{"id":364,"date":"2026-07-29T17:18:10","date_gmt":"2026-07-29T17:18:10","guid":{"rendered":"https:\/\/gamezoneacademy.com\/mission-files\/season-3-week-5\/"},"modified":"2026-07-29T18:33:58","modified_gmt":"2026-07-29T18:33:58","slug":"season-3-week-5","status":"publish","type":"gza_mission_file","link":"https:\/\/gamezoneacademy.com\/de\/mission-files\/season-3-week-5\/","title":{"rendered":"Staffel 3 Woche 5: Stelle die acht Kriegsgebiete wieder her"},"content":{"rendered":"<div class=\"gza-evidence-note\"><strong>Week 5 command order<\/strong><\/p>\n<p>Stage 2 turns greenification into a season-group route. Complete useful connected regions to 80%, unlock the next level, uncover every treasure and advance toward cities, Strongholds, Trade Posts and the Capitol. Coordinate across warzones instead of chasing isolated ranking tiles, and keep enough troops, teleports and healing capacity for the continuing Spice Wars.<\/p>\n<\/div>\n<nav class=\"gza-guide-jump\" aria-label=\"Week 5 guide sections\">\n<strong>Jump to<\/strong><br \/>\n<a href=\"#s3w5-changes\">What changes<\/a><br \/>\n<a href=\"#s3w5-days\">Day by day<\/a><br \/>\n<a href=\"#s3w5-route\">Route plan<\/a><br \/>\n<a href=\"#s3w5-treasures\">Treasures<\/a><br \/>\n<a href=\"#s3w5-ranking\">Ranking<\/a><br \/>\n<a href=\"#s3w5-war\">Spice War<\/a><br \/>\n<a href=\"#s3w5-r4\">R4 plan<\/a><br \/>\n<\/nav>\n<h2 id=\"s3w5-changes\">What changes in Week 5<\/h2>\n<p>Week 5 has only one new headline mission, but it changes how the entire season map is used. Stage 1 greenification was tied to captured cities and excluded Strongholds, Trade Posts and the Capitol. Stage 2 becomes a progressive restoration campaign across the whole eight-warzone season group.<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Rule<\/th>\n<th>Stage 2 meaning<\/th>\n<th>Practical response<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Connected tiles only<\/strong><\/td>\n<td>A sand tile must touch an existing greenified area before it can be restored.<\/td>\n<td>Follow the marked front and never spend an action on a disconnected visual pattern.<\/td>\n<\/tr>\n<tr>\n<td><strong>Progressive levels<\/strong><\/td>\n<td>Restoration begins with level 1 regions and advances level by level.<\/td>\n<td>Finish the current useful region instead of scattering progress across locked tiers.<\/td>\n<\/tr>\n<tr>\n<td><strong>80% completion<\/strong><\/td>\n<td>A region counts as complete at 80% and contributes to unlocking the next level.<\/td>\n<td>Call the remaining useful tiles precisely; do not waste time forcing 100% before the route advances.<\/td>\n<\/tr>\n<tr>\n<td><strong>Expanded targets<\/strong><\/td>\n<td>Cities, Strongholds, Trade Posts and ultimately the level 7 Capitol can enter the route.<\/td>\n<td>Plan restoration around strategic access, not only individual ranking points.<\/td>\n<\/tr>\n<tr>\n<td><strong>Cross-warzone access<\/strong><\/td>\n<td>Commanders can greenify across all eight warzones in the season group.<\/td>\n<td>Agree ownership, priority and communication before several warzones duplicate the same work.<\/td>\n<\/tr>\n<tr>\n<td><strong>Desert treasures<\/strong><\/td>\n<td>Greenified regions can reveal a limited number of rare treasures.<\/td>\n<td>Report discoveries immediately and maintain a simple claimed\/unclaimed record.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<figure class=\"gza-guide-figure gza-guide-figure--wide\"><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/guide-season-3-week-5-v1.png\" alt=\"Original Game Zone Academy Week 5 artwork showing a connected green route crossing desert regions toward cities, pyramids and the Capitol\"><\/figure>\n<h2 id=\"s3w5-days\">Week 5 day-by-day operating plan<\/h2>\n<div class=\"gza-day-plan\">\n<section><b>Day 1<\/b><\/p>\n<div>\n<h3>Map Stage 2<\/h3>\n<p>Open the Oasis Project, record current level, progress, available actions and warzone chest requirement. Leadership marks the first region and identifies the connected edge.