Season 3 Week 5: Restore the Eight Warzones
Le plan complet de la phase 2 d'Oasis : écologisation connectée, déblocage de la région 80%, itinéraires entre zones de guerre, trésors, classements et préparation continue à la « Guerre de l'épice ».
Stage 2 turns greenification into a season-group route. Complete useful connected regions to 80%, unlock the next level, uncover every treasure and advance toward cities, Strongholds, Trade Posts and the Capitol. Coordinate across warzones instead of chasing isolated ranking tiles, and keep enough troops, teleports and healing capacity for the continuing Spice Wars.
What changes in Week 5
Week 5 has only one new headline mission, but it changes how the entire season map is used. Stage 1 greenification was tied to captured cities and excluded Strongholds, Trade Posts and the Capitol. Stage 2 becomes a progressive restoration campaign across the whole eight-warzone season group.
| Rule | Stage 2 meaning | Practical response |
|---|---|---|
| Connected tiles only | A sand tile must touch an existing greenified area before it can be restored. | Follow the marked front and never spend an action on a disconnected visual pattern. |
| Progressive levels | Restoration begins with level 1 regions and advances level by level. | Finish the current useful region instead of scattering progress across locked tiers. |
| 80% completion | A region counts as complete at 80% and contributes to unlocking the next level. | Call the remaining useful tiles precisely; do not waste time forcing 100% before the route advances. |
| Expanded targets | Cities, Strongholds, Trade Posts and ultimately the level 7 Capitol can enter the route. | Plan restoration around strategic access, not only individual ranking points. |
| Cross-warzone access | Commanders can greenify across all eight warzones in the season group. | Agree ownership, priority and communication before several warzones duplicate the same work. |
| Desert treasures | Greenified regions can reveal a limited number of rare treasures. | Report discoveries immediately and maintain a simple claimed/unclaimed record. |

Week 5 day-by-day operating plan
Map Stage 2
Open the Oasis Project, record current level, progress, available actions and warzone chest requirement. Leadership marks the first region and identifies the connected edge.
Terminer avec : one public route image and no uncertainty about the first 80% target.
Complete, do not scatter
Push the first marked region to its completion threshold. Track treasure discoveries and keep Fountain production moving. Stop members from jumping to attractive but strategically irrelevant edges.
Terminer avec : the next level unlocked or an exact remaining-tile count.
Fight and restore
Execute the first weekly Spice War using the Week 4 doctrine. Run Oasis actions before the preparation window, then protect troops and communications during battle.
Terminer avec : war result recorded and the restoration route resumed after recovery.
Coordinate cross-warzone work
Compare routes with faction partners and neighbouring warzones. Choose which regions lead toward useful cities, Strongholds, Trade Posts and future Capitol access.
Terminer avec : duplicated fronts removed and a shared next destination.
Treasure and ranking audit
Check region treasure totals, personal actions and weekly ranking. Redirect members toward unfinished useful sectors rather than letting leaderboard pressure create isolated work.
Terminer avec : known treasures claimed and the weekend route published.
Second Spice operation
Confirm the live side, allies, preparation time and objective. Apply the lessons from the earlier war, then heal and stop unplanned post-event fighting.
Terminer avec : Alliance Center and Spice state recorded, hospitals controlled and reserves retained.
Close the week cleanly
Complete the highest-value reachable region, claim weekly greenification and mission chests, collect all seasonal production and publish the Week 6 handover.
Terminer avec : no hidden treasure, reward or disconnected route problem carried forward.
Build the route correctly
The best route balances three objectives: unlock the next region level, reach valuable strategic locations and give active members enough connected tiles to use their actions. A route that only serves the highest-ranked players will stall; a route with too many branches will never finish.
- Find the active edge: identify the exact green tile touching eligible sand.
- Name the region: publish its level, current percentage and strategic destination.
- Mark one corridor: choose the shortest useful connection rather than a decorative shape.
- Fill behind the corridor: once access is established, complete enough remaining tiles to reach 80%.
- Confirm the unlock: do not assume the next tier opened; read the live progress panel.
- Move the marker: update the alliance message immediately so late players do not continue the old region.
| Route choice | When it is useful | Risk |
|---|---|---|
| Direct level progression | The next tier is locked and the warzone needs completion percentage quickly. | Can bypass treasures or strategic access if leadership never revisits the region. |
| City connection | The city supports territory, season rewards or future movement. | Members may overfill around the city after the route has already advanced. |
| Stronghold / Trade Post route | The location has strategic or economic value for the alliance group. | Cross-warzone ownership disputes can waste actions without prior agreement. |
| Capitol approach | Earlier levels are complete and the season group is ready for level 7 restoration. | Starting too early strands progress behind locked regions. |
| Treasure sweep | The region’s recorded treasure count is incomplete and access remains open. | Should not delay a critical 80% unlock for uncertain low-value searching. |
The 80% rule: complete enough of the right region to unlock progression, then make a deliberate decision about its remaining treasures and strategic tiles. Neither abandoning every region at 80% nor forcing every region to 100% is automatically correct.
