{"id":211,"date":"2026-07-25T17:44:00","date_gmt":"2026-07-25T17:44:00","guid":{"rendered":"https:\/\/gamezoneacademy.com\/mission-files\/battle-report-analysis\/"},"modified":"2026-07-29T18:33:58","modified_gmt":"2026-07-29T18:33:58","slug":"battle-report-analysis","status":"publish","type":"gza_mission_file","link":"https:\/\/gamezoneacademy.com\/fr\/mission-files\/battle-report-analysis\/","title":{"rendered":"Comment lire un rapport de bataille"},"content":{"rendered":"<div class=\"gza-evidence-note\"><strong>R\u00e9ponse rapide<\/strong><\/p>\n<p>Read the report from top to bottom: battle outcome, troop condition, hero damage, skill drill-down and drone contribution. Then combine those totals with the replay. The lowest damage number is not automatically the problem, and the highest power number does not explain the result.<\/p>\n<\/div>\n<h2>A real report, opened in the correct order<\/h2>\n<p>A complete report is not one screen. Work through <strong>Heroes<\/strong>, <strong>Army and power sources<\/strong>, then <strong>Battle Statistics<\/strong>. Every English screen below comes from the same battle, so the comparisons and worked diagnosis remain consistent from beginning to end.<\/p>\n<div class=\"gza-report-sections\">\n<section class=\"gza-report-section gza-report-section--heroes\">\n<header><span>01<\/span><\/p>\n<div>\n<h2>Heroes: formation, gear and skills<\/h2>\n<p>First confirm exactly who fought, where they were placed and how developed they were.<\/p>\n<\/div>\n<\/header>\n<div class=\"gza-report-gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-heroes-overview.png\" alt=\"English Last War Heroes report showing both formations, power, lineup bonus and exclusive weapons\"><figcaption><strong>Overview:<\/strong> blue has 37.7M hero power against red\u2019s 29.2M. Both use five Tank heroes and receive the same 20% lineup bonus, so troop-type composition is not the differentiator.<\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-gear.png\" alt=\"English Last War battle report comparing the gear equipped by every hero\"><figcaption><strong>Gear:<\/strong> compare each hero\u2019s four equipment slots, level and promotion dots. Blue leads 5.2M to 3.8M in this section.<\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-skills.png\" alt=\"English Last War battle report comparing every hero skill and skill level\"><figcaption><strong>Hero Skill:<\/strong> read each numbered skill and MAX label rather than relying on total hero power. Blue leads only slightly here, 1.5M to 1.4M.<\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"gza-report-callouts\">\n<article><strong>Formation<\/strong><\/p>\n<p>Confirm the front and back rows, hero level, stars, rarity and troop type. A lane mismatch can matter more than a small power gap.<\/p>\n<\/article>\n<article><strong>Vitesse<\/strong><\/p>\n<p>Compare the same four slots hero by hero. Look for level, promotion dots and mythic progression rather than judging total squad power alone.<\/p>\n<\/article>\n<article><strong>Skills and weapons<\/strong><\/p>\n<p>Scroll through every skill row and check exclusive-weapon milestones. Two identical portraits can perform very differently.<\/p>\n<\/article><\/div>\n<\/section>\n<section class=\"gza-report-section gza-report-section--power\">\n<header><span>02<\/span><\/p>\n<div>\n<h2>Army, drone and permanent power<\/h2>\n<p>Now separate the troop foundation from the extra systems strengthening the formation.<\/p>\n<\/div>\n<\/header>\n<div class=\"gza-report-gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-drone.png\" alt=\"English Last War report comparing combat boost, chip stars, drone components and hero attribute boosts\"><figcaption><strong>Drone:<\/strong> blue has Combat Boost 354 against 255 and 17 chip stars against 8. The report then translates the component gap into HP, Defence and Attack added to every hero.<\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-tech.png\" alt=\"English Last War report comparing technology, decorations and cosmetics\"><figcaption><strong>Technology and permanent bonuses:<\/strong> compare research percentages category by category, then decorations and cosmetics. Blue leads 6.2M to 4.5M in Tech and 2.7M to 1.0M in Decoration.<\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-units-honor.png\" alt=\"English Last War report comparing unit morale, quantity and Wall of Honor\"><figcaption><strong>Units and Wall of Honor:<\/strong> both use Level 10 troops, but blue fields 2,405 units with 1.80M morale against 2,255 units with 1.69M morale. The report explicitly states that blue therefore inflicts 106% damage.