<\/p>\n<p><strong>Finish with:<\/strong> one public route image and no uncertainty about the first 80% target.<\/div>\n<\/section>\n<section><b>Day 2<\/b><\/p>\n<div>\n<h3>Complete, do not scatter<\/h3>\n<p>Push the first marked region to its completion threshold. Track treasure discoveries and keep Fountain production moving. Stop members from jumping to attractive but strategically irrelevant edges.<\/p>\n<p><strong>Finish with:<\/strong> the next level unlocked or an exact remaining-tile count.<\/div>\n<\/section>\n<section><b>Day 3<\/b><\/p>\n<div>\n<h3>Fight and restore<\/h3>\n<p>Execute the first weekly Spice War using the Week 4 doctrine. Run Oasis actions before the preparation window, then protect troops and communications during battle.<\/p>\n<p><strong>Finish with:<\/strong> war result recorded and the restoration route resumed after recovery.<\/div>\n<\/section>\n<section><b>Day 4<\/b><\/p>\n<div>\n<h3>Coordinate cross-warzone work<\/h3>\n<p>Compare routes with faction partners and neighbouring warzones. Choose which regions lead toward useful cities, Strongholds, Trade Posts and future Capitol access.<\/p>\n<p><strong>Finish with:<\/strong> duplicated fronts removed and a shared next destination.<\/div>\n<\/section>\n<section><b>Day 5<\/b><\/p>\n<div>\n<h3>Treasure and ranking audit<\/h3>\n<p>Check region treasure totals, personal actions and weekly ranking. Redirect members toward unfinished useful sectors rather than letting leaderboard pressure create isolated work.<\/p>\n<p><strong>Finish with:<\/strong> known treasures claimed and the weekend route published.<\/div>\n<\/section>\n<section><b>Day 6<\/b><\/p>\n<div>\n<h3>Second Spice operation<\/h3>\n<p>Confirm the live side, allies, preparation time and objective. Apply the lessons from the earlier war, then heal and stop unplanned post-event fighting.<\/p>\n<p><strong>Finish with:<\/strong> Alliance Center and Spice state recorded, hospitals controlled and reserves retained.<\/div>\n<\/section>\n<section><b>Day 7<\/b><\/p>\n<div>\n<h3>Close the week cleanly<\/h3>\n<p>Complete the highest-value reachable region, claim weekly greenification and mission chests, collect all seasonal production and publish the Week 6 handover.<\/p>\n<p><strong>Finish with:<\/strong> no hidden treasure, reward or disconnected route problem carried forward.<\/div>\n<\/section>\n<\/div>\n<h2 id=\"s3w5-route\">Build the route correctly<\/h2>\n<p>The best route balances three objectives: unlock the next region level, reach valuable strategic locations and give active members enough connected tiles to use their actions. A route that only serves the highest-ranked players will stall; a route with too many branches will never finish.<\/p>\n<ol>\n<li><strong>Find the active edge:<\/strong> identify the exact green tile touching eligible sand.<\/li>\n<li><strong>Name the region:<\/strong> publish its level, current percentage and strategic destination.<\/li>\n<li><strong>Mark one corridor:<\/strong> choose the shortest useful connection rather than a decorative shape.<\/li>\n<li><strong>Fill behind the corridor:<\/strong> once access is established, complete enough remaining tiles to reach 80%.<\/li>\n<li><strong>Confirm the unlock:<\/strong> do not assume the next tier opened; read the live progress panel.<\/li>\n<li><strong>Move the marker:<\/strong> update the alliance message immediately so late players do not continue the old region.