the chosen command channel early. Occupy assigned objectives, rotate damaged squads, respond to missile calls and stop chasing kills away from the plan.

Finish with: objectives held at settlement and every available personal reward claimed.

Days 1–6: win Invasion Rights

The faction with the higher contest score gains attack rights and the battle takes place in the defending faction’s highest-ranked Spice warzone. The live event page is authoritative because point values and eligible activities can change.

Documented source Recorded value Who should own it
#1 Apex / Storm Arena 500,000 Faction leadership identifies realistic contenders and prevents avoidable schedule conflicts.
#1 Advanced Storm Arena 500,000 Top eligible competitors coordinate attempts and report their result immediately.
Desert Storm victory 50,000 per eligible alliance in the referenced release Each alliance confirms registration, roster and attendance.
Alliance Duel victory 30,000 in the detailed community record Every alliance protects winnable daily matchups rather than leaving points unused.
Alliance Duel MVP 6,000 Do not distort a team win for MVP unless leadership confirms the win is secure.
Arms Race first place 2,000 Active players choose realistic brackets without wasting finale resources.
Hostile-warzone truck plunder 100 each Mass participation matters; never plunder your own warzone for this objective.

How to manage the score

  1. Screenshot the score at the same time every day.
  2. Separate guaranteed points from possible Arena results.
  3. Give every alliance a measurable contribution target.
  4. Recalculate after each major event instead of relying on yesterday’s lead.
  5. Protect the Capitol roster; do not exhaust troops or speed-ups merely to win a small side category.

War’s Eve: activate preparation properly

When War’s Eve becomes available, open its detail page and select Begin War Prep. Community-documented releases then provide four important effects:

  • Convert 100 Desert Protectors for preparation rewards.
  • Increase Protector conversion rate by 5%.
  • Improve Desert Ruins success probability through the seasonal amulet.
  • Reveal the four Missile Factories around the Capitol.
Do not confuse the chest with readiness.

Completing the community chest target does not replace personal preparation. Every fighter still needs troops, hospital space, teleports, repaired squads, a command channel and a defined job.

Day 7: understand the Capitol War

The Faction Duel is decided by faction capture progress on the Capitol and its Cannons. Commanders from allied warzones support one another on the same objectives. Community-documented rewards add 10 million faction Spice for the Capitol and 5 million for each Cannon held at the end. These rewards affect the faction leaderboard rather than adding Spice directly to one alliance.

Objective Why it matters Operational rule
Capitol Largest single recorded faction reward and the centre of the battlefield. Use the faction’s best sustainable control rotation, not one alliance’s unsupported strongest squad.
Cannons Each can contribute a substantial separate Spice reward. Assign independent leads; never abandon all Cannons because the Capitol is contested.
Missile Factories Produce temporary Duel Missiles for the controlling alliance. Capture early enough to generate value, but never sacrifice the decisive settlement objective blindly.
Safe staging area Reduces march time and keeps reserves organised. Publish coordinates and overflow positions before battle begins.

Battle sequence

  1. Before opening: arrive early, join the correct channel and park only in the assigned area.
  2. Opening: fast squads take reconnaissance and factory assignments while main groups move to Capitol and Cannons.
  3. Control phase: reinforce by command, rotate weakened squads and report enemy mass movements.
  4. Missile phase: factory leads report production; the Warlord launches only against a confirmed tactical objective.
  5. Settlement phase: stop low-value chases and fill the objectives that must be held when the timer ends.

Missile Factories and Duel Missiles

Four factories appear around the Capitol. Once a commander controls a factory, it produces Duel Missiles for that commander’s alliance at the interval shown in the live event. The Warlord accesses the Duel Missile through Alliance → Official Skill. Missiles created for the event are removed when it ends.

  • Assign a lead and backup to each factory before Sunday.
  • Record which alliance controls each factory because production belongs to that alliance.
  • Do not launch on impulse; caller, target, effect and follow-up must be agreed.
  • Use the live description for radius, production interval, launch conditions and cooldown.
  • Treat factories as support objectives. Reassess them if holding one costs the Capitol or a decisive Cannon.

Member roles that make the faction work

Role During battle Must not do
Faction caller Sets the objective order and settlement priorities. Issue detailed squad-level instructions that drown out urgent calls.
Objective lead Manages one Capitol, Cannon or factory group and reports status. Abandon the assigned objective without handing it over.
Rally lead Starts timed rallies on named targets with suitable squad types. Launch unsynchronised rallies because an enemy looks exposed.
Garrison / reinforcement Fills the requested objective and rotates when damaged. Send the main squad somewhere else while listed as active defence.
Scout Reports enemy concentration, movement and weak objectives concisely. Post unverified rumours or long battle commentary.
Reserve Waits ready for a specific reinforcement or counterattack call. Interpret waiting as permission to chase kills.
Recorder Tracks objective control, missile ownership and important timings. Compete in combat if doing so leaves leadership blind.

R4/R5 finale command sheet

  1. Confirm the exact live Sunday time in server time and publish local conversions.
  2. Create one faction leadership room and one short member command channel.
  3. Record the Invasion Right score daily and assign every point source.
  4. Complete War’s Eve and verify the preparation bonuses are active.
  5. Map the Capitol, Cannons, four Missile Factories and staging coordinates.
  6. Assign primary and backup leads to every objective.
  7. Publish teleport, hospital, shield and troop requirements.
  8. Set the opening order, control rotation and settlement priorities.
  9. Name the Warlord and backup process for Duel Missile decisions.
  10. Run an attendance check 24 hours and 60 minutes before battle.

Copy-ready member briefing

SEASON 3 FACTION FINALE: battle begins [DATE] at [SERVER TIME] / [LOCAL TIME]. Arrive 30 minutes early at [COORDINATES]. Your role: [ROLE], objective: [CAPITOL / CANNON / FACTORY / RESERVE], lead: [NAME]. Keep hospitals clear, teleports ready and follow only the named caller. Do not chase bases or kills away from the objective. Reply YES when confirmed.

Personal readiness checklist

Finale mistakes that lose objectives

  • Assuming the strongest alliance can command four warzones without shared leadership.
  • Ignoring Invasion Rights until the last day.
  • Spending Protectors and healing reserves before Sunday.
  • Confusing kill points with objective capture progress.
  • Leaving Cannons or Missile Factories without named owners.
  • Launching a Duel Missile without a coordinated follow-up.
  • Flooding the command channel with screenshots and commentary during urgent calls.
  • Winning the middle of the battle but abandoning objectives near settlement.

References and evidence

  1. Last War Tutorial — Season 3 Week 7 (three missions and documented community chest targets).
  2. Last War Tutorial — Season 3 Strategy Guide (Faction Duel, contest sources, War’s Eve, Capitol objectives and Missile Factories).
  3. Last War Survival — Spice Wars & Faction Duel (independent community cross-check for the Week 7 structure).
  4. Official Last War Support — S3 Guide: Build an Oasis (connected Oasis restoration).
  5. Game Zone Academy — Season 3 Week 6 and Spice War Guide.

Evidence reviewed 29 July 2026. Event days, point values, battle times, objective rewards, Missile Factory intervals and Duel Missile effects can change between releases. Always replace recorded values with the live Faction Duel rules, War’s Eve page and Season Calendar shown on your warzone.

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