Répertoire complet des héros
Héros complet Répertoire
Recherchez tous les dossiers de héros vérifiés par type de troupe, rôle ou dégâts. Chaque profil explique ce que font réellement les compétences, où le héros se situe et si l'investissement correspond à une formation réelle.
Construire la formation par étapes successives
Protégez Kimberly, Mason et Monica pendant que les héros permanents UR sont en cours de déblocage. Dépensez suffisamment pour progresser, mais conservez l'équipement premium sur les héros transférables.
Alignez Kimberly, Stetmann et Marshall derrière eux. Il s'agit de la formation de référence « cinq chars », sur laquelle on peut compter et qui bénéficie du bonus complet lié à l'alignement de chars du même type.
Atteignez le prochain seuil significatif de Kimberly en matière d'étoile, de compétence, d'équipement ou d'arme ; puis déterminez quel défenseur meurt en premier ; enfin, améliorez le deuxième carry et le bonus d'équipe de Marshall.
Les promotions saisonnières UR peuvent modifier le « Top 5 » d'un compte individuel. Utilisez le guide des rapports de combat pour tester Mason, Violet ou Scarlett, une fois promus, face au héros qu'ils sont censés remplacer.
Protégez le joint, puis appliquez la pression
Protégez le DVA avec Maxwell et Sarah aux postes restants de la ligne arrière. Utilisez du matériel transférable le temps que la formation permanente UR soit mise en place.
Faites courir le DVA, Morrison et Schuyler derrière eux. La formation complète de cinq appareils fournit le bonus maximum du même type, des dégâts d'énergie et physiques mixtes, ainsi que la réduction de défense et le contrôle.
Terminez le prochain point de rupture de la défense de DVA, renforcez le défenseur qui cède en premier, puis développez la réduction de la défense de Morrison et la perturbation de la troisième ligne de Schuyler.
UR : Sarah peut remplacer un attaquant lorsque la fenêtre d'attaque de son équipe inflige davantage de dégâts au total que la place perdue. Testez les deux versions contre le même adversaire au lieu de vous fier uniquement à la puissance affichée.
Protéger les chasseurs de la rangée arrière
Protégez Tesla en faisant appel à Venom, Braz ou Kane pour occuper temporairement les postes de l'arrière-garde. Fabriquez de l'équipement réutilisable et conservez les matériaux de qualité supérieure pour le quintette « Missile » permanent.
Alignez Tesla, Fiona et Swift derrière eux. Cette formation complète allie riposte, provocation, pression sur les rangs arrière, dégâts sur toutes les cibles et exécution.
Terminez le prochain point de rupture de Tesla, soignez le défenseur qui s'effondre en premier, puis intensifiez la pression de Fiona. Swift prend le relais lorsque l'exécution précoce n'a pas donné les résultats escomptés.
Les promotions « Venom » et « Braz » constituent des alternatives, et non des améliorations automatiques. Comparez-les au héros de deuxième ligne qu'elles remplaceraient exactement, et n'oubliez pas que ces promotions modifient aussi bien leurs rôles en PvE que leurs compétences en PvP.
Murphy
Guerrier inébranlable
Un défenseur spécialisé dans la protection de l'équipe, dont la valeur augmente lorsque l'adversaire mise fortement sur les dégâts physiques.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Barrière blindée → Tenir bon → Tir de canon
Ouvrir le dossier complet
Compétences expliquées
Tirs de canon
Inflige des dégâts physiques à un ennemi. C'est la compétence stratégique la moins prioritaire pour lui.
Tenez bon
Réduit les dégâts subis par les unités de première ligne, renforçant ainsi les deux positions de première ligne.
Barrière blindée
Augmente temporairement la réduction des dégâts physiques pour la première ligne ; l'évolution ultérieure des étoiles peut accroître son utilité au sein de l'équipe.
Super détection
Augmente les caractéristiques principales de Murphy ainsi que la vitesse de renouvellement de ses compétences après la progression de l'étoile correspondante.
Points d'arrêt en étoile
Atteignez 4 étoiles pour le point de rupture majeur de l'expertise, puis 5 étoiles une fois que le point de rupture de portage de Kimberly est sécurisé. La valeur de Murphy réside dans la survie des deux positions avant, donc un investissement partiel est moins utile que d'atteindre un véritable jalon défensif.
Arme exclusive
Arme exclusive : utile une fois que l'arme de Kimberly est bien en place. Les premiers niveaux améliorent les capacités de Murphy lui-même ; les étapes suivantes sont plus intéressantes lorsqu'elles renforcent la formation plutôt que de se contenter d'augmenter la puissance individuelle.
Priorité d'équipement
Commencez par le blindage et le radar. Choisissez ensuite la prochaine amélioration défensive en fonction du type de dégâts qui cause le plus de pertes parmi vos unités de première ligne.
Coéquipiers
Williams est le partenaire idéal de Tank : Williams assure une défense étendue tandis que Murphy apporte une protection physique et une présence en première ligne.
Utilisations recommandées et limites
Une ligne de front solide dans l'ensemble, particulièrement efficace contre les formations axées sur les attaques physiques. Moins performante face aux rafales d'énergie.
Lire le compte-rendu de la bataille
Vérifiez si c'est Murphy ou son coéquipier de ligne qui meurt en premier, combien de dégâts physiques subit chaque défenseur, et si la ligne arrière survit suffisamment longtemps pour effectuer un nouveau cycle tactique.
Un défenseur « Tank » très performant, tant à court qu’à long terme. Un investissement sûr lorsque le « Tank » est votre formation principale déclarée.
Référence des compétences de la communauté : Dossier Murphy. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Williams
Storm Hunter
A durable primary defender who raises frontline—and later squad—Defence through his tactics skill.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Iron Will → All-Around Armor → Stun Bomb
Ouvrir le dossier complet
Compétences expliquées
Stun Bomb
Deals physical damage with a small-area impact. Damage is not his main reason for selection.
All-Around Armor
Reduces all damage taken by Williams, helping him remain active under pressure.
Iron Will
Raises Defence for the two front units; later progression expands the effect to the whole squad.
Super détection
Raises core attributes and skill-cycle speed after the relevant star progression.
Points d'arrêt en étoile
Four stars is the key practical target because his protection becomes much more useful to the whole formation. Five stars is a long-term main-squad finish, not a reason to delay Kimberly’s damage breakpoint.
Arme exclusive
Exclusive weapon: treat it as a frontline milestone. Test each meaningful level against the same opponent; its value is the extra time created for Kimberly and Stetmann, not Williams’s personal damage.