<\/li>\n<\/ol>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Route choice<\/th>\n<th>When it is useful<\/th>\n<th>Risk<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Direct level progression<\/strong><\/td>\n<td>The next tier is locked and the warzone needs completion percentage quickly.<\/td>\n<td>Can bypass treasures or strategic access if leadership never revisits the region.<\/td>\n<\/tr>\n<tr>\n<td><strong>City connection<\/strong><\/td>\n<td>The city supports territory, season rewards or future movement.<\/td>\n<td>Members may overfill around the city after the route has already advanced.<\/td>\n<\/tr>\n<tr>\n<td><strong>Stronghold \/ Trade Post route<\/strong><\/td>\n<td>The location has strategic or economic value for the alliance group.<\/td>\n<td>Cross-warzone ownership disputes can waste actions without prior agreement.<\/td>\n<\/tr>\n<tr>\n<td><strong>Capitol approach<\/strong><\/td>\n<td>Earlier levels are complete and the season group is ready for level 7 restoration.<\/td>\n<td>Starting too early strands progress behind locked regions.<\/td>\n<\/tr>\n<tr>\n<td><strong>Treasure sweep<\/strong><\/td>\n<td>The region\u2019s recorded treasure count is incomplete and access remains open.<\/td>\n<td>Should not delay a critical 80% unlock for uncertain low-value searching.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<blockquote>\n<p><strong>The 80% rule:<\/strong> complete enough of the right region to unlock progression, then make a deliberate decision about its remaining treasures and strategic tiles. Neither abandoning every region at 80% nor forcing every region to 100% is automatically correct.<\/p>\n<\/blockquote>\n<h2>Cross-warzone greenification<\/h2>\n<p>Stage 2 allows work across all eight warzones in the season group. That creates opportunity and conflict. Treat another warzone\u2019s map as shared seasonal infrastructure, not an unclaimed personal leaderboard.<\/p>\n<ul>\n<li>Use faction or season-group communications to publish the active region and destination.<\/li>\n<li>Respect agreed routes around cities, Strongholds and Trade Posts.<\/li>\n<li>Do not deliberately block a connected edge with competing route calls.<\/li>\n<li>Report when a region reaches 80% so every warzone can redirect quickly.<\/li>\n<li>Keep screenshots of disputed routes and resolve them through leadership, not map retaliation.<\/li>\n<li>Give lower-activity warzones a clear contribution zone rather than excluding them.<\/li>\n<\/ul>\n<h2 id=\"s3w5-treasures\">Desert treasure discipline<\/h2>\n<p>Each region contains a limited treasure allocation. Because discoveries occur while greenifying, a shared record prevents the season group from endlessly searching a region that has already yielded its useful rewards.<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>When treasure appears<\/th>\n<th>Member action<\/th>\n<th>Leadership record<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Personal claim or visible chest<\/td>\n<td>Claim only through the live prompt and screenshot the result.<\/td>\n<td>Region, coordinates, discoverer and reward type.<\/td>\n<\/tr>\n<tr>\n<td>Shared or limited interaction<\/td>\n<td>Announce before interacting if the live rules show shared access.<\/td>\n<td>Mark claimed and remove obsolete map instructions.<\/td>\n<\/tr>\n<tr>\n<td>Uncertain object<\/td>\n<td>Do not guess from artwork; open the information panel first.<\/td>\n<td>Record as unverified until a report or live tooltip confirms it.<\/td>\n<\/tr>\n<tr>\n<td>Region reaches 80%<\/td>\n<td>Check remaining known treasure count before leaving.<\/td>\n<td>Choose advance, targeted sweep or later return.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"s3w5-ranking\">Rank without damaging the route<\/h2>\n<p>The weekly Greenification Ranking rewards individual contribution, while the warzone chest measures collective land restoration. Ranking should increase useful output\u2014not change the destination.