<\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"gza-report-callouts\">\n<article><strong>Army and soldiers<\/strong><\/p>\n<p>In the Army tab compare troop tier, quantity, morale, Attack, Defence and HP. If this base is weaker, do not blame the hero cards first.<\/p>\n<\/article>\n<article><strong>Drone impact<\/strong><\/p>\n<p>Drone level, components and skill chips add power and battle effects. Keep the same preset when testing a hero change or the comparison is contaminated.<\/p>\n<\/article>\n<article><strong>Mur d'honneur<\/strong><\/p>\n<p>This permanent hero investment appears inside Hero Power. It can explain why apparently similar levels and stars still produce different real strength.<\/p>\n<\/article><\/div>\n<\/section>\n<section class=\"gza-report-section\">\n<header><span>03<\/span><\/p>\n<div>\n<h2>Battle Statistics: what happened<\/h2>\n<p>Only after checking the inputs should you diagnose casualties, hero damage, skill detail and drone contribution.<\/p>\n<\/div>\n<\/header>\n<div class=\"gza-report-gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-statistics-top.png\" alt=\"English Last War Battle Statistics report showing troop outcomes and hero damage\"><figcaption><strong>Statistics, upper screen:<\/strong> the report starts with casualties and survivors, followed by damage from every hero and the separate equivalent damage contribution.<\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-statistics-damage.png\" alt=\"English Last War Battle Statistics report showing hero damage and damage taken\"><figcaption><strong>Statistics, lower screen:<\/strong> Damage and DMG Taken must be read together. Blue\u2019s heroes dealt far more total damage while taking far less pressure.<\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"gza-report-callouts\">\n<article><strong>Troop result<\/strong><\/p>\n<p>Read killed, hospitalised, lightly wounded and surviving troops for both sides before looking for a cause.<\/p>\n<\/article>\n<article><strong>Hero contribution<\/strong><\/p>\n<p>Compare each damage total with that hero\u2019s battlefield job and survival time. The smallest bar is not automatically the failure.<\/p>\n<\/article>\n<article><strong>Skill drill-down<\/strong><\/p>\n<p>Open the magnifying glass beside a hero to see which skills actually contributed. The total bar cannot show timing or missed casts.<\/p>\n<\/article><\/div>\n<\/section>\n<\/div>\n<h2>Break down the Battle Statistics screen<\/h2>\n<p>The blue side won this example and retained <strong>1,849 troops<\/strong>, while the red side had none remaining. The numbered key now matches the English labels visible in the report.<\/p>\n<div class=\"gza-report-workbench\">\n<figure class=\"gza-report-screen\">\n<div class=\"gza-report-image-wrap\">\n            <img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/battle-report-en-statistics-top.png\" alt=\"English Last War battle report comparing troop outcomes, hero damage and equivalent damage for two squads\"><br \/>\n            <span class=\"gza-report-pin gza-report-pin--1\">1<\/span><br \/>\n            <span class=\"gza-report-pin gza-report-pin--2\">2<\/span><br \/>\n            <span class=\"gza-report-pin gza-report-pin--3\">3<\/span><br \/>\n            <span class=\"gza-report-pin gza-report-pin--4\">4<\/span><br \/>\n            <span class=\"gza-report-pin gza-report-pin--5\">5<\/span><br \/>\n            <span class=\"gza-report-pin gza-report-pin--6\">6<\/span>\n        <\/div><figcaption>Real Last War report used with source attribution. Values and heroes belong to this example only; the reading method applies to your own reports.<\/figcaption><\/figure>\n<ol class=\"gza-report-key\">\n<li><b>1<\/b><strong>Troop outcome<\/strong><span>Killed, hospitalised, lightly wounded and surviving troops for both sides.<\/span><\/li>\n<li><b>2<\/b><strong>Hero damage<\/strong><span>Damage attributed to each hero. Compare heroes by battlefield job, not by identical expectations.<\/span><\/li>\n<li><b>3<\/b><strong>Hero portraits<\/strong><span>Confirm the exact formation, troop type, rarity, level and star development before judging the bars.<\/span><\/li>\n<li><b>4<\/b><strong>Damage bars<\/strong><span>A fast visual comparison of each hero\u2019s contribution within this one fight.<\/span><\/li>\n<li><b>5<\/b><strong>Magnifying glass<\/strong><span>Open it to inspect the hero\u2019s skill-by-skill damage instead of relying on the total alone.