Complete Hero Directory
Complete Hero Directory
Search every verified hero dossier by troop type, role or damage. Each profile explains what the skills actually do, where the hero belongs and whether the investment fits a real formation.
Build the formation in finished stages
Protect Kimberly, Mason and Monica while the permanent UR heroes are being unlocked. Spend enough to progress, but keep premium gear on transferable heroes.
Run Kimberly, Stetmann and Marshall behind them. This is the dependable five-Tank reference formation and receives the full same-type lineup bonus.
Complete Kimberly’s next meaningful star, skill, gear or weapon breakpoint; then solve the defender that dies first; then improve the second carry and Marshall’s team buff.
Seasonal UR promotions can change the best five for an individual account. Use the battle-report guide to test promoted Mason, Violet or Scarlett against the hero they would actually replace.
Protect the burst, then add pressure
Protect DVA with Maxwell and Sarah filling the remaining back-row roles. Use transferable gear while the permanent UR formation is assembled.
Run DVA, Morrison and Schuyler behind them. The full five-Aircraft formation supplies the maximum same-type bonus, mixed Energy and Physical damage, Defence reduction and control.
Finish DVA’s next carry breakpoint, strengthen the defender that collapses first, then develop Morrison’s Defence reduction and Schuyler’s back-row disruption.
UR Sarah can replace an attacker when her team Attack window produces more total damage than the lost slot. Test both versions against the same opponent instead of relying on displayed power.
Protect the back-row hunters
Protect Tesla with Venom, Braz or Kane filling temporary back-row positions. Build reusable gear and preserve premium materials for the permanent Missile five.
Run Tesla, Fiona and Swift behind them. The full formation combines retaliation, taunt, back-row pressure, all-target damage and execution.
Finish Tesla’s next carry breakpoint, repair whichever defender collapses first, then build Fiona’s broad pressure. Swift follows when early execution is the missing result.
Venom and Braz promotions are alternatives, not automatic upgrades. Compare them with the exact back-row hero they would replace and remember that promotion changes their PvE roles as well as their PvP kits.
Murphy
Unyielding Warrior
A team-protection defender whose value rises when the enemy relies heavily on physical damage.
- Position
- Front row
- Damage
- Physical
- Skill order
- Ironclad Barrier → Stand Firm → Cannon Fire
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Skills explained
Cannon Fire
Deals physical damage to an enemy. This is his lowest strategic skill priority.
Stand Firm
Reduces damage taken by front-row units, strengthening both frontline positions.
Ironclad Barrier
Temporarily raises physical damage reduction for the front row; later star progression can broaden its team value.
Super Sensing
Raises Murphy’s core attributes and skill-cycle speed after the relevant star progression.
Star breakpoints
Reach 4 stars for the major expertise breakpoint, then 5 stars once Kimberly’s carry breakpoint is secure. Murphy’s value comes from keeping both front positions alive, so partial investment is less useful than completing a real defensive milestone.
Exclusive weapon
Exclusive weapon: useful after Kimberly’s weapon is established. Early levels improve Murphy himself; later milestones are more valuable when they strengthen the formation rather than merely adding personal power.
Gear priority
Armour and Radar first. Choose the next defensive promotion from the damage type actually killing the frontline.
Squad partners
Williams is the natural Tank partner: Williams supplies broad Defence while Murphy adds front-row and physical protection.
Best uses and limitations
Strong general frontline, particularly useful against physical-heavy formations. Less specialised against energy burst.
Read the battle report
Check whether Murphy or his lane partner dies first, how much physical damage each defender takes, and whether the back row survives long enough to complete another tactics cycle.
High-value early and long-term Tank defender. A safe investment when Tank is your declared main formation.
Community skill reference: Murphy dossier. Live skill descriptions override archived values.
Williams
Storm Hunter
A durable primary defender who raises frontline—and later squad—Defence through his tactics skill.
- Position
- Front row
- Damage
- Physical
- Skill order
- Iron Will → All-Around Armor → Stun Bomb
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Skills explained
Stun Bomb
Deals physical damage with a small-area impact. Damage is not his main reason for selection.
All-Around Armor
Reduces all damage taken by Williams, helping him remain active under pressure.
Iron Will
Raises Defence for the two front units; later progression expands the effect to the whole squad.
Super Sensing
Raises core attributes and skill-cycle speed after the relevant star progression.
Star breakpoints
Four stars is the key practical target because his protection becomes much more useful to the whole formation. Five stars is a long-term main-squad finish, not a reason to delay Kimberly’s damage breakpoint.
Exclusive weapon
Exclusive weapon: treat it as a frontline milestone. Test each meaningful level against the same opponent; its value is the extra time created for Kimberly and Stetmann, not Williams’s personal damage.
Gear priority
Armour and Radar first. Give Williams the stronger defensive set when he is the first hero dying.
Squad partners
Murphy forms the standard two-defender Tank frontline. Kimberly, Stetmann and Marshall then operate behind them.
Best uses and limitations
Excellent general-purpose frontline for PvP, campaign and sustained combat.
Read the battle report
Compare his damage taken, survival time and the timing of the first back-row death. If Williams remains standing while the other lane collapses, gear or position may matter more than another star.
One of the safest Tank investments. Four-star progression is particularly meaningful because his team protection expands.
Community skill reference: Williams dossier. Live skill descriptions override archived values.
Kimberly
Rocket Shadow
A core Tank damage dealer who fires multiple energy rockets and scales strongly with focused offensive investment.
- Position
- Back row
- Damage
- Energy
- Skill order
- Barrage Strike → Energy Assault → Energy Boost
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Skills explained
Energy Assault
Fires an energy rocket at a random enemy.
Energy Boost
Raises Kimberly’s energy damage throughout the battle.
Barrage Strike
Launches multiple rockets at random enemies; star progression adds rockets and damage.
Super Sensing
Raises core attributes and skill-cycle speed after the relevant star progression.
Star breakpoints
Kimberly is normally the first Tank UR taken to 4 stars and then 5 stars. Finish her major breakpoint before spreading universal shards across several unfinished heroes.
Exclusive weapon
Exclusive weapon: highest Tank priority for most accounts. Unlock it when available, build the early formation-wide milestones, and make Level 30 a deliberate carry target rather than pushing every Tank weapon evenly.