<\/p>\n<ul>\n<li>Use every naturally replenishing action before it caps.<\/li>\n<li>Work only on the currently authorised connected region.<\/li>\n<li>Save optional consumables until leadership confirms a meaningful push or ranking window.<\/li>\n<li>Do not take tiles reserved to complete a route if another member has already been assigned them.<\/li>\n<li>Compare the next reward with the real cost before spending limited items for a few places.<\/li>\n<li>Ensure developing players can reach the group chest even when they cannot contest the top ranking.<\/li>\n<\/ul>\n<h2 id=\"s3w5-war\">The war does not pause for the Oasis<\/h2>\n<p>Spice Wars continue during Week 5. The Oasis route should be completed around the live war calendar, not at the expense of battle attendance or recovery.<\/p>\n<div class=\"gza-table-scroll\">\n<table class=\"gza-guide-table\">\n<thead>\n<tr>\n<th>Before war<\/th>\n<th>During war<\/th>\n<th>After war<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Use Oasis actions early, publish the pause time and confirm attack or defence roles.<\/td>\n<td>Stop route chatter in the battle channel and follow the assigned Center objective.<\/td>\n<td>Record Spice, heal, reopen the route instruction and correct any outdated marker.<\/td>\n<\/tr>\n<tr>\n<td>Keep teleports, troops and hospital space available.<\/td>\n<td>Developing members scout, fill, reinforce and report rather than solo feed.<\/td>\n<td>Do not consume recovery resources solely to chase a greenification rank.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>Use the dedicated <a href=\"\/mission-files\/season-3-week-4\/\">Week 4 Spice War guide<\/a> for the complete declaration, invitation, attack, defence, Warlord and member-role plans.<\/p>\n<h2 id=\"s3w5-r4\">R4\/R5 Week 5 command sheet<\/h2>\n<ol>\n<li>Screenshot the Stage 2 rules, current region and live completion percentage.<\/li>\n<li>Publish one route image with active edge, destination and stop point.<\/li>\n<li>Assign one person to update the percentage and one to track treasures.<\/li>\n<li>Coordinate cross-warzone routes before entering another map\u2019s strategic areas.<\/li>\n<li>Move the marker immediately when 80% unlocks the next level.<\/li>\n<li>Protect enough connected tiles for members in different time zones.<\/li>\n<li>Announce when Oasis work pauses for Spice War preparation.<\/li>\n<li>Run both Spice Wars with the existing attack and defence structure.<\/li>\n<li>Audit the warzone chest and ranking before the final day.<\/li>\n<li>Publish the Week 6 route, treasure and war handover before reset.<\/li>\n<\/ol>\n<h3>Copy-ready route message<\/h3>\n<blockquote>\n<p><strong>OASIS STAGE 2:<\/strong> Work only in [REGION \/ LEVEL] from the marked green edge at [COORDINATES]. Current progress: [PERCENT]. Target: 80%, then stop and wait for the next marker. Report every treasure with coordinates and a screenshot. Do not start a second branch. Oasis work pauses at [TIME] for Spice War preparation.<\/p>\n<\/blockquote>\n<h2>End-of-week checklist<\/h2>\n<ul class=\"gza-guide-checklist\">\n<li><input id=\"s3w5-check-1\" type=\"checkbox\"><label for=\"s3w5-check-1\">Stage 2 rules and current region confirmed<\/label><\/li>\n<li><input id=\"s3w5-check-2\" type=\"checkbox\"><label for=\"s3w5-check-2\">One connected route published and followed<\/label><\/li>\n<li><input id=\"s3w5-check-3\" type=\"checkbox\"><label for=\"s3w5-check-3\">Completed regions reached the required 80%<\/label><\/li>\n<li><input id=\"s3w5-check-4\" type=\"checkbox\"><label for=\"s3w5-check-4\">Next region level visibly unlocked before moving<\/label><\/li>\n<li><input id=\"s3w5-check-5\" type=\"checkbox\"><label for=\"s3w5-check-5\">Cross-warzone work agreed