<\/span><\/li>\n<li><b>6<\/b><strong>Drone damage<\/strong><span>The drone has its own contribution. Do not accidentally credit this damage to a hero.<\/span><\/li>\n<\/ol>\n<\/div>\n<h2>1. Start with the troop outcome<\/h2>\n<p>The four icons at the top represent troops killed, sent to hospital, lightly wounded and surviving. In this example:<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Side<\/th>\n<th>Killed<\/th>\n<th>Hospital<\/th>\n<th>Lightly wounded<\/th>\n<th>Survived<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Left \/ blue<\/strong><\/td>\n<td>105<\/td>\n<td>334<\/td>\n<td>117<\/td>\n<td>1,849<\/td>\n<\/tr>\n<tr>\n<td><strong>Right \/ red<\/strong><\/td>\n<td>0<\/td>\n<td>1,355<\/td>\n<td>900<\/td>\n<td>0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>This immediately tells us that the left squad won decisively enough to retain a substantial force. It does <em>not<\/em> yet tell us why. Troop tier, morale, formation, heroes, gear, drone, research and temporary bonuses can all contribute.<\/p>\n<div class=\"gza-evidence-note\"><strong>Important distinction<\/strong><\/p>\n<p>\u201cLightly wounded,\u201d \u201chospitalised\u201d and \u201ckilled\u201d are different outcomes. Do not describe every missing troop as permanently lost. The mode and its rules determine where casualties go.<\/p>\n<\/div>\n<h2>2. Confirm what each hero was supposed to do<\/h2>\n<p>Before comparing numbers, identify the five battlefield jobs. Defence heroes normally create time in the front row. Attack heroes convert that time into damage. Support heroes may raise team Attack, reduce incoming damage, heal, shield or disrupt the enemy.<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>R\u00f4le<\/th>\n<th>Report question<\/th>\n<th>Do not assume<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>D\u00e9fense<\/strong><\/td>\n<td>Did the hero absorb pressure and remain alive long enough for the back row to cycle skills?<\/td>\n<td>Low personal damage means the defender failed.<\/td>\n<\/tr>\n<tr>\n<td><strong>Attaque<\/strong><\/td>\n<td>Did the hero survive long enough to use its important tactics skill, and did that skill hit useful targets?<\/td>\n<td>The highest final total always means correct positioning.<\/td>\n<\/tr>\n<tr>\n<td><strong>Soutien<\/strong><\/td>\n<td>Did the team benefit from its buff, healing, protection or control effect?<\/td>\n<td>Its value must appear in its own damage bar.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>The portraits also reveal troop type. Apply the counter cycle before diagnosing investment: <strong>Tank beats Missile, Missile beats Aircraft, Aircraft beats Tank.<\/strong> A counter disadvantage can change both survival time and damage output.<\/p>\n<h2>3. Read damage dealt without blaming the smallest bar<\/h2>\n<p>On blue, the five heroes dealt approximately <strong>1.8M, 2.7M, 15.6M, 3.7M and 8.7M<\/strong>. Kimberly and Stetmann produced most of blue\u2019s hero damage, which is healthy for the formation\u2019s main damage dealers. On red, Kimberly led at <strong>7.4M<\/strong>, but the other four heroes combined for only about <strong>3.43M<\/strong>.<\/p>\n<p>Use these three comparisons:<\/p>\n<ol>\n<li><strong>Compare the hero with its job.<\/strong> A defender and a damage dealer should not produce identical totals.<\/li>\n<li><strong>Compare the same hero across repeated fights.<\/strong> This is more useful than comparing unrelated heroes in one report.<\/li>\n<li><strong>Compare damage with survival time.<\/strong> A low total caused by an early death requires a survival fix before an Attack upgrade.<\/li>\n<\/ol>\n<blockquote>\n<p>Damage dealt answers \u201chow much?\u201d The replay and skill drill-down answer \u201cwhen, how and against whom?\u201d You need both before spending.<\/p>\n<\/blockquote>\n<h2>4. Open the magnifying glass<\/h2>\n<p>Each magnifying-glass button opens that hero\u2019s detailed damage information. Use it to separate the auto attack, tactics skill, exclusive-weapon effects and other recorded contributions where the live report exposes them.<\/p>\n<p>The drill-down answers questions the total bar cannot:<\/p>\n<ul>\n<li>Did the hero activate its tactics skill at all?<\/li>\n<li>Did it complete one cycle or several?<\/li>\n<li>Did most damage come from the expected skill?<\/li>\n<li>Did an exclusive-weapon effect materially change the result?<\/li>\n<li>Was the hero alive but contributing very little?