Gear priority
Gun and Data Chip first. She should normally receive the strongest offensive Tank gear.
Squad partners
Murphy and Williams protect her; Marshall raises team Attack; Stetmann supplies a second energy damage threat.
Best uses and limitations
Strong across general PvE, bosses and PvP, although random targeting can create variable results.
Read the battle report
She should be one of the formation’s largest damage bars. If her damage is low, check whether she died before casting, faced a counter, or lacked protection before buying more Attack.
Top-priority investment for most Tank accounts. Protect her universal shards, skills and offensive gear.
Community skill reference: Kimberly dossier. Live skill descriptions override archived values.
Stetmann
EM Hunter
A critical-hit energy attacker who pressures several random enemies and complements Kimberly’s output.
- Position
- Back row
- Damage
- Energy
- Skill order
- Lightning Rush → Orb Lightning → Critical Charge
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Skills explained
Orb Lightning
Fires an energy projectile through its path.
Critical Charge
Raises Stetmann’s critical-hit rate.
Lightning Rush
Fires energy attacks at several random enemies; star progression adds projectiles and damage.
Super Sensing
Raises core attributes and skill-cycle speed after the relevant star progression.
Star breakpoints
Bring him to a functional 4-star breakpoint after the core Tank formation is stable. Five stars is worthwhile for a committed Tank main, but should not interrupt a nearly completed Kimberly or frontline milestone.
Exclusive weapon
Exclusive weapon: a second-carry project. Raise it after the account’s primary Tank weapon and essential team-support milestones; compare its next level with the frontline upgrade currently limiting his survival time.
Gear priority
Gun and Data Chip. Compare his next milestone with Kimberly rather than splitting ore evenly.
Squad partners
Works in the standard five-Tank lineup behind Murphy and Williams, normally alongside Kimberly and Marshall.
Best uses and limitations
Strong PvP and general damage. Critical and random targeting introduce more report-to-report variation.
Read the battle report
Judge repeated fights because random targets and critical hits create variance. Track his damage, number of tactics cycles and whether he survives as long as Kimberly.
High-value second attacker for a committed Tank formation, but finish Kimberly’s important breakpoint before scattering resources.
Community skill reference: Stetmann dossier. Live skill descriptions override archived values.
Marshall
Blade of Legion
A team Attack buffer who accelerates and protects the highest-Attack hero rather than competing for personal damage.
- Position
- Back row
- Damage
- Energy
- Skill order
- Command Strategy → Rapid Start → Triad Harmony
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Skills explained
Triad Harmony
Deals energy damage to enemies ahead.
Rapid Start
Speeds Marshall’s skill cycle and reduces damage taken by the hero with the highest Attack.
Command Strategy
Raises the Attack of all squad members for a limited duration; star progression improves duration and effects.
Super Sensing
Raises core attributes and skill-cycle speed after the relevant star progression.
Star breakpoints
Four stars is a strong support breakpoint because Marshall’s team value scales with the attackers he buffs. Five stars becomes more attractive after the main carry and frontline are no longer unfinished.
Exclusive weapon
Exclusive weapon: prioritise the levels that improve the team buff or its uptime. It usually follows Kimberly’s carry weapon and should not be judged by Marshall’s own damage number.
Gear priority
Keep him alive and cycling skills. Do not take the best gun or chip away from Kimberly merely to raise Marshall’s personal damage.
Squad partners
Fits the full Tank lineup and is especially valuable when Kimberly or Stetmann can exploit his Attack window.
Best uses and limitations
Strong team support for bosses and coordinated Tank damage. Judge him by total squad output, not his personal column.
Read the battle report
Compare total squad damage with and without him under the same conditions. His personal bar can remain small while Kimberly and Stetmann gain the value.
A valuable fifth Tank hero and damage amplifier. Skill investment matters more than chasing personal damage gear.
Community skill reference: Marshall dossier. Live skill descriptions override archived values.
Mason
Raging Marksman
An accessible PvE attacker whose monster-damage support makes him especially useful for bosses and early progression.
- Position
- Back row
- Damage
- Physical
- Skill order
- Zombie Purge → Fire Cover → Quick Reload
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Skills explained
Quick Reload
Uses a Minigun to deal physical damage.
Zombie Purge
Raises back-row Tank hero damage against monsters.
Fire Cover
Deals a strong burst of physical Minigun damage.
Super Sensing
Raises Mason’s attributes after the relevant star progression.
Star breakpoints
Five SSR stars prepare Mason for his Season 1 UR promotion. Confirm the promotion requirements before feeding excess shards into Wall of Honor, because the promotion is a planned conversion rather than an ordinary rarity swap.
Exclusive weapon
No standard Tank weapon race should pull resources away from the established UR core. His major long-term breakpoint is the seasonal UR promotion and its upgraded kit.
Gear priority
Gun then Data Chip when he is used for boss damage. Avoid taking permanent UR gear from a stronger PvP carry.
Squad partners
Kimberly and another back-row Tank attacker benefit from his monster-focused passive.
Best uses and limitations
Excellent early PvE and boss specialist. Less compelling than the full UR damage core in developed PvP.
Read the battle report
Separate monster fights from PvP. His monster bonus can make him look exceptional in PvE without proving he should replace Stetmann in a developed competitive formation.
One of the best SSR projects. His Season 1 UR promotion extends his usefulness, but plan the shard cost before promoting.
Community skill reference: Mason dossier. Live skill descriptions override archived values.
Monica
Treasure Hunter
An early PvE support hero valued for extra world-map resources and monster utility rather than competitive PvP damage.
- Position
- Back row
- Damage
- Physical
- Skill order
- Treasure Hunter → Weak Spot Scan → Dual Fire Cannon
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Skills explained
Dual Fire Cannon
Deals physical damage with her mounted weapons.
Treasure Hunter
Improves rewards obtained from eligible world-map monster activity.
Weak Spot Scan
Damages a target and supports follow-up damage through its debuff effect.
Super Sensing
Raises core attributes after the relevant star progression.
Star breakpoints
Raise her far enough to unlock and improve the PvE economy you actually use. Five stars is reasonable through natural SSR income, but not ahead of Mason, Violet or Scarlett promotion planning.
Exclusive weapon
No premium exclusive-weapon target. Her defining investment is resource utility, so preserve weapon materials for the permanent main formation.
