{"id":300,"date":"2026-07-27T21:02:14","date_gmt":"2026-07-27T21:02:14","guid":{"rendered":"https:\/\/gamezoneacademy.com\/mission-files\/season-3-pre-season-preparation\/"},"modified":"2026-07-29T18:33:58","modified_gmt":"2026-07-29T18:33:58","slug":"season-3-pre-season-preparation","status":"publish","type":"gza_mission_file","link":"https:\/\/gamezoneacademy.com\/fr\/mission-files\/season-3-pre-season-preparation\/","title":{"rendered":"Pr\u00e9paration de pr\u00e9-saison pour la saison 3"},"content":{"rendered":"<div class=\"gza-evidence-note\"><strong>Pre-season priority<\/strong><\/p>\n<p>Do not panic-spend ordinary resources trying to manufacture \u201cSeason 3 power\u201d before the seasonal systems exist. Enter Day 1 with stamina, radar flexibility, active builders, a clear profession plan and an alliance decision about who will lead Curse Resistance rallies.<\/p>\n<\/div>\n<h2>The seven things to do before Season 3 opens<\/h2>\n<ol>\n<li><strong>Finish essential ordinary upgrades.<\/strong> Complete the Headquarters, Technology Centre, Barracks and hospital work that would otherwise occupy builders during the opening seasonal rush.<\/li>\n<li><strong>Keep stamina available.<\/strong> First kills, seasonal enemies and map activity create early Mithril and Sacred Water opportunities. Avoid entering Day 1 completely empty.<\/li>\n<li><strong>Keep radar tasks flexible.<\/strong> Complete the tasks required by the current event, but avoid unnecessary collection immediately before the seasonal reset if your live radar screen allows rewards to be retained.<\/li>\n<li><strong>Prepare one reliable march.<\/strong> The first week rewards a developed main formation more than five unfinished experiments. Check hero level, skills, gear and troop capacity now.<\/li>\n<li><strong>Agree the alliance resistance leader.<\/strong> A highly active member should rush Curse Resistance and be available to lead early Digging Stronghold rallies.<\/li>\n<li><strong>Choose professions deliberately.<\/strong> Engineer supports rapid account and seasonal-building development; War Leader should be chosen for a defined alliance combat role rather than from habit.<\/li>\n<li><strong>Make communication simple.<\/strong> Publish capture times, rally leadership, stronghold targets and the policy for seasonal-resource spending before the map becomes busy.<\/li>\n<\/ol>\n<h2>What can genuinely be saved<\/h2>\n<p>There is no universal \u201csave everything\u201d rule. Normal resources remain valuable, but most Season 3 progress comes from new seasonal resources that do not exist until the season opens. Prepare the items that create activity and flexibility rather than delaying every useful account upgrade.<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Item or capacity<\/th>\n<th>Pre-season approach<\/th>\n<th>Raison<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Stamina<\/strong><\/td>\n<td>Enter Day 1 with a healthy reserve and claim free stamina normally.<\/td>\n<td>Seasonal first kills and map targets provide early progression opportunities.<\/td>\n<\/tr>\n<tr>\n<td><strong>Radar tasks<\/strong><\/td>\n<td>Retain only what the current live radar system safely permits.<\/td>\n<td>Season 3 Desert Ruins can provide Mithril, but forcing a stack must not cost expiring rewards.<\/td>\n<\/tr>\n<tr>\n<td><strong>Acc\u00e9l\u00e9rations universelles<\/strong><\/td>\n<td>Protect a useful reserve.<\/td>\n<td>Season buildings use their own resources, while ordinary construction and research still compete for time.<\/td>\n<\/tr>\n<tr>\n<td><strong>Legend Returns recruitment<\/strong><\/td>\n<td>Check the live event rules before spending any retained recruitment currency.<\/td>\n<td>Official support lists Legend Returns as a possible source of Sacred Water and Mithril during Season 3.<\/td>\n<\/tr>\n<tr>\n<td><strong>Diamants<\/strong><\/td>\n<td>Keep an emergency reserve.<\/td>\n<td>Useful for stamina, relocations or high-value season opportunities; do not assign them before seeing the live offers.<\/td>\n<\/tr>\n<tr>\n<td><strong>Troops and healing capacity<\/strong><\/td>\n<td>Train sensibly and clear avoidable hospital congestion.<\/td>\n<td>Season combat and later Protector conversion need a functioning troop economy, not a pre-season hospital crisis.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2>Do not look for Mithril or Sacred Water yet<\/h2>\n<p>The official Season 3 resource system introduces <strong>Mithril<\/strong>, <strong>Sacred Water<\/strong> et <strong>Spices<\/strong>. They are not ordinary resources you can meaningfully pre-farm before the seasonal systems open.