<\/li>\n<\/ul>\n<p>If the main attacker died just before a major cast, improving the protecting defender, changing lanes or adding survival may produce more damage than upgrading the attacker\u2019s gun.<\/p>\n<h2>5. Add damage taken and healing<\/h2>\n<p>Scroll further when the report includes damage-taken and healing sections. Interpret them as evidence of role performance:<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Pattern<\/th>\n<th>Likely meaning<\/th>\n<th>First investigation<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Front defender takes the most damage and survives late<\/strong><\/td>\n<td>It is probably doing its job.<\/td>\n<td>Check whether the back row had enough time to convert that protection into damage.<\/td>\n<\/tr>\n<tr>\n<td><strong>Front defender takes little damage and dies first<\/strong><\/td>\n<td>It may have been deleted before meaningful mitigation or healing occurred.<\/td>\n<td>Check level, stars, defensive gear, lane and enemy damage type.<\/td>\n<\/tr>\n<tr>\n<td><strong>Back-row attacker takes heavy damage early<\/strong><\/td>\n<td>The enemy may target the back row, or the protecting lane collapsed.<\/td>\n<td>Watch the replay and identify the exact skill and first death.<\/td>\n<\/tr>\n<tr>\n<td><strong>Support healing is low<\/strong><\/td>\n<td>The support may have died early, failed to cycle or supplied value through another effect.<\/td>\n<td>Read its skills and activation timing before replacing it.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2>6. Keep drone damage separate<\/h2>\n<p>The Equivalent Damage Output row records the separate drone contribution: approximately <strong>4.6M<\/strong> for blue and <strong>1.9M<\/strong> for red in this example. The Army screen helps explain that gap: blue has the higher Combat Boost level, more chip stars and stronger component-derived hero attributes.<\/p>\n<p>When testing a hero or gear change, keep the same drone preset. Otherwise the before-and-after report contains two changed variables and cannot prove which one caused the result.<\/p>\n<h2>7. Use the replay to add the missing timeline<\/h2>\n<p>The statistics screen has totals, not a complete timeline. Watch the replay and record:<\/p>\n<ol>\n<li>The first hero to die and the approximate time.<\/li>\n<li>The lane that collapsed first.<\/li>\n<li>Whether the main attacker used its important tactics skill before dying.<\/li>\n<li>Whether control effects interrupted a cast.<\/li>\n<li>Whether the battle ended through elimination or timeout.<\/li>\n<\/ol>\n<p>A defender taking 30M damage over a long fight is different from a defender disappearing in the opening burst. An attacker dealing 8M before dying at five seconds may not need more Attack\u2014it may need enough protection to reach the next cast.<\/p>\n<h2>Worked diagnosis: what this example really says<\/h2>\n<p>From the visible report we can safely conclude:<\/p>\n<ul>\n<li>Blue won and retained 1,849 troops; red had no survivors.<\/li>\n<li>Both sides received the same five-Tank 20% lineup bonus, so the result was not caused by one side missing its formation bonus.<\/li>\n<li>Blue began with more units and 1.06 times red\u2019s morale, which the report states produced 106% battle damage.<\/li>\n<li>Blue Kimberly and Stetmann were its main hero damage sources at 15.6M and 8.7M.<\/li>\n<li>Blue\u2019s equivalent damage contribution also led 4.6M to 1.9M, supported by a clear drone-development advantage.<\/li>\n<\/ul>\n<p>We cannot safely conclude from this screen alone that one gear item, hero or skill caused the victory. A responsible diagnosis would next open the skill details, compare damage taken, check troop types and watch the first death in the replay.<\/p>\n<div class=\"gza-evidence-note\"><strong>The lesson<\/strong><\/p>\n<p>A strong guide separates what the report proves from what it merely suggests. \u201cTheir damage was lower\u201d is proven here. \u201cTheir gun was too weak\u201d is only a hypothesis until gear, skills, survival time and matchup are checked.<\/p>\n<\/div>\n<h2>The two-minute report checklist<\/h2>\n<ol>\n<li><strong>Outcome:<\/strong> victory, defeat, timeout and troops remaining.<\/li>\n<li><strong>Context:<\/strong> troop types, counter, lineup bonus and mode rules.<\/li>\n<li><strong>First collapse:<\/strong> which hero and which lane failed first?<\/li>\n<li><strong>Damage:<\/strong> did the main attackers survive and perform their jobs?<\/li>\n<li><strong>Protection:<\/strong> did defenders absorb useful pressure or vanish early?