Priorité d'équipement
Armour and Radar first. Give Williams the stronger defensive set when he is the first hero dying.
Coéquipiers
Murphy forms the standard two-defender Tank frontline. Kimberly, Stetmann and Marshall then operate behind them.
Utilisations recommandées et limites
Excellent general-purpose frontline for PvP, campaign and sustained combat.
Lire le compte-rendu de la bataille
Compare his damage taken, survival time and the timing of the first back-row death. If Williams remains standing while the other lane collapses, gear or position may matter more than another star.
One of the safest Tank investments. Four-star progression is particularly meaningful because his team protection expands.
Référence des compétences de la communauté : Williams dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Kimberly
Rocket Shadow
A core Tank damage dealer who fires multiple energy rockets and scales strongly with focused offensive investment.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Barrage Strike → Energy Assault → Energy Boost
Ouvrir le dossier complet
Compétences expliquées
Energy Assault
Fires an energy rocket at a random enemy.
Energy Boost
Raises Kimberly’s energy damage throughout the battle.
Barrage Strike
Launches multiple rockets at random enemies; star progression adds rockets and damage.
Super détection
Raises core attributes and skill-cycle speed after the relevant star progression.
Points d'arrêt en étoile
Kimberly is normally the first Tank UR taken to 4 stars and then 5 stars. Finish her major breakpoint before spreading universal shards across several unfinished heroes.
Arme exclusive
Exclusive weapon: highest Tank priority for most accounts. Unlock it when available, build the early formation-wide milestones, and make Level 30 a deliberate carry target rather than pushing every Tank weapon evenly.
Priorité d'équipement
Gun and Data Chip first. She should normally receive the strongest offensive Tank gear.
Coéquipiers
Murphy and Williams protect her; Marshall raises team Attack; Stetmann supplies a second energy damage threat.
Utilisations recommandées et limites
Strong across general PvE, bosses and PvP, although random targeting can create variable results.
Lire le compte-rendu de la bataille
She should be one of the formation’s largest damage bars. If her damage is low, check whether she died before casting, faced a counter, or lacked protection before buying more Attack.
Top-priority investment for most Tank accounts. Protect her universal shards, skills and offensive gear.
Référence des compétences de la communauté : Kimberly dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Stetmann
EM Hunter
A critical-hit energy attacker who pressures several random enemies and complements Kimberly’s output.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Lightning Rush → Orb Lightning → Critical Charge
Ouvrir le dossier complet
Compétences expliquées
Orb Lightning
Fires an energy projectile through its path.
Critical Charge
Raises Stetmann’s critical-hit rate.
Lightning Rush
Fires energy attacks at several random enemies; star progression adds projectiles and damage.
Super détection
Raises core attributes and skill-cycle speed after the relevant star progression.
Points d'arrêt en étoile
Bring him to a functional 4-star breakpoint after the core Tank formation is stable. Five stars is worthwhile for a committed Tank main, but should not interrupt a nearly completed Kimberly or frontline milestone.
Arme exclusive
Exclusive weapon: a second-carry project. Raise it after the account’s primary Tank weapon and essential team-support milestones; compare its next level with the frontline upgrade currently limiting his survival time.
Priorité d'équipement
Gun and Data Chip. Compare his next milestone with Kimberly rather than splitting ore evenly.
Coéquipiers
Works in the standard five-Tank lineup behind Murphy and Williams, normally alongside Kimberly and Marshall.
Utilisations recommandées et limites
Strong PvP and general damage. Critical and random targeting introduce more report-to-report variation.
Lire le compte-rendu de la bataille
Judge repeated fights because random targets and critical hits create variance. Track his damage, number of tactics cycles and whether he survives as long as Kimberly.
High-value second attacker for a committed Tank formation, but finish Kimberly’s important breakpoint before scattering resources.
Référence des compétences de la communauté : Stetmann dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Marshall
Blade of Legion
A team Attack buffer who accelerates and protects the highest-Attack hero rather than competing for personal damage.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Command Strategy → Rapid Start → Triad Harmony
Ouvrir le dossier complet
Compétences expliquées
Triad Harmony
Deals energy damage to enemies ahead.
Rapid Start
Speeds Marshall’s skill cycle and reduces damage taken by the hero with the highest Attack.
Command Strategy
Raises the Attack of all squad members for a limited duration; star progression improves duration and effects.
Super détection
Raises core attributes and skill-cycle speed after the relevant star progression.
Points d'arrêt en étoile
Four stars is a strong support breakpoint because Marshall’s team value scales with the attackers he buffs. Five stars becomes more attractive after the main carry and frontline are no longer unfinished.
Arme exclusive
Exclusive weapon: prioritise the levels that improve the team buff or its uptime. It usually follows Kimberly’s carry weapon and should not be judged by Marshall’s own damage number.
Priorité d'équipement
Keep him alive and cycling skills. Do not take the best gun or chip away from Kimberly merely to raise Marshall’s personal damage.
Coéquipiers
Fits the full Tank lineup and is especially valuable when Kimberly or Stetmann can exploit his Attack window.
Utilisations recommandées et limites
Strong team support for bosses and coordinated Tank damage. Judge him by total squad output, not his personal column.
Lire le compte-rendu de la bataille
Compare total squad damage with and without him under the same conditions. His personal bar can remain small while Kimberly and Stetmann gain the value.
A valuable fifth Tank hero and damage amplifier. Skill investment matters more than chasing personal damage gear.
Référence des compétences de la communauté : Marshall dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Mason
Raging Marksman
An accessible PvE attacker whose monster-damage support makes him especially useful for bosses and early progression.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Zombie Purge → Fire Cover → Quick Reload
Ouvrir le dossier complet
Compétences expliquées
Quick Reload
Uses a Minigun to deal physical damage.
Zombie Purge
Raises back-row Tank hero damage against monsters.
Fire Cover
Deals a strong burst of physical Minigun damage.
Super détection
Raises Mason’s attributes after the relevant star progression.
Points d'arrêt en étoile
Five SSR stars prepare Mason for his Season 1 UR promotion. Confirm the promotion requirements before feeding excess shards into Wall of Honor, because the promotion is a planned conversion rather than an ordinary rarity swap.
Arme exclusive
No standard Tank weapon race should pull resources away from the established UR core. His major long-term breakpoint is the seasonal UR promotion and its upgraded kit.
Priorité d'équipement
Gun then Data Chip when he is used for boss damage. Avoid taking permanent UR gear from a stronger PvP carry.
Coéquipiers
Kimberly and another back-row Tank attacker benefit from his monster-focused passive.
