{"id":264,"date":"2026-07-26T13:45:50","date_gmt":"2026-07-26T13:45:50","guid":{"rendered":"https:\/\/gamezoneacademy.com\/mission-files\/complete-aircraft-squad-guide\/"},"modified":"2026-07-29T18:33:59","modified_gmt":"2026-07-29T18:33:59","slug":"complete-aircraft-squad-guide","status":"publish","type":"gza_mission_file","link":"https:\/\/gamezoneacademy.com\/fr\/mission-files\/complete-aircraft-squad-guide\/","title":{"rendered":"Guide complet de l&#x27;escadron a\u00e9rien Last War"},"content":{"rendered":"<div class=\"gza-evidence-note\"><strong>R\u00e9ponse rapide<\/strong><\/p>\n<p>The standard complete Aircraft formation is <strong>Carlie and Lucius in the front row<\/strong>, avec <strong>DVA, Morrison and Schuyler in the back row<\/strong>. DVA is normally the first major carry investment. Carlie and Lucius create her firing time, Morrison adds physical pressure and Defence reduction, and Schuyler attacks the enemy back row with a chance to disrupt it. Aircraft naturally counters Tank but is countered by Missile. A finished Tank squad can still beat an unfinished Aircraft project, so change formations only when the new five has reached usable star, skill and gear breakpoints.<\/p>\n<\/div>\n<figure class=\"gza-guide-figure gza-guide-figure--compact\"><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/last-war-aircraft-formation-example-v1.jpg\" alt=\"Genuine Last War Aircraft squad shown on the in-game formation screen\"><figcaption>A genuine Last War Aircraft formation screen. The Aircraft symbol beside every hero confirms the five-unit Aircraft lineup; the exact vehicle skins can vary between accounts.<\/figcaption><\/figure>\n<h2>The complete five-UR Aircraft squad<\/h2>\n<div class=\"gza-tank-formation gza-aircraft-formation\" aria-label=\"Recommended complete Aircraft formation\">\n<div class=\"gza-tank-formation__row gza-tank-formation__row--front\">\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/aircraft\/carlie.webp\" alt=\"Carlie\"><span>Fronti\u00e8re \u00b7 D\u00e9fense<\/span><strong>Carlie<\/strong><small>Energy resistance and enemy Energy suppression<\/small><\/article>\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/aircraft\/lucius.webp\" alt=\"Lucius\"><span>Fronti\u00e8re \u00b7 D\u00e9fense<\/span><strong>Lucius<\/strong><small>Front-row durability and squad Energy protection<\/small><\/article>\n<\/p><\/div>\n<div class=\"gza-tank-formation__row gza-tank-formation__row--back\">\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/aircraft\/dva.webp\" alt=\"DVA\"><span>Rang du fond \u00b7 Port principal<\/span><strong>DVA<\/strong><small>Critical Energy burst across the enemy formation<\/small><\/article>\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/aircraft\/morrison.webp\" alt=\"Morrison\"><span>Back row \u00b7 Physical pressure<\/span><strong>Morrison<\/strong><small>Multi-hit damage and Defence reduction<\/small><\/article>\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/aircraft\/schuyler.webp\" alt=\"Schuyler\"><span>Back row \u00b7 Control<\/span><strong>Schuyler<\/strong><small>Back-row attacks with disruptive stun potential<\/small><\/article>\n<\/p><\/div>\n<\/div>\n<p>The roles in this diagram are fixed, but the horizontal order is not. Put the most important attacker behind the frontline lane that survives longest. If one defender repeatedly falls first, swap Carlie and Lucius and replay the same matchup before spending resources.<\/p>\n<h2>What each Aircraft hero actually contributes<\/h2>\n<table>\n<thead>\n<tr>\n<th>H\u00e9ros<\/th>\n<th>Emploi sur le champ de bataille<\/th>\n<th>Ce \u00e0 quoi ressemble le succ\u00e8s<\/th>\n<th>Erreur courante<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Carlie<\/strong><\/td>\n<td>Absorbs frontline pressure, resists Energy Damage and reduces enemy Energy output.<\/td>\n<td>She survives long enough for the Aircraft back row to complete another tactics cycle.