Gear priority
Use spare gear. Her resource utility should not take premium offensive pieces from the main attacker.
Squad partners
Fits early Tank squads with Mason and Kimberly while the permanent UR formation is still being assembled.
Best uses and limitations
Useful for zombies, Doom Elites and resource farming; normally replaced in serious PvP.
Read the battle report
Do not rank her from personal damage. Measure the eligible resource reward, monster result and whether her debuff improves the squad’s total output.
Develop enough to exploit her PvE economy. Avoid heavy late-game combat investment.
Community skill reference: Monica dossier. Live skill descriptions override archived values.
Violet
Poison Mistress
A readily available monster-resistant defender who can be promoted to UR during Season 2.
- Position
- Front row
- Damage
- Physical
- Skill order
- Defensive tactics → Z-Armor → Poison Frog Spray
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Skills explained
Poison Frog Spray
Continuously deals physical damage with toxic spray.
Z-Armor
Reduces the damage Violet takes from monsters.
Poison Gas
Applies physical area pressure to enemy targets.
Super Sensing
Raises core attributes after the relevant star progression.
Star breakpoints
Build to five SSR stars if you intend to use the Season 2 UR promotion. Before promotion, her monster resistance is the reason to invest; after promotion, reassess her against the actual first-squad defender she might replace.
Exclusive weapon
Her seasonal UR promotion is the important account decision. Do not divert scarce exclusive-weapon materials from Kimberly or the permanent Tank core merely because Violet’s displayed power is higher.
Gear priority
Armour and Radar. Use her as a frontline bridge until permanent UR defenders are established.
Squad partners
Pairs well with Murphy in accessible early Tank formations; Mason and Kimberly operate behind them.
Best uses and limitations
Strong early PvE frontline and useful against monsters. Her Season 2 promotion can restore relevance.
Read the battle report
In monster fights, compare damage taken and survival. In PvP, check whether she survives long enough to protect the back row; her PvE resistance does not automatically transfer into PvP value.
A good free-to-play defender and sensible SSR shard target when preparing for her UR promotion.
Community skill reference: Violet dossier. Live skill descriptions override archived values.
Scarlett
Scarlet Ironwall
A physical frontline defender with back-row protection who becomes promotable to UR during Season 3.
- Position
- Front row
- Damage
- Physical
- Skill order
- Bastion Guard → T-5 Armor → Flame Burst
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Skills explained
Flame Burst
Deals physical flame-themed damage.
T-5 Armor
Improves Scarlett’s ability to withstand incoming damage.
Bastion Guard
Provides defensive protection that helps the formation survive burst pressure.
Super Sensing
Raises core attributes after the relevant star progression.
Star breakpoints
Preserve SSR shards toward five stars when planning her Season 3 UR promotion. The promoted form deserves a new test; do not assume its ceiling from the temporary SSR version.
Exclusive weapon
Promotion strength and defensive skills come before a separate weapon race. Keep premium weapon resources focused on the heroes remaining in the final formation.
Gear priority
Armour and Radar first. Match the stronger piece to the damage shown in battle reports.
Squad partners
Can partner Murphy or Williams and protect Tank damage dealers in the back row.
Best uses and limitations
A useful early and mid-game PvP defender; Season 3 UR promotion can make her a serious formation option.
Read the battle report
Watch the hero directly behind Scarlett. Her success is measured by delaying that back-row death and reducing the lane’s incoming pressure, not by personal damage.
Worth preserving SSR shards for commanders planning her Season 3 promotion. Do not judge the promoted form by the SSR ceiling.
Community skill reference: Scarlett dossier. Live skill descriptions override archived values.
Richard
Heavy Artillery
An accessible physical area-damage attacker useful while a commander is assembling stronger Tank carries.
- Position
- Back row
- Damage
- Physical
- Skill order
- Multi-Load → Howitzer → Ballistic Boost
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Skills explained
Howitzer
Fires artillery for physical damage.
Ballistic Boost
Raises Richard’s physical damage potential.
Multi-Load
Launches multiple artillery attacks for area pressure.
Super Sensing
Raises core attributes after the relevant star progression.
Star breakpoints
Use naturally earned SSR shards while he remains in the active squad. Do not chase five stars with resources required for a seasonal promotion or permanent Tank hero.
Exclusive weapon
No premium weapon target. His role is to bridge the account into stronger attackers.
Gear priority
Gun and Data Chip only when he is an active early-squad attacker; do not over-invest temporary gear.
Squad partners
Works behind accessible defenders such as Violet, Scarlett or Murphy.
Best uses and limitations
Useful in early campaign and wave-clearing content; eventually replaced by UR attackers.
Read the battle report
If his area damage no longer changes campaign or wave outcomes, that is the signal to stop investing and transfer the reusable gear to the replacement.
A practical bridge hero, not a priority for scarce long-term materials.
Community skill reference: Richard dossier. Live skill descriptions override archived values.
Farhad
Missile Valley
An early physical attacker with missile-style area pressure who is eventually outscaled by the UR Tank core.
- Position
- Back row
- Damage
- Physical
- Skill order
- Missile Valley → Missile Strike → Precision Aim
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Skills explained
Missile Strike
Deals physical damage with a missile attack.
Precision Aim
Improves Farhad’s offensive reliability.
Missile Valley
Applies multi-target physical damage.
Super Sensing
Raises core attributes after the relevant star progression.
Star breakpoints
Accept low-cost natural progress, but stop before temporary stars delay Mason or the promoted defenders.
Exclusive weapon
No premium weapon target. Preserve exclusive-weapon materials for the final UR Tank core.
Gear priority
Use available offensive gear without diverting ore from Kimberly, Mason or the permanent main squad.
Squad partners
Fits an early same-type Tank formation with accessible Defence and Support heroes.
Best uses and limitations
Early campaign and PvE area damage. Limited late-game investment return.
Read the battle report
Compare his damage with the replacement using the same gear and opponent. Replace him when his area pressure no longer earns an extra kill or faster clear.
Use while helpful, then replace. Avoid premium shards, ore and blueprint investment.
Community skill reference: Farhad dossier. Live skill descriptions override archived values.
Loki
Blazing Shooter
A readily available early attacker used until SSR and UR Tank damage dealers become developed.