Utilisations recommandées et limites
Excellent early PvE and boss specialist. Less compelling than the full UR damage core in developed PvP.
Lire le compte-rendu de la bataille
Separate monster fights from PvP. His monster bonus can make him look exceptional in PvE without proving he should replace Stetmann in a developed competitive formation.
One of the best SSR projects. His Season 1 UR promotion extends his usefulness, but plan the shard cost before promoting.
Référence des compétences de la communauté : Mason dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Monica
Treasure Hunter
An early PvE support hero valued for extra world-map resources and monster utility rather than competitive PvP damage.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Treasure Hunter → Weak Spot Scan → Dual Fire Cannon
Ouvrir le dossier complet
Compétences expliquées
Dual Fire Cannon
Deals physical damage with her mounted weapons.
Treasure Hunter
Improves rewards obtained from eligible world-map monster activity.
Weak Spot Scan
Damages a target and supports follow-up damage through its debuff effect.
Super détection
Raises core attributes after the relevant star progression.
Points d'arrêt en étoile
Raise her far enough to unlock and improve the PvE economy you actually use. Five stars is reasonable through natural SSR income, but not ahead of Mason, Violet or Scarlett promotion planning.
Arme exclusive
No premium exclusive-weapon target. Her defining investment is resource utility, so preserve weapon materials for the permanent main formation.
Priorité d'équipement
Use spare gear. Her resource utility should not take premium offensive pieces from the main attacker.
Coéquipiers
Fits early Tank squads with Mason and Kimberly while the permanent UR formation is still being assembled.
Utilisations recommandées et limites
Useful for zombies, Doom Elites and resource farming; normally replaced in serious PvP.
Lire le compte-rendu de la bataille
Do not rank her from personal damage. Measure the eligible resource reward, monster result and whether her debuff improves the squad’s total output.
Develop enough to exploit her PvE economy. Avoid heavy late-game combat investment.
Référence des compétences de la communauté : Monica dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Violet
Poison Mistress
A readily available monster-resistant defender who can be promoted to UR during Season 2.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Defensive tactics → Z-Armor → Poison Frog Spray
Ouvrir le dossier complet
Compétences expliquées
Poison Frog Spray
Continuously deals physical damage with toxic spray.
Z-Armor
Reduces the damage Violet takes from monsters.
Poison Gas
Applies physical area pressure to enemy targets.
Super détection
Raises core attributes after the relevant star progression.
Points d'arrêt en étoile
Build to five SSR stars if you intend to use the Season 2 UR promotion. Before promotion, her monster resistance is the reason to invest; after promotion, reassess her against the actual first-squad defender she might replace.
Arme exclusive
Her seasonal UR promotion is the important account decision. Do not divert scarce exclusive-weapon materials from Kimberly or the permanent Tank core merely because Violet’s displayed power is higher.
Priorité d'équipement
Armour and Radar. Use her as a frontline bridge until permanent UR defenders are established.
Coéquipiers
Pairs well with Murphy in accessible early Tank formations; Mason and Kimberly operate behind them.
Utilisations recommandées et limites
Strong early PvE frontline and useful against monsters. Her Season 2 promotion can restore relevance.
Lire le compte-rendu de la bataille
In monster fights, compare damage taken and survival. In PvP, check whether she survives long enough to protect the back row; her PvE resistance does not automatically transfer into PvP value.
A good free-to-play defender and sensible SSR shard target when preparing for her UR promotion.
Référence des compétences de la communauté : Violet dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Scarlett
Scarlet Ironwall
A physical frontline defender with back-row protection who becomes promotable to UR during Season 3.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Bastion Guard → T-5 Armor → Flame Burst
Ouvrir le dossier complet
Compétences expliquées
Flame Burst
Deals physical flame-themed damage.
T-5 Armor
Improves Scarlett’s ability to withstand incoming damage.
Bastion Guard
Provides defensive protection that helps the formation survive burst pressure.
Super détection
Raises core attributes after the relevant star progression.
Points d'arrêt en étoile
Preserve SSR shards toward five stars when planning her Season 3 UR promotion. The promoted form deserves a new test; do not assume its ceiling from the temporary SSR version.
Arme exclusive
Promotion strength and defensive skills come before a separate weapon race. Keep premium weapon resources focused on the heroes remaining in the final formation.
Priorité d'équipement
Armour and Radar first. Match the stronger piece to the damage shown in battle reports.
Coéquipiers
Can partner Murphy or Williams and protect Tank damage dealers in the back row.
Utilisations recommandées et limites
A useful early and mid-game PvP defender; Season 3 UR promotion can make her a serious formation option.
Lire le compte-rendu de la bataille
Watch the hero directly behind Scarlett. Her success is measured by delaying that back-row death and reducing the lane’s incoming pressure, not by personal damage.
Worth preserving SSR shards for commanders planning her Season 3 promotion. Do not judge the promoted form by the SSR ceiling.
Référence des compétences de la communauté : Scarlett dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Richard
Heavy Artillery
An accessible physical area-damage attacker useful while a commander is assembling stronger Tank carries.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Multi-Load → Howitzer → Ballistic Boost
Ouvrir le dossier complet
Compétences expliquées
Howitzer
Fires artillery for physical damage.
Ballistic Boost
Raises Richard’s physical damage potential.
Multi-Load
Launches multiple artillery attacks for area pressure.
Super détection
Raises core attributes after the relevant star progression.
Points d'arrêt en étoile
Use naturally earned SSR shards while he remains in the active squad. Do not chase five stars with resources required for a seasonal promotion or permanent Tank hero.
Arme exclusive
No premium weapon target. His role is to bridge the account into stronger attackers.
Priorité d'équipement
Gun and Data Chip only when he is an active early-squad attacker; do not over-invest temporary gear.
Coéquipiers
Works behind accessible defenders such as Violet, Scarlett or Murphy.
Utilisations recommandées et limites
Useful in early campaign and wave-clearing content; eventually replaced by UR attackers.
Lire le compte-rendu de la bataille
If his area damage no longer changes campaign or wave outcomes, that is the signal to stop investing and transfer the reusable gear to the replacement.
A practical bridge hero, not a priority for scarce long-term materials.
Référence des compétences de la communauté : Richard dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Farhad
Missile Valley
An early physical attacker with missile-style area pressure who is eventually outscaled by the UR Tank core.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Missile Valley → Missile Strike → Precision Aim
Ouvrir le dossier complet
Compétences expliquées
Missile Strike
Deals physical damage with a missile attack.
