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Vehicle Counters

Read Tank, Aircraft and Missile match-ups properly, then decide when a counter advantage is worth changing squads.

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Quick answer

The counter cycle is Tank → Missile → Aircraft → Tank. Treat it as a match-up advantage, not permission to dismantle your strongest developed squad.

The counter cycle

Last War uses three vehicle types. Tanks counter Missile vehicles, Missile vehicles counter Aircraft, and Aircraft counter Tanks. When two squads are reasonably close, that relationship can decide the fight. When one squad has much better heroes, skills, gear, drone and research, the stronger development can still overwhelm the counter.

Last War troop counter and lineup bonus chart
Tank counters Missile, Missile counters Aircraft, and Aircraft counters Tank.

Keep the lineup bonus in view

A same-type lineup increases HP, Attack and Defence. Three matching heroes receive 5%, four receive 15%, and five receive 20%. A counter pick that breaks a five-hero formation must therefore replace a substantial team-wide bonus as well as any lost skill synergy.

Example

A five-Tank squad fighting five Aircraft heroes is at a type disadvantage, but replacing two developed Tanks with weak Missile heroes also drops the formation from a 20% bonus to 5%. The swap is only useful when the Missile heroes are developed enough to repay that lost 15 percentage points.

Scout in the correct order

  1. Identify the enemy’s majority type, not merely the portrait of its strongest hero.
  2. Check whether the squad is 5+0, 4+1 or 3+2 and record the lineup bonus.
  3. Check the two frontline roles and which defender normally dies first.
  4. Compare hero stars, exclusive weapons, gear, drone and troop tier.
  5. Choose the squad that preserves the most development while gaining the counter.

When not to counter

Stay with the main squad when the alternative is under-levelled, lacks a proper frontline, loses major exclusive-weapon effects or requires moving gear away from the team used for every other mode. Counter development is a medium-term project, not a last-second reshuffle.

Use counters without wasting resources

  • Build one complete main squad before spreading shards and gear across three unfinished teams.
  • Scout the opponent’s vehicle type and front row instead of reacting to total power alone.
  • Test a counter squad in repeatable fights and compare reports, not one lucky result.
  • Move heroes only when their skills, level and gear are ready for the job.
  • Preserve role balance: defenders in front, damage and support behind.

A practical decision

If your Tank squad meets a similarly developed Aircraft squad, the Aircraft player has the natural match-up. First try positioning, target priority and a more suitable opponent. Move to a Missile counter only when that squad is developed enough to survive and deal meaningful damage.

Battle checklist

  • Identify the enemy’s dominant vehicle type.
  • Check both teams’ same-type bonus.
  • Compare front-row survival and main-attacker damage.
  • Change one variable and save the next report.

References

  1. Last War Support — How to Build the Best Squad.
  2. Last War Tutorial — heroes and vehicle types (community detail).

Last evidence review: 24 July 2026. Live skill descriptions and squad bonuses are the final authority.

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