<\/p>\n<ul>\n<li><strong>Mithril<\/strong> upgrades Blessing Fountains and other key seasonal buildings.<\/li>\n<li><strong>Fontaines de b\u00e9n\u00e9diction<\/strong> produce Sacred Water.<\/li>\n<li><strong>Sacred Water<\/strong> upgrades seasonal buildings and raises Curse Resistance through the Curse Research Lab.<\/li>\n<li><strong>Spices<\/strong> develop the Alliance Center and determine important alliance progress and settlement ranking.<\/li>\n<\/ul>\n<p>Your pre-season advantage therefore comes from being able to act quickly once these resources appear\u2014not from hoarding imaginary seasonal stock beforehand.<\/p>\n<h2>Prepare the Day 1 building loop<\/h2>\n<p>The opening economy is a chain. Mithril goes into Blessing Fountains; the Fountains generate Sacred Water; Sacred Water advances the Curse Research Lab; resistance unlocks harder seasonal content; that content returns more resources.<\/p>\n<blockquote>\n<p><strong>Opening rule:<\/strong> production first, resistance second, optional seasonal projects only after the economy is moving.<\/p>\n<\/blockquote>\n<p>Official support explains that Season 3 can provide up to five Blessing Fountains. New Fountains unlock through level-15 Fountain milestones. Follow the actual unlock instruction shown on your live server; do not assume that every Fountain is available immediately.<\/p>\n<div class=\"gza-season-screen-pair\">\n<figure class=\"gza-guide-figure\"><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/last-war-s3-blessing-fountain.png\" alt=\"Last War Season 3 Blessing Fountain building shown in game\"><figcaption><strong>Blessing Fountain:<\/strong> invest Mithril here to begin Sacred Water production. Build the production engine before chasing optional projects.<\/figcaption><\/figure>\n<figure class=\"gza-guide-figure\"><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/last-war-s3-curse-lab.png\" alt=\"Last War Season 3 Curse Research Lab building shown in game\"><figcaption><strong>Curse Research Lab:<\/strong> spend the Sacred Water produced by your Fountains to raise Curse Resistance and reach tougher seasonal targets.<\/figcaption><\/figure>\n<\/div>\n<h2>Choose the resistance leader before the first rally<\/h2>\n<p>Earlier Season 3 servers commonly used one highly active player to advance the Curse Research Lab quickly and lead resistance-gated rallies. The exact rally behaviour must be verified on the current live battle screen, but choosing the candidate beforehand prevents confused early attacks.<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Requirement<\/th>\n<th>Why it matters<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>High daily availability<\/td>\n<td>The leader must be online during planned Stronghold capture windows.<\/td>\n<\/tr>\n<tr>\n<td>Strong main march<\/td>\n<td>Resistance does not replace heroes, troops, gear and ordinary combat development.<\/td>\n<\/tr>\n<tr>\n<td>Willingness to prioritise the Lab<\/td>\n<td>Diverting early seasonal resources into optional projects delays alliance access to harder targets.<\/td>\n<\/tr>\n<tr>\n<td>Clear R4 communication<\/td>\n<td>Members need to know whose rallies to join and when not to launch competing attempts.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2>Engineer or War Leader?<\/h2>\n<p>Do not promise that every player must use the same profession. The best choice depends on account strength and alliance assignment.<\/p>\n<ul>\n<li><strong>Engineer:<\/strong> normally the safest opening choice for players focused on building speed, research efficiency, resource production and steady seasonal development.<\/li>\n<li><strong>War Leader:<\/strong> appropriate for commanders assigned to major combat, rallies and organised seasonal warfare who can use the combat skills consistently.<\/li>\n<li><strong>Leadership decision:<\/strong> an alliance needs enough development support and enough combat leadership. R4 should plan the mix rather than allowing everyone to copy the same build.<\/li>\n<\/ul>\n<p>Profession names, reset costs and skill effects can change. Read every live skill description before committing points.<\/p>\n<h2>Prepare for Desert Protectors\u2014but do not create losses deliberately<\/h2>\n<p>Official support confirms that some troops killed beyond normal hospital or Emergency Center handling can enter a conversion pool and become Desert Protectors after alliance assistance. Protectors are powerful seasonal units, but they disappear after participating in battle and cannot be healed or reused like ordinary soldiers.