- Position
- Back row
- Damage
- Physical
- Skill order
- Grapeshot Burst → Shotgun
Open full dossier
Skills explained
Shotgun
Deals physical damage with a close-range weapon.
Grapeshot Burst
Applies area physical damage.
Field Combat
Raises Loki’s basic combat attributes.
Star breakpoints
Use only the shards supplied by normal early progression. Do not deliberately farm a late star breakpoint.
Exclusive weapon
No exclusive-weapon investment. Every scarce weapon resource belongs to a permanent UR hero.
Gear priority
Equip spare gear only; do not upgrade equipment specifically for Loki.
Squad partners
Any accessible early frontline while waiting for Mason, Kimberly or stronger attackers.
Best uses and limitations
Temporary early campaign and progression use.
Read the battle report
The useful question is whether replacing Loki improves the clear immediately. Once an SSR attacker performs better with the same gear, the bridge has ended.
Early bridge only. Replace without regret once an SSR or UR attacker is ready.
Community skill reference: Loki dossier. Live skill descriptions override archived values.
Gump
Field Defender
A temporary early defender whose low rarity and limited kit are quickly overtaken by accessible alternatives.
- Position
- Front row
- Damage
- Physical
- Skill order
- Flame Boost → Flame Burst
Open full dossier
Skills explained
Flame Burst
Deals basic physical damage.
Flame Boost
Adds a modest combat effect for early progression.
Field Combat
Raises Gump’s basic combat attributes.
Star breakpoints
Minimal natural progression only. His replacement threshold arrives early.
Exclusive weapon
No exclusive-weapon investment.
Gear priority
Spare defensive gear only. Never spend valuable ore to build a dedicated Gump set.
Squad partners
Functions as a placeholder in the front row until Violet, Scarlett, Murphy or Williams is ready.
Best uses and limitations
Very early campaign use only.
Read the battle report
If Gump is the first death, move spare defensive gear only if it helps clear the current wall. Do not solve a temporary hero problem with permanent materials.
Minimal investment. Replace as soon as a developed SSR or UR defender becomes available.
Community skill reference: Gump dossier. Live skill descriptions override archived values.
Carlie
Scamp
A high-HP Aircraft defender who specialises in surviving Energy Damage while weakening the enemy’s Energy output.
- Position
- Front row
- Damage
- Physical
- Skill order
- Inferno Blaze → Energy Adaption → Dual-string Rocket
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Skills explained
Dual-string Rocket
Deals physical damage to an enemy. It is her lowest strategic skill priority.
Energy Adaption
Reduces the Energy Damage Carlie takes, making her especially valuable into Energy-heavy squads.
Inferno Blaze
Hits all enemies and temporarily reduces their Energy Damage, protecting the whole formation.
Super Sensing
Raises Carlie’s core attributes and skill-cycle speed.
Star breakpoints
Bring Carlie to 4 stars once DVA’s carry breakpoint is secure, then finish 5 stars as the Aircraft frontline matures. Her value is time created for the back row, so complete defensive breakpoints rather than scattering shards.
Exclusive weapon
Exclusive weapon: a secondary Aircraft priority after DVA. Build the levels that improve survival or formation protection; compare the next milestone with Lucius and the defender actually failing first.
Gear priority
Armour and Radar first. Give Carlie the stronger anti-Energy piece when Energy burst is what breaks the frontline.
Squad partners
Lucius completes the standard Aircraft frontline. DVA, Morrison and Schuyler then operate safely behind them.
Best uses and limitations
Excellent into Energy-based attackers and a dependable Aircraft anchor. Less specialised against physical-heavy pressure.
Read the battle report
Check Carlie’s damage taken, survival time and the damage type hitting her lane. If she survives while Lucius collapses, swap gear or positions before buying another Carlie upgrade.
A core Aircraft investment. Build her for survival and team protection rather than personal damage.
Community skill reference: Carlie dossier. Live skill descriptions override archived values.
Lucius
Sky Knight
A formation defender whose frontline reduction and squad-wide Energy protection make him central to serious Aircraft teams.
- Position
- Front row
- Damage
- Physical
- Skill order
- Knight’s Spirit → Silver Armor → Lightning Triple Strike
Open full dossier
Skills explained
Lightning Triple Strike
Deals physical damage to a front-row target. Damage is not his main job.
Silver Armor
Raises front-row damage reduction and adds further protection from Energy Damage.
Knight’s Spirit
Grants all allies a timed Energy Damage reduction effect, with extra Aircraft benefits at key stars.
Super Sensing
Raises Lucius’s core attributes and skill-cycle speed.
Star breakpoints
Four stars is the first serious target because his defensive kit supports more than his own health bar. Move toward 5 stars after DVA and the weakest frontline breakpoint are settled.
Exclusive weapon
Exclusive weapon: high-value when its milestone improves team protection. Many Aircraft accounts raise it after DVA and before luxury attacker levels, but the battle report should decide whether defence is the current constraint.
Gear priority
Armour and Radar first. Use battle reports to decide which defensive piece needs the next promotion.
Squad partners
Carlie supplies the second durable frontline slot. His protection buys DVA, Morrison and Schuyler time to cycle their tactics.
Best uses and limitations
Outstanding against Energy-heavy Tank and Aircraft damage. He still needs a durable partner rather than standing alone.
Read the battle report
Measure whether both defenders and the back row survive longer during his protection window. Low personal damage is normal; an early DVA death means the protection chain failed.
A foundational Aircraft defender and one of the safest long-term investments for an Aircraft main.
Community skill reference: Lucius dossier. Live skill descriptions override archived values.
DVA
Blade Striker
The primary Aircraft carry: a critical-hit attacker whose all-target tactics skill can decide a battle in one damage cycle.
- Position
- Back row
- Damage
- Energy
- Skill order
- Steel Barrage → Vortex Missile → Armament Upgrade
Open full dossier
Skills explained
Vortex Missile
Deals strong single-target Energy Damage between tactics casts.
Armament Upgrade
Raises DVA’s critical-hit rate and improves the consistency of her burst.
Steel Barrage
Attacks every enemy with heavy Energy Damage, making it her defining skill.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
DVA is normally the first Aircraft UR taken to 4 stars and then 5 stars. Finish her meaningful carry breakpoint before spreading universal shards across the rest of the formation.
