{"id":274,"date":"2026-07-26T14:29:36","date_gmt":"2026-07-26T14:29:36","guid":{"rendered":"https:\/\/gamezoneacademy.com\/mission-files\/complete-missile-squad-guide\/"},"modified":"2026-07-29T18:33:59","modified_gmt":"2026-07-29T18:33:59","slug":"complete-missile-squad-guide","status":"publish","type":"gza_mission_file","link":"https:\/\/gamezoneacademy.com\/de\/mission-files\/complete-missile-squad-guide\/","title":{"rendered":"Vollst\u00e4ndiger Leitfaden f\u00fcr Einheiten im Raketenkampf"},"content":{"rendered":"<div class=\"gza-evidence-note\"><strong>Schnelle Antwort<\/strong><\/p>\n<p>The standard complete Missile formation is <strong>Adam and McGregor in the front row<\/strong>, with <strong>Tesla, Fiona and Swift in the back row<\/strong>. Tesla pressures three back-row targets with Energy Damage, Fiona applies formation-wide physical pressure, and Swift helps convert weakened targets into eliminations. Adam protects and retaliates; McGregor controls the enemy frontline with taunt and Attack reduction. Missile counters Aircraft but is countered by Tank, so it is strongest when built as a deliberate answer to the opponents your server actually uses.<\/p>\n<\/div>\n<figure class=\"gza-guide-figure gza-guide-figure--compact\"><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/last-war-missile-formation-example-v1.jpg\" alt=\"Genuine Last War Missile squad shown on the in-game formation screen\"><figcaption>A genuine Last War Missile formation screen. The Missile symbol beside each deployed hero confirms the five-unit lineup; vehicle skins vary between accounts.<\/figcaption><\/figure>\n<h2>The complete five-UR Missile squad<\/h2>\n<div class=\"gza-tank-formation gza-missile-formation\" aria-label=\"Recommended complete Missile formation\">\n<div class=\"gza-tank-formation__row gza-tank-formation__row--front\">\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/missile\/adam.webp\" alt=\"Adam\"><span>Frontline \u00b7 Defence<\/span><strong>Adam<\/strong><small>Damage reduction and frontline retaliation<\/small><\/article>\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/missile\/mcgregor.webp\" alt=\"McGregor\"><span>Frontline \u00b7 Control<\/span><strong>McGregor<\/strong><small>Taunt, Attack reduction and pressure management<\/small><\/article>\n<\/p><\/div>\n<div class=\"gza-tank-formation__row gza-tank-formation__row--back\">\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/missile\/tesla.webp\" alt=\"Tesla\"><span>Back row \u00b7 Main carry<\/span><strong>Tesla<\/strong><small>Energy pressure against three back-row targets<\/small><\/article>\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/missile\/fiona.webp\" alt=\"Fiona\"><span>Back row \u00b7 Co-carry<\/span><strong>Fiona<\/strong><small>All-target physical damage and broad pressure<\/small><\/article>\n<article><img decoding=\"async\" src=\"https:\/\/gamezoneacademy.com\/wp-content\/plugins\/gza-academy-core\/assets\/heroes\/missile\/swift.webp\" alt=\"Swift\"><span>Back row \u00b7 Finisher<\/span><strong>Swift<\/strong><small>Targets weakened enemies and secures eliminations<\/small><\/article>\n<\/p><\/div>\n<\/div>\n<p>Front and back roles are fixed; left-to-right placement is not. Keep Tesla behind the defender who survives longest in the current matchup. If McGregor\u2019s taunt or Adam\u2019s retaliation is not creating useful time, swap their lanes and repeat the same fight before spending.<\/p>\n<h2>What each Missile hero actually does<\/h2>\n<table>\n<thead>\n<tr>\n<th>Held<\/th>\n<th>Battlefield job<\/th>\n<th>What success looks like<\/th>\n<th>Common mistake<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Adam<\/strong><\/td>\n<td>Reduces frontline damage and punishes incoming attacks through retaliation.<\/td>\n<td>He remains alive through the dangerous opening and buys another back-row cycle.<\/td>\n<td>Chasing counter damage while his survival is still inadequate.<\/td>\n<\/tr>\n<tr>\n<td><strong>McGregor<\/strong><\/td>\n<td>Taunts enemy frontliners and reduces their Attack during the key pressure window.<\/td>\n<td>Enemy pressure is redirected and Tesla survives long enough to cast again.<\/td>\n<td>Judging him by personal damage instead of control and survival created.