Precision Aim
Improves Farhad’s offensive reliability.
Missile Valley
Applies multi-target physical damage.
Super détection
Raises core attributes after the relevant star progression.
Points d'arrêt en étoile
Accept low-cost natural progress, but stop before temporary stars delay Mason or the promoted defenders.
Arme exclusive
No premium weapon target. Preserve exclusive-weapon materials for the final UR Tank core.
Priorité d'équipement
Use available offensive gear without diverting ore from Kimberly, Mason or the permanent main squad.
Coéquipiers
Fits an early same-type Tank formation with accessible Defence and Support heroes.
Utilisations recommandées et limites
Early campaign and PvE area damage. Limited late-game investment return.
Lire le compte-rendu de la bataille
Compare his damage with the replacement using the same gear and opponent. Replace him when his area pressure no longer earns an extra kill or faster clear.
Use while helpful, then replace. Avoid premium shards, ore and blueprint investment.
Référence des compétences de la communauté : Farhad dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Loki
Blazing Shooter
A readily available early attacker used until SSR and UR Tank damage dealers become developed.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Grapeshot Burst → Shotgun
Ouvrir le dossier complet
Compétences expliquées
Shotgun
Deals physical damage with a close-range weapon.
Grapeshot Burst
Applies area physical damage.
Field Combat
Raises Loki’s basic combat attributes.
Points d'arrêt en étoile
Use only the shards supplied by normal early progression. Do not deliberately farm a late star breakpoint.
Arme exclusive
No exclusive-weapon investment. Every scarce weapon resource belongs to a permanent UR hero.
Priorité d'équipement
Equip spare gear only; do not upgrade equipment specifically for Loki.
Coéquipiers
Any accessible early frontline while waiting for Mason, Kimberly or stronger attackers.
Utilisations recommandées et limites
Temporary early campaign and progression use.
Lire le compte-rendu de la bataille
The useful question is whether replacing Loki improves the clear immediately. Once an SSR attacker performs better with the same gear, the bridge has ended.
Early bridge only. Replace without regret once an SSR or UR attacker is ready.
Référence des compétences de la communauté : Loki dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Gump
Field Defender
A temporary early defender whose low rarity and limited kit are quickly overtaken by accessible alternatives.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Flame Boost → Flame Burst
Ouvrir le dossier complet
Compétences expliquées
Flame Burst
Deals basic physical damage.
Flame Boost
Adds a modest combat effect for early progression.
Field Combat
Raises Gump’s basic combat attributes.
Points d'arrêt en étoile
Minimal natural progression only. His replacement threshold arrives early.
Arme exclusive
No exclusive-weapon investment.
Priorité d'équipement
Spare defensive gear only. Never spend valuable ore to build a dedicated Gump set.
Coéquipiers
Functions as a placeholder in the front row until Violet, Scarlett, Murphy or Williams is ready.
Utilisations recommandées et limites
Very early campaign use only.
Lire le compte-rendu de la bataille
If Gump is the first death, move spare defensive gear only if it helps clear the current wall. Do not solve a temporary hero problem with permanent materials.
Minimal investment. Replace as soon as a developed SSR or UR defender becomes available.
Référence des compétences de la communauté : Gump dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Carlie
Scamp
A high-HP Aircraft defender who specialises in surviving Energy Damage while weakening the enemy’s Energy output.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Inferno Blaze → Energy Adaption → Dual-string Rocket
Ouvrir le dossier complet
Compétences expliquées
Dual-string Rocket
Deals physical damage to an enemy. It is her lowest strategic skill priority.
Energy Adaption
Reduces the Energy Damage Carlie takes, making her especially valuable into Energy-heavy squads.
Inferno Blaze
Hits all enemies and temporarily reduces their Energy Damage, protecting the whole formation.
Super détection
Raises Carlie’s core attributes and skill-cycle speed.
Points d'arrêt en étoile
Bring Carlie to 4 stars once DVA’s carry breakpoint is secure, then finish 5 stars as the Aircraft frontline matures. Her value is time created for the back row, so complete defensive breakpoints rather than scattering shards.
Arme exclusive
Exclusive weapon: a secondary Aircraft priority after DVA. Build the levels that improve survival or formation protection; compare the next milestone with Lucius and the defender actually failing first.
Priorité d'équipement
Armour and Radar first. Give Carlie the stronger anti-Energy piece when Energy burst is what breaks the frontline.
Coéquipiers
Lucius completes the standard Aircraft frontline. DVA, Morrison and Schuyler then operate safely behind them.
Utilisations recommandées et limites
Excellent into Energy-based attackers and a dependable Aircraft anchor. Less specialised against physical-heavy pressure.
Lire le compte-rendu de la bataille
Check Carlie’s damage taken, survival time and the damage type hitting her lane. If she survives while Lucius collapses, swap gear or positions before buying another Carlie upgrade.
A core Aircraft investment. Build her for survival and team protection rather than personal damage.
Référence des compétences de la communauté : Carlie dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Lucius
Sky Knight
A formation defender whose frontline reduction and squad-wide Energy protection make him central to serious Aircraft teams.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Knight’s Spirit → Silver Armor → Lightning Triple Strike
Ouvrir le dossier complet
Compétences expliquées
Lightning Triple Strike
Deals physical damage to a front-row target. Damage is not his main job.
Silver Armor
Raises front-row damage reduction and adds further protection from Energy Damage.
Knight’s Spirit
Grants all allies a timed Energy Damage reduction effect, with extra Aircraft benefits at key stars.
Super détection
Raises Lucius’s core attributes and skill-cycle speed.
Points d'arrêt en étoile
Four stars is the first serious target because his defensive kit supports more than his own health bar. Move toward 5 stars after DVA and the weakest frontline breakpoint are settled.
Arme exclusive
Exclusive weapon: high-value when its milestone improves team protection. Many Aircraft accounts raise it after DVA and before luxury attacker levels, but the battle report should decide whether defence is the current constraint.
Priorité d'équipement
Armour and Radar first. Use battle reports to decide which defensive piece needs the next promotion.
Coéquipiers
Carlie supplies the second durable frontline slot. His protection buys DVA, Morrison and Schuyler time to cycle their tactics.
Utilisations recommandées et limites
Outstanding against Energy-heavy Tank and Aircraft damage. He still needs a durable partner rather than standing alone.
Lire le compte-rendu de la bataille
Measure whether both defenders and the back row survive longer during his protection window. Low personal damage is normal; an early DVA death means the protection chain failed.
A foundational Aircraft defender and one of the safest long-term investments for an Aircraft main.