Exclusive weapon
Exclusive weapon: the first Aircraft weapon priority for most accounts. Unlock and build its efficient milestones first; Level 30 should be a deliberate main-carry project before luxury levels elsewhere.
Gear priority
Gun and Data Chip first. DVA should normally receive the best offensive gear and exclusive-weapon resources in an Aircraft squad.
Squad partners
Carlie and Lucius protect her; Schuyler adds back-row control while Morrison supplies physical damage and Defence reduction.
Best uses and limitations
Top Aircraft PvP carry and strong general damage dealer. Her value falls sharply when the frontline collapses before Steel Barrage cycles.
Read the battle report
She should be one of the largest damage bars. If she underperforms, check whether she died before another Steel Barrage, faced Energy mitigation, or lacked the protection needed to cycle.
Usually the first Aircraft attacker to finish. Concentrate shards, skills, gear and exclusive-weapon investment rather than spreading them.
Community skill reference: DVA dossier. Live skill descriptions override archived values.
Morrison
The Reaper
A physical multi-hit attacker whose tactics skill strips Defence and gives the Aircraft backline a second damage type.
- Position
- Back row
- Damage
- Physical
- Skill order
- Armor-Piercing Shot → Full-Auto Machine Gun → Full Firepower
Open full dossier
Skills explained
Full-Auto Machine Gun
Deals repeated physical Minigun damage to an enemy.
Full Firepower
Raises Morrison’s Physical Damage throughout the battle.
Armor-Piercing Shot
Fires repeated random hits and stacks Defence reduction on targets, increasing follow-up damage.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Establish 4 stars across the usable Aircraft five, then take Morrison toward 5 stars after DVA. His value rises when the whole formation can exploit the Defence reduction.
Exclusive weapon
Exclusive weapon: a later seasonal second-carry project. Secure DVA and the essential frontline weapon milestones first, then compare Morrison’s next weapon level with Schuyler’s control or Lucius’s protection.
Gear priority
Gun and Data Chip. Develop him after the main carry unless enemy anti-Energy protection makes his physical damage especially important.
Squad partners
DVA and Schuyler exploit the pressure created by his Defence reduction; Carlie and Lucius keep the firing window open.
Best uses and limitations
Excellent sustained PvP pressure and valuable into teams built to resist Energy Damage. Random hit distribution can make results less predictable.
Read the battle report
Track his own damage and the squad’s follow-up damage after Defence reduction. Random hits create variance, so compare several similar fights rather than one unusually good or bad bar.
A core full-Aircraft attacker and high-value second damage project after DVA’s important breakpoints.
Community skill reference: Morrison dossier. Live skill descriptions override archived values.
Schuyler
Magblade
A back-row hunter who combines high Energy Damage with a stun chance that can disrupt enemy tactics timing.
- Position
- Back row
- Damage
- Energy
- Skill order
- Blast Frenzy → Power Barrage → Antimatter Armor
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Skills explained
Power Barrage
Deals Energy Damage to an enemy between tactics casts.
Antimatter Armor
Raises Schuyler’s Attack for stronger damage across her kit.
Blast Frenzy
Prioritises enemy back-row targets and can stun them for two seconds; later stars increase the number of targets.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Four stars gives the control attacker a functional place in the established Aircraft five. Fifth-star investment normally follows DVA, Morrison and the frontline unless her extra target pressure is winning real fights.
Exclusive weapon
Exclusive weapon: a control-and-damage project after the core carry and frontline milestones. Do not overvalue displayed power; test whether the next weapon breakpoint changes stuns, eliminations or tactics timing.
Gear priority
Gun and Data Chip. Prioritise enough offensive investment for her back-row hit to threaten a real elimination.
Squad partners
DVA converts Schuyler’s disruption into burst pressure, while Morrison adds physical damage and Carlie/Lucius provide protection.
Best uses and limitations
Particularly strong in PvP against fragile back-row carries and support heroes. Stun chance makes individual reports variable.
Read the battle report
Use repeated fights because stun chance changes outcomes. Record which back-row target she hits, whether it loses a tactics cast and whether the disruption allows DVA to secure an elimination.
A core Aircraft control attacker. Finish the important four-star team structure before chasing luxury fifth-star gains.
Community skill reference: Schuyler dossier. Live skill descriptions override archived values.
Sarah
Machinegun Phantom
A monster-focused Aircraft support whose Season 4 UR promotion changes her into a genuine Aircraft Attack buffer.
- Position
- Back row
- Damage
- Physical
- Skill order
- Airspace Supremacy → Falcon Strike → Phantom Shot
Open full dossier
Skills explained
Phantom Shot
After promotion, deals physical damage to one enemy. Her damage remains secondary to her buffs.
Falcon Strike
Raises back-row Aircraft hero damage against monsters, making her valuable for Aircraft PvE teams.
Airspace Supremacy
Hits all enemies and temporarily increases the Attack of every Aircraft hero.
Super Sensing
Raises core attributes and improves skill-cycle speed after promotion.
Star breakpoints
Prepare five SSR stars only when the Season 4 UR promotion is part of the account plan. After promotion, test her at a completed breakpoint against the established attacker she would replace.
Exclusive weapon
The UR promotion and team-buff skill are the important investments. Do not divert universal exclusive-weapon materials from DVA or the permanent Aircraft core without a live weapon milestone worth testing.
Gear priority
Use spare offensive gear before promotion. After UR promotion, improve survivability and skill uptime without taking DVA’s best damage set.
Squad partners
Fits behind Carlie and Lucius with DVA plus either Schuyler or Morrison. She maintains the full Aircraft formation bonus.
Best uses and limitations
SSR Sarah is mainly a monster support. UR Sarah becomes a meaningful Aircraft buffer and may replace an attacker depending on opponent and account development.
Read the battle report
Judge total Aircraft damage during her Attack window, not Sarah’s personal bar. Compare the same opponent with Sarah and with the replaced attacker to see whether the buff repays the lost damage slot.
Plan for the Season 4 promotion if Aircraft is a main formation. Judge the promoted kit separately from the limited SSR version.
Community skill reference: Sarah dossier. Live skill descriptions override archived values.
Cage
Hardcore Fighter
An accessible early Aircraft defender who protects both frontline positions and resists monsters.