<\/td>\n<\/tr>\n<tr>\n<td><strong>Tesla<\/strong><\/td>\n<td>Acts as the main Missile carry and directly pressures three enemy back-row heroes.<\/td>\n<td>Electric Grid Lockdown reaches the opposing carries and converts pressure into deaths.<\/td>\n<td>Building every Missile attacker equally before finishing Tesla\u2019s useful breakpoint.<\/td>\n<\/tr>\n<tr>\n<td><strong>Fiona<\/strong><\/td>\n<td>Hits the full enemy formation with physical damage, complementing Tesla\u2019s Energy output.<\/td>\n<td>Her broad damage softens several targets for Tesla and Swift to finish.<\/td>\n<td>Treating her as an optional filler rather than a genuine co-carry.<\/td>\n<\/tr>\n<tr>\n<td><strong>Swift<\/strong><\/td>\n<td>Finds weakened enemies and turns partial damage into an early elimination.<\/td>\n<td>The first enemy death arrives sooner and the formation gains a numbers advantage.<\/td>\n<td>Expecting the same value in a slow fight where no target becomes finishable.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Missile progression by account stage<\/h2>\n<h3>Stage 1: accessible Missile bridge<\/h3>\n<div class=\"gza-squad-stage\"><strong>Front:<\/strong> Elsa + strongest developed defender <span>\u00b7<\/span> <strong>Back:<\/strong> Tesla + Venom + Kane or Braz<\/div>\n<p>Missile is not normally the cheapest first formation. Elsa is an accessible Missile defender, Venom and Braz supply SSR progression, and Kane fills only the earliest gaps. Use the strongest developed second defender available until Adam or McGregor is functional. Do not weaken a successful main squad merely to force five undeveloped Missile names.<\/p>\n<h3>Stage 2: build the permanent wall<\/h3>\n<div class=\"gza-squad-stage\"><strong>Front:<\/strong> Adam + McGregor <span>\u00b7<\/span> <strong>Back:<\/strong> Tesla + strongest two developed Missile attackers<\/div>\n<p>The permanent frontline changes the formation from a fragile counter pick into a repeatable squad. Fiona and Swift should replace bridge attackers only when their stars, skills and gear allow them to perform their jobs.<\/p>\n<h3>Stage 3: complete five-UR Missile<\/h3>\n<div class=\"gza-squad-stage\"><strong>Front:<\/strong> Adam + McGregor <span>\u00b7<\/span> <strong>Back:<\/strong> Tesla + Fiona + Swift<\/div>\n<p>Five matching Missile heroes activate the full 20% HP, Attack and Defence lineup bonus. Official guidance confirms 5% for three matching heroes, 15% for four and 20% for five. Missile heroes become available later than the original Tank core, so this formation rewards planned collection rather than an early, expensive switch.<\/p>\n<h3>Seasonal options: UR Venom and UR Braz<\/h3>\n<p>Season 5 promotes Venom into a Corrosion and Defence-reduction attacker. Season 6 gives Braz an all-target promoted kit with Attack Speed disruption. Both begin as five-star SSR promotion projects and return at a lower UR star level, so budget the complete rebuild. Test either against Swift or the least effective attacker in the exact mode being played; do not replace a finished permanent hero solely because the promotion badge is new.<\/p>\n<h2>Star and shard roadmap<\/h2>\n<ol>\n<li><strong>Establish Tesla\u2019s carry breakpoint.<\/strong> Four stars is the first major target for a committed Missile account; five stars becomes the long-term finish.<\/li>\n<li><strong>Keep the frontline operational.<\/strong> Complete Adam or McGregor\u2019s next useful breakpoint if Tesla is dying before another tactics cast.<\/li>\n<li><strong>Make Fiona a real co-carry.<\/strong> Her physical all-target damage prevents the back row relying on Tesla\u2019s Energy pressure alone.<\/li>\n<li><strong>Bring the full five to functional stars.<\/strong> Finish four-star projects rather than leaving several partial upgrades.<\/li>\n<li><strong>Develop Swift for conversion.<\/strong> His value rises when Tesla and Fiona already create low-HP targets he can finish.<\/li>\n<\/ol>\n<div class=\"gza-evidence-note\"><strong>The decision rule<\/strong><\/p>\n<p>If Adam and McGregor survive but the enemy team remains healthy, invest in Tesla or Fiona. If the back row dies before its second useful cast, invest in the failing defensive lane. One completed solution is better than five attractive progress bars.