Référence des compétences de la communauté : Lucius dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
DVA
Blade Striker
The primary Aircraft carry: a critical-hit attacker whose all-target tactics skill can decide a battle in one damage cycle.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Steel Barrage → Vortex Missile → Armament Upgrade
Ouvrir le dossier complet
Compétences expliquées
Vortex Missile
Deals strong single-target Energy Damage between tactics casts.
Armament Upgrade
Raises DVA’s critical-hit rate and improves the consistency of her burst.
Steel Barrage
Attacks every enemy with heavy Energy Damage, making it her defining skill.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
DVA is normally the first Aircraft UR taken to 4 stars and then 5 stars. Finish her meaningful carry breakpoint before spreading universal shards across the rest of the formation.
Arme exclusive
Exclusive weapon: the first Aircraft weapon priority for most accounts. Unlock and build its efficient milestones first; Level 30 should be a deliberate main-carry project before luxury levels elsewhere.
Priorité d'équipement
Gun and Data Chip first. DVA should normally receive the best offensive gear and exclusive-weapon resources in an Aircraft squad.
Coéquipiers
Carlie and Lucius protect her; Schuyler adds back-row control while Morrison supplies physical damage and Defence reduction.
Utilisations recommandées et limites
Top Aircraft PvP carry and strong general damage dealer. Her value falls sharply when the frontline collapses before Steel Barrage cycles.
Lire le compte-rendu de la bataille
She should be one of the largest damage bars. If she underperforms, check whether she died before another Steel Barrage, faced Energy mitigation, or lacked the protection needed to cycle.
Usually the first Aircraft attacker to finish. Concentrate shards, skills, gear and exclusive-weapon investment rather than spreading them.
Référence des compétences de la communauté : DVA dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Morrison
The Reaper
A physical multi-hit attacker whose tactics skill strips Defence and gives the Aircraft backline a second damage type.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Armor-Piercing Shot → Full-Auto Machine Gun → Full Firepower
Ouvrir le dossier complet
Compétences expliquées
Full-Auto Machine Gun
Deals repeated physical Minigun damage to an enemy.
Full Firepower
Raises Morrison’s Physical Damage throughout the battle.
Armor-Piercing Shot
Fires repeated random hits and stacks Defence reduction on targets, increasing follow-up damage.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Establish 4 stars across the usable Aircraft five, then take Morrison toward 5 stars after DVA. His value rises when the whole formation can exploit the Defence reduction.
Arme exclusive
Exclusive weapon: a later seasonal second-carry project. Secure DVA and the essential frontline weapon milestones first, then compare Morrison’s next weapon level with Schuyler’s control or Lucius’s protection.
Priorité d'équipement
Gun and Data Chip. Develop him after the main carry unless enemy anti-Energy protection makes his physical damage especially important.
Coéquipiers
DVA and Schuyler exploit the pressure created by his Defence reduction; Carlie and Lucius keep the firing window open.
Utilisations recommandées et limites
Excellent sustained PvP pressure and valuable into teams built to resist Energy Damage. Random hit distribution can make results less predictable.
Lire le compte-rendu de la bataille
Track his own damage and the squad’s follow-up damage after Defence reduction. Random hits create variance, so compare several similar fights rather than one unusually good or bad bar.
A core full-Aircraft attacker and high-value second damage project after DVA’s important breakpoints.
Référence des compétences de la communauté : Morrison dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Schuyler
Magblade
A back-row hunter who combines high Energy Damage with a stun chance that can disrupt enemy tactics timing.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Blast Frenzy → Power Barrage → Antimatter Armor
Ouvrir le dossier complet
Compétences expliquées
Power Barrage
Deals Energy Damage to an enemy between tactics casts.
Antimatter Armor
Raises Schuyler’s Attack for stronger damage across her kit.
Blast Frenzy
Prioritises enemy back-row targets and can stun them for two seconds; later stars increase the number of targets.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Four stars gives the control attacker a functional place in the established Aircraft five. Fifth-star investment normally follows DVA, Morrison and the frontline unless her extra target pressure is winning real fights.
Arme exclusive
Exclusive weapon: a control-and-damage project after the core carry and frontline milestones. Do not overvalue displayed power; test whether the next weapon breakpoint changes stuns, eliminations or tactics timing.
Priorité d'équipement
Gun and Data Chip. Prioritise enough offensive investment for her back-row hit to threaten a real elimination.
Coéquipiers
DVA converts Schuyler’s disruption into burst pressure, while Morrison adds physical damage and Carlie/Lucius provide protection.
Utilisations recommandées et limites
Particularly strong in PvP against fragile back-row carries and support heroes. Stun chance makes individual reports variable.
Lire le compte-rendu de la bataille
Use repeated fights because stun chance changes outcomes. Record which back-row target she hits, whether it loses a tactics cast and whether the disruption allows DVA to secure an elimination.
A core Aircraft control attacker. Finish the important four-star team structure before chasing luxury fifth-star gains.
Référence des compétences de la communauté : Schuyler dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Sarah
Machinegun Phantom
A monster-focused Aircraft support whose Season 4 UR promotion changes her into a genuine Aircraft Attack buffer.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Airspace Supremacy → Falcon Strike → Phantom Shot
Ouvrir le dossier complet
Compétences expliquées
Phantom Shot
After promotion, deals physical damage to one enemy. Her damage remains secondary to her buffs.
Falcon Strike
Raises back-row Aircraft hero damage against monsters, making her valuable for Aircraft PvE teams.
Airspace Supremacy
Hits all enemies and temporarily increases the Attack of every Aircraft hero.
Super détection
Raises core attributes and improves skill-cycle speed after promotion.
Points d'arrêt en étoile
Prepare five SSR stars only when the Season 4 UR promotion is part of the account plan. After promotion, test her at a completed breakpoint against the established attacker she would replace.
Arme exclusive
The UR promotion and team-buff skill are the important investments. Do not divert universal exclusive-weapon materials from DVA or the permanent Aircraft core without a live weapon milestone worth testing.
Priorité d'équipement
Use spare offensive gear before promotion. After UR promotion, improve survivability and skill uptime without taking DVA’s best damage set.
Coéquipiers
Fits behind Carlie and Lucius with DVA plus either Schuyler or Morrison. She maintains the full Aircraft formation bonus.
Utilisations recommandées et limites
SSR Sarah is mainly a monster support. UR Sarah becomes a meaningful Aircraft buffer and may replace an attacker depending on opponent and account development.