- Position
- Front row
- Damage
- Energy
- Skill order
- Defense Boost → Z-Armor → Energy Bullet
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Skills explained
Energy Bullet
Deals Energy Damage while Cage performs his frontline role.
Z-Armor
Reduces the damage Cage takes from monsters; valuable in PvE but inactive in normal PvP.
Defense Boost
Temporarily raises the Defence of both front-row heroes.
Special Tactics
Raises Cage’s HP, Attack and Defence.
Star breakpoints
Use naturally earned SSR shards while Cage remains an active frontline hero. Stop deliberate star investment when Carlie or Lucius can take the slot at a functional breakpoint.
Exclusive weapon
No premium exclusive-weapon target. His job is to bridge the Aircraft frontline while reusable defensive gear is prepared.
Gear priority
Armour and Radar first. Use transferable defensive gear and avoid permanent premium investment once UR defenders are ready.
Squad partners
Pairs with Carlie or another durable defender while DVA, Maxwell and Sarah form an accessible Aircraft backline.
Best uses and limitations
Good early PvE and monster frontline; acceptable transitional PvP defender. Replaced by Carlie and Lucius in a developed formation.
Read the battle report
Separate monster resistance from PvP performance. If Cage survives monsters but disappears early against players, his passive is not solving the competitive problem.
A useful bridge, not a final main-squad project. Invest only enough to stabilise the Aircraft formation.
Community skill reference: Cage dossier. Live skill descriptions override archived values.
Maxwell
Thumper
A protected early Aircraft attacker with monster-focused damage and useful stun pressure before the UR backline is complete.
- Position
- Back row
- Damage
- Physical
- Skill order
- Destructive Firepower → Missile Strike → Zombie Killer
Open full dossier
Skills explained
Missile Strike
Deals physical damage to an enemy.
Zombie Killer
Raises Maxwell’s damage to monsters, giving him a clear PvE niche.
Destructive Firepower
Deals stronger damage with star progression adding a stun chance.
Special Tactics
Raises Maxwell’s HP, Attack and Defence.
Star breakpoints
Accept low-cost SSR progression while he is the active carry, but do not let a temporary fifth star delay DVA or the permanent Aircraft backline.
Exclusive weapon
No premium exclusive-weapon target. Transfer his offensive gear when DVA, Morrison or Schuyler reaches a usable breakpoint.
Gear priority
Gun then Data Chip when he is actively carrying early damage. Do not divert ore from DVA or a permanent UR attacker.
Squad partners
Works behind Cage or Carlie with Sarah supporting the back row while the UR Aircraft roster is assembled.
Best uses and limitations
Useful early PvE, monster damage and campaign progress. His lower rarity limits serious late-game PvP value.
Read the battle report
Compare monster and PvP reports separately. Stop investing when his monster bonus no longer compensates for the lower rarity in the content that matters to the account.
A practical Aircraft bridge and secondary-squad attacker. Stop premium investment once the UR damage core becomes available.
Community skill reference: Maxwell dossier. Live skill descriptions override archived values.
Ambolt
Glittergold Warrior
An easy-to-obtain early Aircraft attacker whose area damage fills a slot until SSR and UR options arrive.
- Position
- Back row
- Damage
- Physical
- Skill order
- Missile Barrage → Missile Strikes
Open full dossier
Skills explained
Missile Strikes
Deals basic physical missile damage.
Missile Barrage
Applies area damage to help clear early waves.
Field Combat
Raises Ambolt’s basic HP, Attack and Defence.
Star breakpoints
Minimal natural progression only. His replacement threshold arrives as soon as an SSR Aircraft attacker is developed.
Exclusive weapon
No exclusive-weapon investment.
Gear priority
Spare offensive gear only. Never upgrade equipment specifically for Ambolt.
Squad partners
Any accessible early frontline; Cage, Sarah and Maxwell can complete a temporary Aircraft shell.
Best uses and limitations
Very early campaign and formation-bonus use. Low rarity leaves him without meaningful late-game scaling or utility.
Read the battle report
If an SSR replacement clears the same wave with Ambolt’s transferred gear, the bridge is complete. Do not solve the difference with permanent materials.
Minimal investment. Replace immediately when a developed SSR or UR Aircraft attacker is available.
Community skill reference: Ambolt dossier. Live skill descriptions override archived values.
Tesla
Magnetic Expert
The core Missile carry: an Energy attacker whose tactics skill pressures three back-row enemies and threatens the heroes deciding the battle.
- Position
- Back row
- Damage
- Energy
- Skill order
- Electric Grid Lockdown → Lightning Chain → Electric Power Boost
Open full dossier
Skills explained
Lightning Chain
Deals Energy Damage to an enemy between tactics casts.
Electric Power Boost
Raises Tesla’s Energy Damage and strengthens the output of his whole kit.
Electric Grid Lockdown
Strikes three back-row enemies with heavy Energy Damage, directly pressuring opposing attackers and support heroes.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Tesla is normally the first Missile UR taken to 4 stars and then 5 stars. Finish his carry breakpoint before spreading universal shards across several incomplete Missile heroes.
Exclusive weapon
Exclusive weapon: the first Missile priority for most accounts. Level 20 is an important foundation and Level 30 is a major carry milestone; complete one meaningful level before funding several half-built weapons.
Gear priority
Gun and Data Chip first. Tesla should normally receive the best offensive gear and exclusive-weapon resources in a Missile formation.
Squad partners
Adam and McGregor hold the frontline while Fiona and Swift add complementary back-row pressure.
Best uses and limitations
Excellent PvP back-row pressure and particularly dangerous into Aircraft formations. He still needs a stable frontline to reach repeated tactics cycles.
Read the battle report
His defining job is back-row pressure. Check whether Electric Grid Lockdown reaches the opposing carries, whether Tesla survives for another cycle and whether his targets are actually eliminated.
The usual first Missile attacker project. His exclusive weapon has major milestones at levels 20 and 30, so finish meaningful breakpoints before spreading resources.
Community skill reference: Tesla dossier. Live skill descriptions override archived values.
Swift
Thunder
A precise physical attacker who hunts weakened targets and builds momentum during longer battles.
- Position
- Back row
- Damage
- Physical
- Skill order
- Weakness Targeting → Targeted Strike → Precise Guidance
Open full dossier
Skills explained
Targeted Strike
Targets the enemy with the lowest remaining HP, helping the squad convert damage into an elimination.