with relevant leadership<\/label><\/li>\n<li><input id=\"s3w5-check-6\" type=\"checkbox\"><label for=\"s3w5-check-6\">Treasure discoveries and remaining count recorded<\/label><\/li>\n<li><input id=\"s3w5-check-7\" type=\"checkbox\"><label for=\"s3w5-check-7\">Warzone greenification chest claimed<\/label><\/li>\n<li><input id=\"s3w5-check-8\" type=\"checkbox\"><label for=\"s3w5-check-8\">Weekly ranking rewards claimed<\/label><\/li>\n<li><input id=\"s3w5-check-9\" type=\"checkbox\"><label for=\"s3w5-check-9\">Both Spice War operations completed and reviewed<\/label><\/li>\n<li><input id=\"s3w5-check-10\" type=\"checkbox\"><label for=\"s3w5-check-10\">Fountains, resistance and Alliance Center remained productive<\/label><\/li>\n<\/ul>\n<h2>Week 5 mistakes that waste the map<\/h2>\n<ul>\n<li>Starting several attractive routes instead of completing one useful region.<\/li>\n<li>Continuing to 100% automatically after the next tier unlocks.<\/li>\n<li>Leaving every region at 80% without checking remaining treasures or access tiles.<\/li>\n<li>Crossing into another warzone without a shared route agreement.<\/li>\n<li>Using limited actions only for personal ranking while the group chest stalls.<\/li>\n<li>Failing to update the marker after a region completes.<\/li>\n<li>Letting route chatter overwhelm the Spice War command channel.<\/li>\n<li>Spending healing resources on ranking and arriving depleted for battle.<\/li>\n<\/ul>\n<h2>References and evidence<\/h2>\n<ol class=\"gza-sources\">\n<li><a href=\"https:\/\/www.lastwartutorial.com\/season-3-week-5\/\" rel=\"noopener\" target=\"_blank\">Last War Tutorial \u2014 Season 3 Week 5<\/a> (community-recorded Stage 2 rules, 80% completion, cross-warzone access, treasures, ranking and chest target).<\/li>\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/45564662467347-S3-Guide-Build-an-Oasis\" rel=\"noopener\" target=\"_blank\">Official Last War Support \u2014 S3 Guide: Build an Oasis<\/a> (connected restoration, progressive areas and warzone development).<\/li>\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/44709876771731-S3-Season-Resources\" rel=\"noopener\" target=\"_blank\">Official Last War Support \u2014 S3 Season Resources<\/a> (Sacred Water, Mithril, Spice and seasonal production).<\/li>\n<li><a href=\"\/mission-files\/season-3-week-4\/\">Game Zone Academy \u2014 Season 3 Week 4<\/a> and <a href=\"\/mission-files\/season-3-overview\/\">Complete Season 3 Guide<\/a>.<\/li>\n<\/ol>\n<p class=\"gza-reviewed\">Evidence reviewed 29 July 2026. Region boundaries, action sources, treasure behaviour, chest totals, ranking rewards and Spice War times can differ between releases. The live Oasis Project, Season Calendar and alliance route instruction always take priority.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Der vollst\u00e4ndige Plan f\u00fcr Phase 2 von \u201eOasis\u201c: vernetzte Begr\u00fcnung, Freischaltungen f\u00fcr die Region 80%, Routenf\u00fchrung \u00fcber Kriegsgebiete hinweg, Sch\u00e4tze, Ranglisten und fortlaufende Vorbereitung auf den \u201eSpice War\u201c.<\/p>","protected":false},"featured_media":0,"template":"","class_list":["post-364","gza_mission_file","type-gza_mission_file","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file\/364","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file"}],"about":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/types\/gza_mission_file"}],"version-history":[{"count":3,"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file\/364\/revisions"}],"predecessor-version":[{"id":390,"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file\/364\/revisions\/390"}],"wp:attachment":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/media?parent=364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}