<\/td>\n<td>Expecting her to solve physical-heavy pressure as efficiently as Energy damage.<\/td>\n<\/tr>\n<tr>\n<td><strong>Lucius<\/strong><\/td>\n<td>Strengthens the front row and gives the formation timed Energy Damage protection.<\/td>\n<td>Both defenders and the back row remain alive through the enemy burst window.<\/td>\n<td>Judging him by personal damage rather than survival created.<\/td>\n<\/tr>\n<tr>\n<td><strong>DVA<\/strong><\/td>\n<td>Acts as the primary carry through critical hits and all-target Energy burst.<\/td>\n<td>Steel Barrage cycles more than once and produces one of the largest useful damage bars.<\/td>\n<td>Building several Aircraft attackers equally before finishing her carry breakpoint.<\/td>\n<\/tr>\n<tr>\n<td><strong>Morrison<\/strong><\/td>\n<td>Adds physical multi-hit pressure and lowers enemy Defence for follow-up damage.<\/td>\n<td>His damage remains meaningful and the rest of the squad benefits from the weakened targets.<\/td>\n<td>Reading one random-hit report as a permanent verdict.<\/td>\n<\/tr>\n<tr>\n<td><strong>Schuyler<\/strong><\/td>\n<td>Threatens the enemy back row and can interrupt a key tactics cycle with stun.<\/td>\n<td>Her hit delays or removes a carry or support before it completes its job.<\/td>\n<td>Assuming every fight should look identical despite stun chance.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Aircraft progression by account stage<\/h2>\n<h3>Stage 1: the accessible Aircraft bridge<\/h3>\n<div class=\"gza-squad-stage\"><strong>Avant :<\/strong> Carlie + Cage <span>\u00b7<\/span> <strong>Retour<\/strong> DVA + Maxwell + Sarah<\/div>\n<p>This is a practical early Aircraft structure when the full premium roster is not yet available. Carlie is the long-term defender. Cage supplies accessible front-row protection, Maxwell brings early monster damage and Sarah supports the Aircraft back row. Use naturally earned SSR shards, but protect universal UR shards and premium weapon materials for the permanent core.<\/p>\n<h3>Stage 2: establish the permanent frontline<\/h3>\n<div class=\"gza-squad-stage\"><strong>Avant :<\/strong> Carlie + Lucius <span>\u00b7<\/span> <strong>Retour<\/strong> DVA + Schuyler + strongest developed bridge<\/div>\n<p>Lucius removes the temporary defender and completes the permanent two-defender structure. Morrison should replace the remaining bridge only when he is developed enough to contribute. A new zero-star UR name is not automatically stronger than an established SSR in a real battle.<\/p>\n<h3>Stage 3: complete the five-UR formation<\/h3>\n<div class=\"gza-squad-stage\"><strong>Avant :<\/strong> Carlie + Lucius <span>\u00b7<\/span> <strong>Retour<\/strong> DVA + Morrison + Schuyler<\/div>\n<p>Five matching Aircraft heroes activate the full 20% lineup bonus to HP, Attack and Defence. Official guidance confirms 5% for three matching heroes, 15% for four and 20% for five. The full UR Aircraft roster becomes available later than the early Tank core on a normal server timeline, so collecting deliberately is more efficient than abandoning a developed main squad too soon.<\/p>\n<h3>Season 4 option: UR Sarah<\/h3>\n<p>Sarah\u2019s seasonal SSR-to-UR promotion changes her from an early bridge into a genuine Aircraft buffer. Her promoted tactics skill raises Aircraft Attack, while her monster-focused effect creates a clear PvE use. Test promoted Sarah in place of Morrison or Schuyler under the same conditions. The correct answer depends on her development, the opponent and whether the lost attacker contributes more than her team buff.<\/p>\n<h2>Star and universal-shard roadmap<\/h2>\n<ol>\n<li><strong>Make DVA functional first.<\/strong> Four stars is the first major Aircraft carry target for most accounts; five stars becomes the long-term finish.<\/li>\n<li><strong>Stop frontline collapse.<\/strong> If DVA dies before another Steel Barrage, finish the useful Carlie or Lucius breakpoint that creates that cycle.