Lire le compte-rendu de la bataille
Judge total Aircraft damage during her Attack window, not Sarah’s personal bar. Compare the same opponent with Sarah and with the replaced attacker to see whether the buff repays the lost damage slot.
Plan for the Season 4 promotion if Aircraft is a main formation. Judge the promoted kit separately from the limited SSR version.
Référence des compétences de la communauté : Sarah dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Cage
Hardcore Fighter
An accessible early Aircraft defender who protects both frontline positions and resists monsters.
- Position
- Première rangée
- Dégâts
- Énergie
- Ordre des compétences
- Defense Boost → Z-Armor → Energy Bullet
Ouvrir le dossier complet
Compétences expliquées
Energy Bullet
Deals Energy Damage while Cage performs his frontline role.
Z-Armor
Reduces the damage Cage takes from monsters; valuable in PvE but inactive in normal PvP.
Defense Boost
Temporarily raises the Defence of both front-row heroes.
Special Tactics
Raises Cage’s HP, Attack and Defence.
Points d'arrêt en étoile
Use naturally earned SSR shards while Cage remains an active frontline hero. Stop deliberate star investment when Carlie or Lucius can take the slot at a functional breakpoint.
Arme exclusive
No premium exclusive-weapon target. His job is to bridge the Aircraft frontline while reusable defensive gear is prepared.
Priorité d'équipement
Armour and Radar first. Use transferable defensive gear and avoid permanent premium investment once UR defenders are ready.
Coéquipiers
Pairs with Carlie or another durable defender while DVA, Maxwell and Sarah form an accessible Aircraft backline.
Utilisations recommandées et limites
Good early PvE and monster frontline; acceptable transitional PvP defender. Replaced by Carlie and Lucius in a developed formation.
Lire le compte-rendu de la bataille
Separate monster resistance from PvP performance. If Cage survives monsters but disappears early against players, his passive is not solving the competitive problem.
A useful bridge, not a final main-squad project. Invest only enough to stabilise the Aircraft formation.
Référence des compétences de la communauté : Cage dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Maxwell
Thumper
A protected early Aircraft attacker with monster-focused damage and useful stun pressure before the UR backline is complete.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Destructive Firepower → Missile Strike → Zombie Killer
Ouvrir le dossier complet
Compétences expliquées
Missile Strike
Deals physical damage to an enemy.
Zombie Killer
Raises Maxwell’s damage to monsters, giving him a clear PvE niche.
Destructive Firepower
Deals stronger damage with star progression adding a stun chance.
Special Tactics
Raises Maxwell’s HP, Attack and Defence.
Points d'arrêt en étoile
Accept low-cost SSR progression while he is the active carry, but do not let a temporary fifth star delay DVA or the permanent Aircraft backline.
Arme exclusive
No premium exclusive-weapon target. Transfer his offensive gear when DVA, Morrison or Schuyler reaches a usable breakpoint.
Priorité d'équipement
Gun then Data Chip when he is actively carrying early damage. Do not divert ore from DVA or a permanent UR attacker.
Coéquipiers
Works behind Cage or Carlie with Sarah supporting the back row while the UR Aircraft roster is assembled.
Utilisations recommandées et limites
Useful early PvE, monster damage and campaign progress. His lower rarity limits serious late-game PvP value.
Lire le compte-rendu de la bataille
Compare monster and PvP reports separately. Stop investing when his monster bonus no longer compensates for the lower rarity in the content that matters to the account.
A practical Aircraft bridge and secondary-squad attacker. Stop premium investment once the UR damage core becomes available.
Référence des compétences de la communauté : Maxwell dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Ambolt
Glittergold Warrior
An easy-to-obtain early Aircraft attacker whose area damage fills a slot until SSR and UR options arrive.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Missile Barrage → Missile Strikes
Ouvrir le dossier complet
Compétences expliquées
Missile Strikes
Deals basic physical missile damage.
Missile Barrage
Applies area damage to help clear early waves.
Field Combat
Raises Ambolt’s basic HP, Attack and Defence.
Points d'arrêt en étoile
Minimal natural progression only. His replacement threshold arrives as soon as an SSR Aircraft attacker is developed.
Arme exclusive
No exclusive-weapon investment.
Priorité d'équipement
Spare offensive gear only. Never upgrade equipment specifically for Ambolt.
Coéquipiers
Any accessible early frontline; Cage, Sarah and Maxwell can complete a temporary Aircraft shell.
Utilisations recommandées et limites
Very early campaign and formation-bonus use. Low rarity leaves him without meaningful late-game scaling or utility.
Lire le compte-rendu de la bataille
If an SSR replacement clears the same wave with Ambolt’s transferred gear, the bridge is complete. Do not solve the difference with permanent materials.
Minimal investment. Replace immediately when a developed SSR or UR Aircraft attacker is available.
Référence des compétences de la communauté : Ambolt dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Tesla
Magnetic Expert
The core Missile carry: an Energy attacker whose tactics skill pressures three back-row enemies and threatens the heroes deciding the battle.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Electric Grid Lockdown → Lightning Chain → Electric Power Boost
Ouvrir le dossier complet
Compétences expliquées
Lightning Chain
Deals Energy Damage to an enemy between tactics casts.
Electric Power Boost
Raises Tesla’s Energy Damage and strengthens the output of his whole kit.
Verrouillage du réseau électrique
Strikes three back-row enemies with heavy Energy Damage, directly pressuring opposing attackers and support heroes.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Tesla is normally the first Missile UR taken to 4 stars and then 5 stars. Finish his carry breakpoint before spreading universal shards across several incomplete Missile heroes.
Arme exclusive
Exclusive weapon: the first Missile priority for most accounts. Level 20 is an important foundation and Level 30 is a major carry milestone; complete one meaningful level before funding several half-built weapons.
Priorité d'équipement
Gun and Data Chip first. Tesla should normally receive the best offensive gear and exclusive-weapon resources in a Missile formation.
Coéquipiers
Adam and McGregor hold the frontline while Fiona and Swift add complementary back-row pressure.
Utilisations recommandées et limites
Excellent PvP back-row pressure and particularly dangerous into Aircraft formations. He still needs a stable frontline to reach repeated tactics cycles.
Lire le compte-rendu de la bataille
His defining job is back-row pressure. Check whether Electric Grid Lockdown reaches the opposing carries, whether Tesla survives for another cycle and whether his targets are actually eliminated.
The usual first Missile attacker project. His exclusive weapon has major milestones at levels 20 and 30, so finish meaningful breakpoints before spreading resources.