Precise Guidance
Raises Swift’s critical-hit rate for more reliable physical burst.
Weakness Targeting
Attacks three random enemies and raises Swift’s Attack as the battle develops.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Bring Swift to a functional 4-star breakpoint after Tesla and the formation structure are stable. Fifth-star investment is a tempo choice and should follow heroes solving more fundamental carry or frontline problems.
Exclusive weapon
Exclusive weapon: a later execution project. Raise it after Tesla and essential defensive milestones; test whether the next level creates an extra early elimination rather than merely increasing displayed power.
Gear priority
Gun and Data Chip. Build him after Tesla’s important milestone unless physical damage is solving a specific matchup.
Squad partners
Tesla creates widespread back-row pressure, while Fiona adds all-target damage that helps Swift find low-HP finishing targets.
Best uses and limitations
Strong in sustained fights and useful for securing eliminations. Random tactics targeting can make individual reports vary.
Read the battle report
Track his target selection and the time of the first kill. If weakened enemies remain alive or the fight becomes a long attrition battle, Swift is not converting his specialist role.
A core full-Missile attacker, normally developed after Tesla rather than in parallel with him.
Community skill reference: Swift dossier. Live skill descriptions override archived values.
Fiona
Lion Cub
An all-target physical attacker who softens the entire enemy formation and gives Missile teams broad damage coverage.
- Position
- Back row
- Damage
- Physical
- Skill order
- Atomic Blast → Double Trajectory → Ballistic Boost
Open full dossier
Skills explained
Double Trajectory
Fires a physical attack at an enemy between tactics casts.
Ballistic Boost
Raises Fiona’s Physical Damage throughout the battle.
Atomic Blast
Hits every enemy with Physical Damage, creating pressure across both rows.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Fiona is a high-priority second Missile carry. Establish 4 stars across the usable formation, then pursue her 5-star breakpoint after Tesla unless the frontline is collapsing first.
Exclusive weapon
Exclusive weapon: high-value co-carry project, particularly once available in the later seasons. Tesla usually establishes the first major weapon milestone; Fiona follows when her all-target pressure is the best next damage gain.
Gear priority
Gun and Data Chip. Her all-target tactics skill deserves real offensive gear once Tesla’s primary set is established.
Squad partners
Tesla attacks the back row while Fiona damages everyone; Swift then helps finish weakened targets.
Best uses and limitations
Excellent wave pressure and valuable in PvP when damage across the whole formation matters. Less focused than a single-target finisher.
Read the battle report
Check total formation damage after Atomic Blast and whether broad pressure enables Tesla or Swift to finish targets. If she dies before another cycle, protection is the first upgrade.
A high-value complementary attacker and a core member of the finished UR Missile backline.
Community skill reference: Fiona dossier. Live skill descriptions override archived values.
Adam
Titan
A counterattacking Missile defender who protects the frontline and punishes enemies for striking it.
- Position
- Front row
- Damage
- Physical
- Skill order
- Counter Defense → Spike Armor → MK43 Vehicle-Mounted Machine Gun
Open full dossier
Skills explained
MK43 Vehicle-Mounted Machine Gun
Deals physical damage while Adam performs his frontline role.
Spike Armor
Reduces damage taken by front-row heroes, with stronger Missile protection at the relevant progression.
Counter Defense
Places a retaliation effect on the frontline so incoming attacks trigger return damage.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Four stars makes Adam a functional long-term frontline anchor. Move toward 5 stars after Tesla and the defender currently failing first have completed their nearest meaningful breakpoints.
Exclusive weapon
Exclusive weapon: a defensive formation project rather than a damage race. Build it when Adam’s survival and retaliation window are the constraint; compare its next milestone with McGregor’s control weapon.
Gear priority
Armour and Radar first. Use battle reports to promote the defensive piece that answers the damage actually killing him.
Squad partners
McGregor supplies taunt and Attack reduction beside him; Tesla, Swift and Fiona exploit the extra time they create.
Best uses and limitations
Strong general Missile frontline with extra value against frequent attackers. Counter damage matters only while the frontline survives.
Read the battle report
Measure damage taken, survival time and retaliation contribution. High counter damage is only valuable if Adam remains alive long enough for the back row to cycle.
The primary long-term Missile defender and a safe investment for a committed Missile main.
Community skill reference: Adam dossier. Live skill descriptions override archived values.
McGregor
Ironclad General
A control-oriented defender who taunts enemy frontliners and reduces their Attack to protect the rest of the formation.
- Position
- Front row
- Damage
- Physical
- Skill order
- Unyielding Heart → HP Boost → Forward Rush
Open full dossier
Skills explained
Forward Rush
Deals physical damage to an enemy. Personal damage is secondary to his control.
HP Boost
Raises McGregor’s HP and improves his all-damage reduction.
Unyielding Heart
Taunts front-row enemies and reduces their Attack, redirecting pressure away from vulnerable allies.
Super Sensing
Raises core attributes and improves skill-cycle speed.
Star breakpoints
Reach 4 stars once the core Missile carry is established, then consider 5 stars ahead of luxury attacker gains if his lane is the one collapsing. His taunt must survive long enough to matter.
Exclusive weapon
Exclusive weapon: an important Missile protection milestone and often the next major project after Tesla. Prioritise the levels that extend useful control or survival rather than personal damage.
Gear priority
Armour and Radar. Keep him durable enough to complete his taunt cycle rather than chasing personal damage.
Squad partners
Adam is the natural second defender. Together they combine protection, retaliation and enemy Attack reduction.
Best uses and limitations
Useful PvP control and frontline stability. He is much more convincing beside Adam than when asked to carry the frontline alone.
Read the battle report
Watch who attacks during his taunt, whether the enemy Attack reduction covers the dangerous window and which ally dies first. His own damage bar is not the success measure.
An important second defender for the complete Missile formation; prioritise his survival and tactics effect.
Community skill reference: McGregor dossier. Live skill descriptions override archived values.
Venom
Acid Surge
A poison-and-Corrosion attacker whose Season 5 UR promotion gives developed Missile accounts another way to weaken the frontline.