<\/li>\n<li><strong>Complete the five at four stars.<\/strong> A balanced, functional formation is normally more useful than one luxury attacker beside unfinished teammates.<\/li>\n<li><strong>Build Morrison as the second damage project.<\/strong> His physical damage prevents the squad relying on Energy alone.<\/li>\n<li><strong>Raise Schuyler for reliable pressure.<\/strong> Her back-row targeting and stun become more valuable when the basic formation already survives.<\/li>\n<\/ol>\n<div class=\"gza-evidence-note\"><strong>Do not copy a shard list blindly<\/strong><\/p>\n<p>If the frontline survives but the fight times out, the next shard target is probably damage. If the carry dies before casting, it is probably survival. Finish one named breakpoint, replay the same class of opponent, then choose again.<\/p>\n<\/div>\n<h2>Priorit\u00e9s de comp\u00e9tences<\/h2>\n<table>\n<thead>\n<tr>\n<th>H\u00e9ros<\/th>\n<th>Premi\u00e8re priorit\u00e9<\/th>\n<th>Pourquoi<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>DVA<\/td>\n<td>Steel Barrage<\/td>\n<td>Her all-target tactics burst is the main Aircraft win condition. Vortex Missile and Armament Upgrade follow according to the next live breakpoint.<\/td>\n<\/tr>\n<tr>\n<td>Carlie<\/td>\n<td>Inferno Blaze, then Energy Adaption<\/td>\n<td>These skills reduce incoming Energy pressure for Carlie and the formation.<\/td>\n<\/tr>\n<tr>\n<td>Lucius<\/td>\n<td>Knight\u2019s Spirit, then Silver Armor<\/td>\n<td>Formation protection and frontline reduction matter more than his attack damage.<\/td>\n<\/tr>\n<tr>\n<td>Morrison<\/td>\n<td>Armor-Piercing Shot<\/td>\n<td>It provides his defining multi-hit pressure and Defence reduction.<\/td>\n<\/tr>\n<tr>\n<td>Schuyler<\/td>\n<td>Blast Frenzy<\/td>\n<td>Back-row targeting and stun potential are the reason she changes fights.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Do not level every visible skill equally. Upgrade the carry\u2019s defining tactics skill, then the defensive or control skill that enables the next useful cast. Confirm the exact live description and star milestone before spending because seasonal changes can alter the value.<\/p>\n<h2>Gear: protect the cycle, then increase the damage<\/h2>\n<ul>\n<li><strong>DVA:<\/strong> strongest Gun and Data Chip. She normally receives the first major offensive promotions.<\/li>\n<li><strong>Morrison and Schuyler:<\/strong> second and third offensive sets. Which moves next depends on whether physical pressure or back-row control is winning the matchup.<\/li>\n<li><strong>Carlie and Lucius:<\/strong> Armour and Radar. Compare incoming physical and Energy Damage, first death and survival time rather than levelling both sets identically.<\/li>\n<li><strong>Sarah after promotion:<\/strong> enough survivability and skill uptime to deliver her buff without taking DVA\u2019s best damage set.<\/li>\n<\/ul>\n<p>Red Mythic gear continues through item-specific tiers; it is not simply one final red state. Promote the slot attached to the current battle problem. More displayed power is not useful if the upgrade does not create survival time, damage or another tactics cycle.<\/p>\n<h2>Feuille de route des armes exclusives<\/h2>\n<p>Weapon availability follows server and season progression, so the live Exclusive Weapon screen is the final authority. Use these as formation priorities, not an automatic shopping list:<\/p>\n<ol>\n<li><strong>DVA:<\/strong> normally the first Aircraft weapon because she is the primary carry. Unlock and complete efficient milestones before scattering levels.<\/li>\n<li><strong>Lucius or the failing defender:<\/strong> choose a protection milestone when frontline survival is the constraint.<\/li>\n<li><strong>Morrison:<\/strong> build as the second-carry weapon when physical pressure and Defence reduction are producing results.