Référence des compétences de la communauté : Tesla dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Rapide
Thunder
A precise physical attacker who hunts weakened targets and builds momentum during longer battles.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Weakness Targeting → Targeted Strike → Precise Guidance
Ouvrir le dossier complet
Compétences expliquées
Targeted Strike
Targets the enemy with the lowest remaining HP, helping the squad convert damage into an elimination.
Precise Guidance
Raises Swift’s critical-hit rate for more reliable physical burst.
Weakness Targeting
Attacks three random enemies and raises Swift’s Attack as the battle develops.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Bring Swift to a functional 4-star breakpoint after Tesla and the formation structure are stable. Fifth-star investment is a tempo choice and should follow heroes solving more fundamental carry or frontline problems.
Arme exclusive
Exclusive weapon: a later execution project. Raise it after Tesla and essential defensive milestones; test whether the next level creates an extra early elimination rather than merely increasing displayed power.
Priorité d'équipement
Gun and Data Chip. Build him after Tesla’s important milestone unless physical damage is solving a specific matchup.
Coéquipiers
Tesla creates widespread back-row pressure, while Fiona adds all-target damage that helps Swift find low-HP finishing targets.
Utilisations recommandées et limites
Strong in sustained fights and useful for securing eliminations. Random tactics targeting can make individual reports vary.
Lire le compte-rendu de la bataille
Track his target selection and the time of the first kill. If weakened enemies remain alive or the fight becomes a long attrition battle, Swift is not converting his specialist role.
A core full-Missile attacker, normally developed after Tesla rather than in parallel with him.
Référence des compétences de la communauté : Swift dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Fiona
Lion Cub
An all-target physical attacker who softens the entire enemy formation and gives Missile teams broad damage coverage.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Atomic Blast → Double Trajectory → Ballistic Boost
Ouvrir le dossier complet
Compétences expliquées
Double Trajectory
Fires a physical attack at an enemy between tactics casts.
Ballistic Boost
Raises Fiona’s Physical Damage throughout the battle.
Explosion Atomique
Hits every enemy with Physical Damage, creating pressure across both rows.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Fiona is a high-priority second Missile carry. Establish 4 stars across the usable formation, then pursue her 5-star breakpoint after Tesla unless the frontline is collapsing first.
Arme exclusive
Exclusive weapon: high-value co-carry project, particularly once available in the later seasons. Tesla usually establishes the first major weapon milestone; Fiona follows when her all-target pressure is the best next damage gain.
Priorité d'équipement
Gun and Data Chip. Her all-target tactics skill deserves real offensive gear once Tesla’s primary set is established.
Coéquipiers
Tesla attacks the back row while Fiona damages everyone; Swift then helps finish weakened targets.
Utilisations recommandées et limites
Excellent wave pressure and valuable in PvP when damage across the whole formation matters. Less focused than a single-target finisher.
Lire le compte-rendu de la bataille
Check total formation damage after Atomic Blast and whether broad pressure enables Tesla or Swift to finish targets. If she dies before another cycle, protection is the first upgrade.
A high-value complementary attacker and a core member of the finished UR Missile backline.
Référence des compétences de la communauté : Fiona dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Adam
Titan
A counterattacking Missile defender who protects the frontline and punishes enemies for striking it.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Counter Defense → Spike Armor → MK43 Vehicle-Mounted Machine Gun
Ouvrir le dossier complet
Compétences expliquées
MK43 Vehicle-Mounted Machine Gun
Deals physical damage while Adam performs his frontline role.
Spike Armor
Reduces damage taken by front-row heroes, with stronger Missile protection at the relevant progression.
Counter Defense
Places a retaliation effect on the frontline so incoming attacks trigger return damage.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Four stars makes Adam a functional long-term frontline anchor. Move toward 5 stars after Tesla and the defender currently failing first have completed their nearest meaningful breakpoints.
Arme exclusive
Exclusive weapon: a defensive formation project rather than a damage race. Build it when Adam’s survival and retaliation window are the constraint; compare its next milestone with McGregor’s control weapon.
Priorité d'équipement
Armour and Radar first. Use battle reports to promote the defensive piece that answers the damage actually killing him.
Coéquipiers
McGregor supplies taunt and Attack reduction beside him; Tesla, Swift and Fiona exploit the extra time they create.
Utilisations recommandées et limites
Strong general Missile frontline with extra value against frequent attackers. Counter damage matters only while the frontline survives.
Lire le compte-rendu de la bataille
Measure damage taken, survival time and retaliation contribution. High counter damage is only valuable if Adam remains alive long enough for the back row to cycle.
The primary long-term Missile defender and a safe investment for a committed Missile main.
Référence des compétences de la communauté : Adam dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
McGregor
Ironclad General
A control-oriented defender who taunts enemy frontliners and reduces their Attack to protect the rest of the formation.
- Position
- Première rangée
- Dégâts
- Physique
- Ordre des compétences
- Unyielding Heart → HP Boost → Forward Rush
Ouvrir le dossier complet
Compétences expliquées
Forward Rush
Deals physical damage to an enemy. Personal damage is secondary to his control.
HP Boost
Raises McGregor’s HP and improves his all-damage reduction.
Cœur inflexible
Taunts front-row enemies and reduces their Attack, redirecting pressure away from vulnerable allies.
Super détection
Raises core attributes and improves skill-cycle speed.
Points d'arrêt en étoile
Reach 4 stars once the core Missile carry is established, then consider 5 stars ahead of luxury attacker gains if his lane is the one collapsing. His taunt must survive long enough to matter.
Arme exclusive
Exclusive weapon: an important Missile protection milestone and often the next major project after Tesla. Prioritise the levels that extend useful control or survival rather than personal damage.
Priorité d'équipement
Armour and Radar. Keep him durable enough to complete his taunt cycle rather than chasing personal damage.
Coéquipiers
Adam is the natural second defender. Together they combine protection, retaliation and enemy Attack reduction.
Utilisations recommandées et limites
Useful PvP control and frontline stability. He is much more convincing beside Adam than when asked to carry the frontline alone.
Lire le compte-rendu de la bataille
Watch who attacks during his taunt, whether the enemy Attack reduction covers the dangerous window and which ally dies first. His own damage bar is not the success measure.
An important second defender for the complete Missile formation; prioritise his survival and tactics effect.
Référence des compétences de la communauté : McGregor dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Venom
Acid Surge
A poison-and-Corrosion attacker whose Season 5 UR promotion gives developed Missile accounts another way to weaken the frontline.