<\/p>\n<p>This does <strong>not<\/strong> justify careless pre-season troop losses. Protector conversion is a Season 3 mechanic, and the correct conversion conditions must be visible in-game before anyone sacrifices troops. Prepare alliance help activity and hospital capacity; do not manufacture deaths before the feature is live.<\/p>\n<h2>R4 pre-season checklist<\/h2>\n<ul>\n<li>Name the proposed Curse Resistance leader and at least one backup.<\/li>\n<li>Confirm the first-day online window and voice\/chat channel.<\/li>\n<li>Identify which members are expected to begin as Engineer and which have a defined War Leader role.<\/li>\n<li>Set the rule for who may start Digging Stronghold rallies.<\/li>\n<li>Publish the first city and Stronghold priorities when the seasonal map becomes visible.<\/li>\n<li>Explain that Spices belong to alliance progression, not individual improvisation.<\/li>\n<li>Ask members to post screenshots whenever their live season wording differs from this guide.<\/li>\n<\/ul>\n<h2>Day 1 opening order<\/h2>\n<ol>\n<li>Open every Season 3 introduction and inspect the live rules before spending.<\/li>\n<li>Claim available seasonal tasks, first-kill rewards and resource opportunities.<\/li>\n<li>Begin the Blessing Fountain production chain.<\/li>\n<li>Advance the Curse Research Lab with the Sacred Water produced.<\/li>\n<li>Follow the alliance\u2019s designated rally leader and target schedule.<\/li>\n<li>Help Protector conversions whenever alliance assistance appears.<\/li>\n<li>Record the resistance requirements and rewards visible on the live server so alliance guidance can be updated from real evidence.<\/li>\n<\/ol>\n<h2>Common pre-season mistakes<\/h2>\n<ul>\n<li>Spending all stamina the night before the season begins.<\/li>\n<li>Leaving builders trapped behind low-value ordinary upgrades.<\/li>\n<li>Assuming normal power can overcome a large Curse Resistance deficit.<\/li>\n<li>Allowing several players to launch uncoordinated Stronghold rallies.<\/li>\n<li>Upgrading optional seasonal buildings before Sacred Water production and resistance are established.<\/li>\n<li>Copying exact costs or schedules from an older server without checking the current live season.<\/li>\n<li>Deliberately killing troops before Protector conversion is confirmed live.<\/li>\n<\/ul>\n<h2>R\u00e9f\u00e9rences et preuves<\/h2>\n<ol class=\"gza-sources\">\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/44709876771731-S3-Season-Resources\" rel=\"noopener\" target=\"_blank\">Assistance officielle Last War \u2014 Ressources de la saison S3<\/a> (Sacred Water, Mithril, Spices, Fountain unlocks and official acquisition routes).<\/li>\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/45169304161683-S3-Guide-Desert-Protector\" rel=\"noopener\" target=\"_blank\">Assistance officielle Last War \u2014 Desert Protector<\/a> (conversion, one-use behaviour and Protector skill thresholds).<\/li>\n<li><a href=\"https:\/\/www.lastwartutorial.com\/season-3-golden-kingdom\/\" rel=\"noopener\" target=\"_blank\">Last War Tutorial \u2014 Season 3: Golden Kingdom<\/a> (community screenshots used to identify the Blessing Fountain and Curse Research Lab).<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/season-3-overview\/\">Game Zone Academy \u2014 Season 3: Golden Kingdom<\/a> (complete seasonal-system overview).<\/li>\n<\/ol>\n<p class=\"gza-reviewed\">Evidence reviewed 27 July 2026. Exact event dates, radar retention, profession skills, offers and unlock timing must always be checked against the current live season interface.<\/p>","protected":false},"excerpt":{"rendered":"<p>Utilisez la derni\u00e8re semaine de pr\u00e9-saison pour pr\u00e9parer l'endurance, les t\u00e2ches radar, les constructeurs, les choix de carri\u00e8re et les r\u00f4les d'alliance pour le Royaume d'Or.<\/p>","protected":false},"featured_media":0,"template":"","class_list":["post-300","gza_mission_file","type-gza_mission_file","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file"}],"about":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/types\/gza_mission_file"}],"version-history":[{"count":2,"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/300\/revisions"}],"predecessor-version":[{"id":305,"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/300\/revisions\/305"}],"wp:attachment":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/media?parent=300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}