<\/li>\n<li><strong>Schuyler:<\/strong> invest when the next milestone improves meaningful control or back-row eliminations.<\/li>\n<li><strong>Carlie:<\/strong> compare her next survival milestone with Lucius and the defender actually failing first.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/gamezoneacademy.com\/fr\/outils\/exclusive-weapon-planner\/\">Ouvrir le planificateur d'armes exclusives<\/a><\/p>\n<h2>Aircraft counters and matchup logic<\/h2>\n<p>The official counter chain is <strong>Char \u2192 Missile \u2192 Avion \u2192 Char<\/strong>. Aircraft therefore receives a natural advantage into Tank and faces a natural disadvantage into Missile. That relationship matters, but it does not erase development, gear, stars, technology, drone, Wall of Honor or formation timing.<\/p>\n<table>\n<thead>\n<tr>\n<th>Adversaire<\/th>\n<th>Aircraft approach<\/th>\n<th>Report evidence to watch<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Tango<\/td>\n<td>Use the full Aircraft bonus and preserve DVA\u2019s burst window. This is the favourable troop-type matchup.<\/td>\n<td>Whether DVA and Schuyler reach the enemy back row before the defenders fail.<\/td>\n<\/tr>\n<tr>\n<td>Avion<\/td>\n<td>Expect a development and timing contest. Morrison\u2019s physical damage can matter against Energy-protected fronts.<\/td>\n<td>First defender lost, stun timing, Defence reduction and which carry gets another cast.<\/td>\n<\/tr>\n<tr>\n<td>Missile<\/td>\n<td>Avoid reading raw power as the only cause of defeat. Missile has the class advantage.<\/td>\n<td>How quickly the front breaks and whether a lane or controlled hybrid improves survival.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Positioning: there is no permanent left-to-right answer<\/h2>\n<ul>\n<li>Carlie and Lucius stay in the front row; DVA, Morrison and Schuyler stay behind them.<\/li>\n<li>Place DVA behind the defender who survives longest in the current matchup.<\/li>\n<li>If Schuyler\u2019s control must land before the enemy carry casts, protect her lane rather than following a generic picture.<\/li>\n<li>Swap only one lane at a time and replay comparable fights. Several simultaneous changes destroy the evidence.<\/li>\n<\/ul>\n<h2>How Aircraft performs by mode<\/h2>\n<table>\n<thead>\n<tr>\n<th>Mode<\/th>\n<th>Approche recommand\u00e9e<\/th>\n<th>Que mesurer<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>PvP \/ Ar\u00e8ne<\/td>\n<td>Use the two-defender structure, exploit Tank matchups and avoid casual Missile challenges.<\/td>\n<td>First death, back-row access, stun timing, tactics cycles and damage type.<\/td>\n<\/tr>\n<tr>\n<td>Monstres et boss<\/td>\n<td>Test Maxwell or promoted Sarah where their monster-focused value can exceed a standard PvP attacker.<\/td>\n<td>Total damage across identical attempts, not squad power.<\/td>\n<\/tr>\n<tr>\n<td>Campagne<\/td>\n<td>Use full Aircraft unless the stage\u2019s enemy class or mechanic clearly rewards a substitution.<\/td>\n<td>Whether the failure is a timeout, frontline collapse or missing control.<\/td>\n<\/tr>\n<tr>\n<td>Desert Storm \/ sustained fighting<\/td>\n<td>Preserve the main carry and account for repeated losses rather than chasing one attractive report.<\/td>\n<td>Hospital cost, repeat-fight survival and which hero degrades the formation first.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Read the battle report before upgrading<\/h2>\n<table>\n<thead>\n<tr>\n<th>Report symptom<\/th>\n<th>Likely explanation<\/th>\n<th>First controlled test<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Carlie or Lucius dies immediately<\/td>\n<td>Wrong lane, weak defensive gear, star gap, physical pressure or class disadvantage.<\/td>\n<td>Swap the two defenders and repeat before spending.<\/td>\n<\/tr>\n<tr>\n<td>DVA dies before a useful second cast<\/td>\n<td>Her lane collapses or enemy back-row pressure reaches her early.<\/td>\n<td>Move DVA behind the stronger surviving defender.