- Position
- Back row
- Dégâts
- Énergie
- Ordre des compétences
- Energy Overload → Corrosive Shot → Energy Boost
Ouvrir le dossier complet
Compétences expliquées
Corrosive Shot
Deals Energy Damage and applies Corrosion after the Season 5 UR promotion.
Energy Boost
Raises Venom’s Energy Damage so his repeated effects remain threatening.
Energy Overload
Damages two front-row targets, applies poison and can reduce their Defence as the skill develops.
Super détection
Raises core attributes and improves skill-cycle speed in the promoted kit.
Points d'arrêt en étoile
Prepare five SSR stars only when the Season 5 UR promotion is a real plan. Promotion resets him to 3 UR stars, so budget the post-promotion shards and skill rebuilding before committing.
Arme exclusive
Promoted seasonal heroes do not enter the normal exclusive-weapon race. His UR promotion, Corrosion and Defence-reduction kit are the investment; preserve universal weapon shards for the permanent Missile core.
Priorité d'équipement
Gun and Data Chip when he has a genuine place in the active Missile backline. Use spare gear before promotion.
Coéquipiers
Tesla benefits from the pressure and weakened targets Venom creates; Adam and McGregor keep both attackers cycling.
Utilisations recommandées et limites
Good sustained frontline pressure and more relevant after his Season 5 promotion. He competes with the established UR attackers for a limited back-row slot.
Lire le compte-rendu de la bataille
Compare the enemy frontline’s survival and Defence-dependent damage before and after Venom. His value is sustained Corrosion pressure, not simply beating Tesla’s personal bar.
A worthwhile promotion for developed Missile accounts, but do not delay Tesla, Fiona or Swift’s decisive breakpoints merely to force him into the main squad.
Référence des compétences de la communauté : Venom dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Braz
Blaster
A Season 6 promotion hero whose all-target blast and Attack Speed reduction add formation-wide pressure and disruption.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Ancestral Wrath → Rocket Blast → Promotion Synergy
Ouvrir le dossier complet
Compétences expliquées
Rocket Blast
Deals Physical Damage with his upgraded Missile weaponry.
Promotion Synergy
Raises physical output according to the promoted heroes supporting the formation.
Ancestral Wrath
Hits all enemies and reduces their Attack Speed, slowing the opposing formation’s pressure.
Super détection
Raises core attributes and improves skill-cycle speed after promotion.
Points d'arrêt en étoile
Braz must reach five SSR stars for the Season 6 promotion, then returns to 3 UR stars. Plan the substantial shard cost required to rebuild him rather than treating the promotion badge as the whole expense.
Arme exclusive
Promoted Braz has no normal exclusive-weapon priority. His seasonal UR kit and promoted-hero synergy are the relevant systems, leaving universal weapon shards for established heroes.
Priorité d'équipement
Gun and Data Chip after promotion. Before that, keep premium offensive equipment on the permanent UR carry.
Coéquipiers
Works best in a developed Missile or promoted-hero structure where his synergy passive and all-target pressure have support.
Utilisations recommandées et limites
Promoted Braz offers broad PvP disruption. His original SSR monster passive is lost on promotion, so PvE expectations should be reassessed.
Lire le compte-rendu de la bataille
Compare enemy attack frequency, tactics timing and total formation pressure. Promotion removes his former monster passive, so judge PvP and monster reports separately.
A meaningful Season 6 option for established accounts, not an automatic replacement for a stronger, fully developed UR attacker.
Référence des compétences de la communauté : Braz dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Elsa
Frostbound Goddess
An accessible monster-resistant defender who supports both frontline positions while the permanent UR Missile wall is being assembled.
- Position
- Première rangée
- Dégâts
- Énergie
- Ordre des compétences
- Armor Boost → Special Armor → Freezing Missile
Ouvrir le dossier complet
Compétences expliquées
Freezing Missile
Deals Energy Damage while Elsa holds a frontline position.
Special Armor
Reduces the damage Elsa takes from monsters, giving her a clear PvE niche.
Armor Boost
Temporarily raises the Defence of both front-row heroes.
Special Tactics
Raises Elsa’s HP, Attack and Defence.
Points d'arrêt en étoile
Use naturally earned SSR shards while Elsa holds an active frontline slot. Stop deliberate investment when Adam or McGregor reaches a workable breakpoint.
Arme exclusive
No premium exclusive-weapon target. Her job is to preserve the Missile formation bonus while the permanent wall is assembled.
Priorité d'équipement
Armour and Radar. Use transferable gear and stop premium investment once Adam and McGregor are ready.
Coéquipiers
Pairs with either UR Missile defender during the transition and preserves the same-type formation bonus.
Utilisations recommandées et limites
Useful early PvE and monster frontline; serviceable as a temporary PvP defender. Her monster passive does not help in normal PvP.
Lire le compte-rendu de la bataille
Separate her monster resistance from normal PvP defence. If she survives PvE but is the first player-battle death, the passive is not solving the competitive problem.
A sensible bridge hero, not the final destination for rare shards, ore or blueprints.
Référence des compétences de la communauté : Elsa dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
Kane
Wild Fighter
A temporary early Missile attacker whose grenade damage fills a back-row slot until stronger heroes arrive.
- Position
- Back row
- Dégâts
- Physique
- Ordre des compétences
- Grenade Barrage → Blasting Grenade
Ouvrir le dossier complet
Compétences expliquées
Blasting Grenade
Deals basic Physical Damage with a grenade.
Grenade Barrage
Attacks front-row enemies with a stronger physical barrage.
Field Combat
Raises Kane’s basic HP, Attack and Defence.
Points d'arrêt en étoile
Minimal natural progression only. Replace him as soon as an SSR or UR Missile attacker is properly developed.
Arme exclusive
No exclusive-weapon investment.
Priorité d'équipement
Spare offensive gear only. Never upgrade a permanent set specifically for Kane.
Coéquipiers
Any accessible early Missile frontline; Elsa and Venom can help form a temporary same-type squad.
Utilisations recommandées et limites
Very early campaign and formation-bonus use. Low rarity leaves him without serious late-game scaling.
Lire le compte-rendu de la bataille
Transfer the same gear to the replacement and repeat the fight. If the replacement clears faster or creates an extra elimination, Kane’s bridge role is finished.
Minimal investment. Replace as soon as a developed SSR or UR Missile attacker is available.
Référence des compétences de la communauté : Kane dossier. Les descriptions des compétences en temps réel remplacent les valeurs archivées.
No heroes match those filters.
Built in verified formation sets
The full 31-hero roster is online: established UR formations, seasonal SSR-to-UR promotions and the early replacements that help while a permanent squad is being built.