- Position
- Back row
- Damage
- Energy
- Skill order
- Energy Overload → Corrosive Shot → Energy Boost
Open full dossier
Skills explained
Corrosive Shot
Deals Energy Damage and applies Corrosion after the Season 5 UR promotion.
Energy Boost
Raises Venom’s Energy Damage so his repeated effects remain threatening.
Energy Overload
Damages two front-row targets, applies poison and can reduce their Defence as the skill develops.
Super Sensing
Raises core attributes and improves skill-cycle speed in the promoted kit.
Star breakpoints
Prepare five SSR stars only when the Season 5 UR promotion is a real plan. Promotion resets him to 3 UR stars, so budget the post-promotion shards and skill rebuilding before committing.
Exclusive weapon
Promoted seasonal heroes do not enter the normal exclusive-weapon race. His UR promotion, Corrosion and Defence-reduction kit are the investment; preserve universal weapon shards for the permanent Missile core.
Gear priority
Gun and Data Chip when he has a genuine place in the active Missile backline. Use spare gear before promotion.
Squad partners
Tesla benefits from the pressure and weakened targets Venom creates; Adam and McGregor keep both attackers cycling.
Best uses and limitations
Good sustained frontline pressure and more relevant after his Season 5 promotion. He competes with the established UR attackers for a limited back-row slot.
Read the battle report
Compare the enemy frontline’s survival and Defence-dependent damage before and after Venom. His value is sustained Corrosion pressure, not simply beating Tesla’s personal bar.
A worthwhile promotion for developed Missile accounts, but do not delay Tesla, Fiona or Swift’s decisive breakpoints merely to force him into the main squad.
Community skill reference: Venom dossier. Live skill descriptions override archived values.
Braz
Blaster
A Season 6 promotion hero whose all-target blast and Attack Speed reduction add formation-wide pressure and disruption.
- Position
- Back row
- Damage
- Physical
- Skill order
- Ancestral Wrath → Rocket Blast → Promotion Synergy
Open full dossier
Skills explained
Rocket Blast
Deals Physical Damage with his upgraded Missile weaponry.
Promotion Synergy
Raises physical output according to the promoted heroes supporting the formation.
Ancestral Wrath
Hits all enemies and reduces their Attack Speed, slowing the opposing formation’s pressure.
Super Sensing
Raises core attributes and improves skill-cycle speed after promotion.
Star breakpoints
Braz must reach five SSR stars for the Season 6 promotion, then returns to 3 UR stars. Plan the substantial shard cost required to rebuild him rather than treating the promotion badge as the whole expense.
Exclusive weapon
Promoted Braz has no normal exclusive-weapon priority. His seasonal UR kit and promoted-hero synergy are the relevant systems, leaving universal weapon shards for established heroes.
Gear priority
Gun and Data Chip after promotion. Before that, keep premium offensive equipment on the permanent UR carry.
Squad partners
Works best in a developed Missile or promoted-hero structure where his synergy passive and all-target pressure have support.
Best uses and limitations
Promoted Braz offers broad PvP disruption. His original SSR monster passive is lost on promotion, so PvE expectations should be reassessed.
Read the battle report
Compare enemy attack frequency, tactics timing and total formation pressure. Promotion removes his former monster passive, so judge PvP and monster reports separately.
A meaningful Season 6 option for established accounts, not an automatic replacement for a stronger, fully developed UR attacker.
Community skill reference: Braz dossier. Live skill descriptions override archived values.
Elsa
Frostbound Goddess
An accessible monster-resistant defender who supports both frontline positions while the permanent UR Missile wall is being assembled.
- Position
- Front row
- Damage
- Energy
- Skill order
- Armor Boost → Special Armor → Freezing Missile
Open full dossier
Skills explained
Freezing Missile
Deals Energy Damage while Elsa holds a frontline position.
Special Armor
Reduces the damage Elsa takes from monsters, giving her a clear PvE niche.
Armor Boost
Temporarily raises the Defence of both front-row heroes.
Special Tactics
Raises Elsa’s HP, Attack and Defence.
Star breakpoints
Use naturally earned SSR shards while Elsa holds an active frontline slot. Stop deliberate investment when Adam or McGregor reaches a workable breakpoint.
Exclusive weapon
No premium exclusive-weapon target. Her job is to preserve the Missile formation bonus while the permanent wall is assembled.
Gear priority
Armour and Radar. Use transferable gear and stop premium investment once Adam and McGregor are ready.
Squad partners
Pairs with either UR Missile defender during the transition and preserves the same-type formation bonus.
Best uses and limitations
Useful early PvE and monster frontline; serviceable as a temporary PvP defender. Her monster passive does not help in normal PvP.
Read the battle report
Separate her monster resistance from normal PvP defence. If she survives PvE but is the first player-battle death, the passive is not solving the competitive problem.
A sensible bridge hero, not the final destination for rare shards, ore or blueprints.
Community skill reference: Elsa dossier. Live skill descriptions override archived values.
Kane
Wild Fighter
A temporary early Missile attacker whose grenade damage fills a back-row slot until stronger heroes arrive.
- Position
- Back row
- Damage
- Physical
- Skill order
- Grenade Barrage → Blasting Grenade
Open full dossier
Skills explained
Blasting Grenade
Deals basic Physical Damage with a grenade.
Grenade Barrage
Attacks front-row enemies with a stronger physical barrage.
Field Combat
Raises Kane’s basic HP, Attack and Defence.
Star breakpoints
Minimal natural progression only. Replace him as soon as an SSR or UR Missile attacker is properly developed.
Exclusive weapon
No exclusive-weapon investment.
Gear priority
Spare offensive gear only. Never upgrade a permanent set specifically for Kane.
Squad partners
Any accessible early Missile frontline; Elsa and Venom can help form a temporary same-type squad.
Best uses and limitations
Very early campaign and formation-bonus use. Low rarity leaves him without serious late-game scaling.
Read the battle report
Transfer the same gear to the replacement and repeat the fight. If the replacement clears faster or creates an extra elimination, Kane’s bridge role is finished.
Minimal investment. Replace as soon as a developed SSR or UR Missile attacker is available.
Community skill reference: Kane dossier. Live skill descriptions override archived values.
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Built in verified formation sets
The full 31-hero roster is online: established UR formations, seasonal SSR-to-UR promotions and the early replacements that help while a permanent squad is being built.