<\/td>\n<\/tr>\n<tr>\n<td>Frontline survives but the fight times out<\/td>\n<td>The account has overbuilt survival or underbuilt damage.<\/td>\n<td>Move the next resource milestone to DVA or Morrison.<\/td>\n<\/tr>\n<tr>\n<td>Morrison varies sharply between reports<\/td>\n<td>His repeated random hits create natural variance.<\/td>\n<td>Compare several similar fights and include team follow-up damage.<\/td>\n<\/tr>\n<tr>\n<td>Schuyler changes the result between replays<\/td>\n<td>Stun chance and target selection have altered tactics timing.<\/td>\n<td>Record which target was stunned and whether it lost a cast.<\/td>\n<\/tr>\n<tr>\n<td>A lower-power Missile squad wins<\/td>\n<td>Missile counters Aircraft, possibly combined with better timing or development.<\/td>\n<td>Inspect counter, first death and damage type before buying more displayed power.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Hybrid formations: use evidence, not fashion<\/h2>\n<p>A four-Aircraft-plus-one hybrid gives up the five-type 20% bonus for the four-type 15% bonus. The incoming hero must repay that lost 5% and the lost Aircraft synergy through a stronger buff, frontline, counter response or much higher development. Marshall can amplify attackers; Murphy can supply a different defensive profile; promoted Sarah can retain five-Aircraft while changing the back-row balance. Test the same opponent and retain the version that improves the actual failure point.<\/p>\n<h2>Common Aircraft-building mistakes<\/h2>\n<ul>\n<li>Switching away from a developed Tank team as soon as DVA is unlocked.<\/li>\n<li>Putting an Aircraft attacker in the front row because its displayed power is high.<\/li>\n<li>Building DVA without finishing a frontline that lets her cast.<\/li>\n<li>Spreading universal shards, skill medals and weapons across all five at once.<\/li>\n<li>Judging Lucius by damage or Morrison and Schuyler from a single variable report.<\/li>\n<li>Using the PvP five for bosses without testing Maxwell or promoted Sarah.<\/li>\n<li>Ignoring Missile\u2019s class advantage and treating every loss as a power problem.<\/li>\n<li>Promoting identical gear on every hero instead of solving the current bottleneck.<\/li>\n<\/ul>\n<h2>Frequently asked questions<\/h2>\n<h3>Is Aircraft better than Tank?<\/h3>\n<p>Aircraft counters Tank in the official class chain, but an unfinished Aircraft squad is not automatically better than a developed Tank formation. Switch when Carlie, Lucius and the back row can perform their roles at usable breakpoints.<\/p>\n<h3>Who should reach five stars first?<\/h3>\n<p>DVA is the usual first long-term five-star target because she is the main carry. If the frontline collapses before she casts, finish the necessary Carlie or Lucius breakpoint first.<\/p>\n<h3>Should Morrison or Schuyler be upgraded second?<\/h3>\n<p>Morrison supplies physical pressure and Defence reduction; Schuyler supplies back-row control. Most accounts need Morrison as the second damage project, but repeated reports may show that Schuyler\u2019s control is the upgrade that changes the matchup.<\/p>\n<h3>Where should DVA stand?<\/h3>\n<p>In the back row, behind the defender that protects her longest in the current matchup. Horizontal placement should be proven with replays, not fixed forever.<\/p>\n<h3>Should Sarah replace a UR attacker?<\/h3>\n<p>SSR Sarah is an early bridge. Season 4 UR Sarah is a different proposition because she buffs Aircraft Attack and improves monster performance. Compare total squad output with the same opponent before replacing Morrison or Schuyler.<\/p>\n<h2>Use the Academy tools<\/h2>\n<ul>\n<li><a href=\"https:\/\/gamezoneacademy.com\/fr\/outils\/hero-upgrade-priority-planner\/\">Hero Upgrade Priority Planner<\/a> \u2014 compare stars, skills, weapon levels and all four gear slots.<\/li>\n<li><a href=\"https:\/\/gamezoneacademy.com\/fr\/outils\/exclusive-weapon-planner\/\">Planificateur d'armes exclusif<\/a> \u2014 calculate weapon materials and target milestones.