<\/li>\n<li><strong>Support:<\/strong> judge buffs, healing and control\u2014not only personal damage.<\/li>\n<li><strong>Skills:<\/strong> open the magnifying glass and check important activations.<\/li>\n<li><strong>Drone:<\/strong> keep its damage and preset separate from hero changes.<\/li>\n<li><strong>Test:<\/strong> change one variable and repeat the same matchup.<\/li>\n<\/ol>\n<h2>Choose the next action from the failure<\/h2>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Preuve<\/th>\n<th>Best first test<\/th>\n<th>Avoid<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Main attacker dies before its tactics skill.<\/td>\n<td>Swap defender lanes or improve the relevant frontline protection.<\/td>\n<td>Blindly adding more Attack.<\/td>\n<\/tr>\n<tr>\n<td>Frontline survives but the fight times out.<\/td>\n<td>Improve the primary attacker\u2019s skill, gun, chip or offensive research.<\/td>\n<td>Adding more defence without evidence.<\/td>\n<\/tr>\n<tr>\n<td>One lane collapses much earlier.<\/td>\n<td>Swap the two defenders and repeat against the same opponent.<\/td>\n<td>Changing the whole formation at once.<\/td>\n<\/tr>\n<tr>\n<td>Hero totals look similar but drone damage is far behind.<\/td>\n<td>Compare drone level, components, chips and preset.<\/td>\n<td>Blaming hero stars alone.<\/td>\n<\/tr>\n<tr>\n<td>Every hero underperforms into one troop type.<\/td>\n<td>Check the counter matchup and test a developed alternative formation.<\/td>\n<td>Replacing developed heroes with unfinished counters without testing.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2>Continue your War Room training<\/h2>\n<ul>\n<li><a href=\"\/fr\/fichiers-de-mission\/combat-fundamentals\/\">Les bases du combat<\/a> \u2014 turn report evidence into controlled upgrades.<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/formations-positioning\/\">Formations &amp; Positioning<\/a> \u2014 understand lanes, roles and protection.<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/vehicle-counters\/\">Compteurs de v\u00e9hicules<\/a> \u2014 test when a counter swap is actually worthwhile.<\/li>\n<li><a href=\"\/fr\/fichiers-de-mission\/mythic-gear\/\">\u00c9quipement mythique<\/a> \u2014 match defensive and offensive gear to the visible constraint.<\/li>\n<\/ul>\n<h2>R\u00e9f\u00e9rences et preuves<\/h2>\n<ol class=\"gza-sources\">\n<li>GzOn Academy live English battle report, captured 25 July 2026 (Heroes, Army, Statistics, gear, skills, drone, technology, units and Wall of Honor screens).<\/li>\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/44663561926163-How-to-Build-the-Best-Squad\" rel=\"noopener\" target=\"_blank\">Official Last War Support \u2014 How to Build the Best Squad<\/a> (roles, positions, troop counters and lineup bonuses).<\/li>\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/44354567950099-Drone-Developmet-what-you-need-to-know\" rel=\"noopener\" target=\"_blank\">Official Last War Support \u2014 Drone Development<\/a> (drone attacks, hero bonuses and presets).<\/li>\n<li><a href=\"https:\/\/lastwar.wiki\/guides\/understanding-troop-stats\/\" rel=\"noopener\" target=\"_blank\">Last War Wiki \u2014 Understanding Troop Stats<\/a> (power, morale and troop contributions).<\/li>\n<\/ol>\n<p class=\"gza-reviewed\">Last evidence review: 25 July 2026. Every reproduced report screen belongs to the same English-language battle. Live game labels, battle rules and skill descriptions override this captured example after balance changes.<\/p>","protected":false},"excerpt":{"rendered":"<p>Utilisez un v\u00e9ritable rapport de \u00ab Last War \u00bb pour identifier les pertes de troupes, les performances des h\u00e9ros, les \u00e9checs sur le front et la prochaine modification qui m\u00e9rite d&#x27;\u00eatre test\u00e9e.<\/p>","protected":false},"featured_media":0,"template":"","class_list":["post-211","gza_mission_file","type-gza_mission_file","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/211","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file"}],"about":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/types\/gza_mission_file"}],"version-history":[{"count":3,"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/211\/revisions"}],"predecessor-version":[{"id":217,"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/gza_mission_file\/211\/revisions\/217"}],"wp:attachment":[{"href":"https:\/\/gamezoneacademy.com\/fr\/wp-json\/wp\/v2\/media?parent=211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}