Cross-warzone greenification
Stage 2 allows work across all eight warzones in the season group. That creates opportunity and conflict. Treat another warzone’s map as shared seasonal infrastructure, not an unclaimed personal leaderboard.
- Use faction or season-group communications to publish the active region and destination.
- Respect agreed routes around cities, Strongholds and Trade Posts.
- Do not deliberately block a connected edge with competing route calls.
- Report when a region reaches 80% so every warzone can redirect quickly.
- Keep screenshots of disputed routes and resolve them through leadership, not map retaliation.
- Give lower-activity warzones a clear contribution zone rather than excluding them.
Desert treasure discipline
Each region contains a limited treasure allocation. Because discoveries occur while greenifying, a shared record prevents the season group from endlessly searching a region that has already yielded its useful rewards.
| When treasure appears | Member action | Leadership record |
|---|---|---|
| Personal claim or visible chest | Claim only through the live prompt and screenshot the result. | Region, coordinates, discoverer and reward type. |
| Shared or limited interaction | Announce before interacting if the live rules show shared access. | Mark claimed and remove obsolete map instructions. |
| Uncertain object | Do not guess from artwork; open the information panel first. | Record as unverified until a report or live tooltip confirms it. |
| Region reaches 80% | Check remaining known treasure count before leaving. | Choose advance, targeted sweep or later return. |
Rank without damaging the route
The weekly Greenification Ranking rewards individual contribution, while the warzone chest measures collective land restoration. Ranking should increase useful output—not change the destination.
- Use every naturally replenishing action before it caps.
- Work only on the currently authorised connected region.
- Save optional consumables until leadership confirms a meaningful push or ranking window.
- Do not take tiles reserved to complete a route if another member has already been assigned them.
- Compare the next reward with the real cost before spending limited items for a few places.
- Ensure developing players can reach the group chest even when they cannot contest the top ranking.
The war does not pause for the Oasis
Spice Wars continue during Week 5. The Oasis route should be completed around the live war calendar, not at the expense of battle attendance or recovery.
| Before war | During war | After war |
|---|---|---|
| Use Oasis actions early, publish the pause time and confirm attack or defence roles. | Stop route chatter in the battle channel and follow the assigned Center objective. | Record Spice, heal, reopen the route instruction and correct any outdated marker. |
| Keep teleports, troops and hospital space available. | Developing members scout, fill, reinforce and report rather than solo feed. | Do not consume recovery resources solely to chase a greenification rank. |
Use the dedicated Week 4 Spice War guide for the complete declaration, invitation, attack, defence, Warlord and member-role plans.
R4/R5 Week 5 command sheet
- Screenshot the Stage 2 rules, current region and live completion percentage.
- Publish one route image with active edge, destination and stop point.
- Assign one person to update the percentage and one to track treasures.
- Coordinate cross-warzone routes before entering another map’s strategic areas.
- Move the marker immediately when 80% unlocks the next level.
- Protect enough connected tiles for members in different time zones.
- Announce when Oasis work pauses for Spice War preparation.
- Run both Spice Wars with the existing attack and defence structure.
- Audit the warzone chest and ranking before the final day.
- Publish the Week 6 route, treasure and war handover before reset.
Copy-ready route message
OASIS STAGE 2: Work only in [REGION / LEVEL] from the marked green edge at [COORDINATES]. Current progress: [PERCENT]. Target: 80%, then stop and wait for the next marker. Report every treasure with coordinates and a screenshot. Do not start a second branch. Oasis work pauses at [TIME] for Spice War preparation.
End-of-week checklist
Week 5 mistakes that waste the map
- Starting several attractive routes instead of completing one useful region.
- Continuing to 100% automatically after the next tier unlocks.
- Leaving every region at 80% without checking remaining treasures or access tiles.
- Crossing into another warzone without a shared route agreement.
- Using limited actions only for personal ranking while the group chest stalls.
- Failing to update the marker after a region completes.
- Letting route chatter overwhelm the Spice War command channel.
- Spending healing resources on ranking and arriving depleted for battle.
References and evidence
- Last War Tutorial — Season 3 Week 5 (community-recorded Stage 2 rules, 80% completion, cross-warzone access, treasures, ranking and chest target).
- Official Last War Support — S3 Guide: Build an Oasis (connected restoration, progressive areas and warzone development).
- Official Last War Support — S3 Season Resources (Sacred Water, Mithril, Spice and seasonal production).
- Game Zone Academy — Season 3 Week 4 et Guide Complet de la Saison 3.
Evidence reviewed 29 July 2026. Region boundaries, action sources, treasure behaviour, chest totals, ranking rewards and Spice War times can differ between releases. The live Oasis Project, Season Calendar and alliance route instruction always take priority.
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