<\/li>\n<li><a href=\"\/fr\/outils\/squad-builder\/\">Constituer son \u00e9quipe<\/a> \u2014 test roles, positioning, lineup bonuses and class counters.<\/li>\n<li><a href=\"\/fr\/hero-directory\/?type=aircraft\">Aircraft Hero Directory<\/a> \u2014 open the full Carlie, Lucius, DVA, Morrison, Schuyler and bridge-hero dossiers.<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/battle-report-analysis\/\">Battle Report Analysis<\/a> \u2014 prove whether the next upgrade should be survival, damage, control or a different matchup.<\/li>\n<\/ul>\n<h2>R\u00e9f\u00e9rences et preuves<\/h2>\n<ol class=\"gza-sources\">\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/44663561926163-How-to-Build-the-Best-Squad\" rel=\"noopener\" target=\"_blank\">Official Last War Support \u2014 How to Build the Best Squad<\/a> (front\/back roles, counter chain, lineup bonuses, server availability and concentrated main-squad development; updated 30 March 2026).<\/li>\n<li><a href=\"https:\/\/lastwar.wiki\/heroes\/dva\/\" rel=\"noopener\" target=\"_blank\">Last War Wiki \u2014 DVA<\/a>, <a href=\"https:\/\/lastwar.wiki\/heroes\/carlie\/\" rel=\"noopener\" target=\"_blank\">Carlie<\/a>, <a href=\"https:\/\/lastwar.wiki\/heroes\/lucius\/\" rel=\"noopener\" target=\"_blank\">Lucius<\/a>, <a href=\"https:\/\/lastwar.wiki\/heroes\/morrison\/\" rel=\"noopener\" target=\"_blank\">Morrison<\/a> et <a href=\"https:\/\/lastwar.wiki\/heroes\/schuyler\/\" rel=\"noopener\" target=\"_blank\">Schuyler<\/a> (hero class, role and skill cross-checks).<\/li>\n<li><a href=\"https:\/\/www.lastwarvault.com\/guides\/pre-season-1\/air-class-guide\/\" rel=\"noopener\" target=\"_blank\">Last War Vault \u2014 Aircraft Squad Guide<\/a> (community formation, transition and role cross-check).<\/li>\n<li><a href=\"https:\/\/gameclub.jp\/last_war_survival\/8615500\" rel=\"noopener\" target=\"_blank\">GameClub community listing \u2014 in-game Aircraft formation screenshot<\/a> (visual formation example only).<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/formations-positioning\/\">Game Zone Academy \u2014 Formations &amp; Positioning<\/a> et <a href=\"\/fr\/fichiers-de-mission\/hero-roles\/\">Hero Roles, Skills &amp; Investment<\/a>.<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/battle-report-analysis\/\">Game Zone Academy \u2014 Battle Report Analysis<\/a> (English report evidence, damage, damage taken, drone, technology, units and Wall of Honor).<\/li>\n<\/ol>\n<p class=\"gza-reviewed\">Evidence reviewed 26 July 2026. Live hero screens, Exclusive Weapon descriptions, seasonal promotion rules and balance changes override historical values. GzOn battle reports should be used to validate formation behaviour against the player\u2019s own opponents.<\/p>","protected":false},"excerpt":{"rendered":"<p>Construisez une formation a\u00e9rienne Last War compl\u00e8te, depuis les h\u00e9ros disponibles d\u00e8s le d\u00e9but du jeu jusqu\u2019\u00e0 l\u2019escadron 5-UR, avec des conseils sur le positionnement, les contre-attaques, les comp\u00e9tences, les \u00e9toiles, l\u2019\u00e9quipement, les armes et l\u2019analyse des rapports de combat.<\/p>","protected":false},"featured_media":0,"template":"","class_list":["post-264","gza_mission_file","type-gza_mission_file","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/264","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file"}],"about":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/types\/gza_mission_file"}],"version-history":[{"count":2,"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/264\/revisions"}],"predecessor-version":[{"id":271,"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/264\/revisions\/271"}],"wp:attachment":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/media?parent=264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}