<\/p>\n<\/div>\n<h2>Skill priorities<\/h2>\n<table>\n<thead>\n<tr>\n<th>Held<\/th>\n<th>First priority<\/th>\n<th>Warum<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Tesla<\/td>\n<td>Electric Grid Lockdown<\/td>\n<td>Three-target back-row pressure is his defining Missile carry skill.<\/td>\n<\/tr>\n<tr>\n<td>Fiona<\/td>\n<td>Atomic Blast<\/td>\n<td>All-target physical damage creates broad pressure and finishing opportunities.<\/td>\n<\/tr>\n<tr>\n<td>McGregor<\/td>\n<td>Unyielding Heart<\/td>\n<td>Taunt and Attack reduction protect the rest of the formation.<\/td>\n<\/tr>\n<tr>\n<td>Adam<\/td>\n<td>Counter Defense, then Spike Armor<\/td>\n<td>Retaliation and frontline protection create the time the back row needs.<\/td>\n<\/tr>\n<tr>\n<td>Swift<\/td>\n<td>Weakness Targeting, then Targeted Strike<\/td>\n<td>His tactics pressure and low-HP targeting define his finishing role.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Upgrade the skill that performs the hero\u2019s job, not every square equally. Confirm each live description before spending: later-season weapons, promotions and balance updates can change which exact milestone matters most.<\/p>\n<h2>Gear: Missile needs both damage and a real frontline<\/h2>\n<ul>\n<li><strong>Tesla:<\/strong> strongest Gun and Data Chip. He normally receives the first major offensive set.<\/li>\n<li><strong>Fiona:<\/strong> the second premium offensive set after Tesla\u2019s important breakpoint.<\/li>\n<li><strong>Swift:<\/strong> enough offensive gear to turn low-health targets into actual eliminations.<\/li>\n<li><strong>Adam and McGregor:<\/strong> Armour and Radar. Promote the piece that answers the damage type causing the first frontline death.<\/li>\n<\/ul>\n<p>Missile can look powerful on the squad screen while failing because the frontline is under-equipped. A red weapon on Tesla does not create a second cast if Adam or McGregor disappears immediately. Mythic gear also has item-specific tiers; select the next tier by battle need, not colour alone.<\/p>\n<h2>Exclusive Weapon roadmap<\/h2>\n<p>Availability changes with server and season progression, so the live weapon screen is the final authority.<\/p>\n<ol>\n<li><strong>Tesla:<\/strong> normally the first carry weapon project. Complete meaningful levels rather than opening several unfinished projects.<\/li>\n<li><strong>McGregor or the failing defender:<\/strong> choose a protection milestone when taunt or survival is the bottleneck.<\/li>\n<li><strong>Fiona:<\/strong> a high-value later-season co-carry project when her weapon is available and her broad damage is driving results.<\/li>\n<li><strong>Swift:<\/strong> develop when the next weapon milestone creates a reliable earlier elimination.<\/li>\n<li><strong>Adam:<\/strong> invest when retaliation and frontline protection are the proven constraint.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/gamezoneacademy.com\/de\/tools\/exclusive-weapon-planner\/\">Open the Exclusive Weapon Planner \u2192<\/a><\/p>\n<h2>Missile counters and matchup logic<\/h2>\n<p>The official chain is <strong>Tank \u2192 Missile \u2192 Aircraft \u2192 Tank<\/strong>. Missile therefore has the natural advantage into Aircraft and the natural disadvantage into Tank. Class advantage is important, but stars, gear, technology, drone, Wall of Honor and tactics timing can still overturn it.<\/p>\n<table>\n<thead>\n<tr>\n<th>Opponent<\/th>\n<th>Missile approach<\/th>\n<th>What to inspect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Flugzeug<\/td>\n<td>Use the full Missile bonus and attack the fragile back row before Aircraft burst takes control.<\/td>\n<td>Tesla\u2019s targets, first elimination and whether Swift converts the damage.<\/td>\n<\/tr>\n<tr>\n<td>Rakete<\/td>\n<td>Expect a development, lane and timing contest.<\/td>\n<td>First defender lost, taunt timing, Energy versus physical damage and extra casts.<\/td>\n<\/tr>\n<tr>\n<td>Tank<\/td>\n<td>Avoid treating a class disadvantage as a simple power shortage.<\/td>\n<td>Whether the frontline is being ground down and whether another formation is the better answer.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>How Missile performs by mode<\/h2>\n<table>\n<thead>\n<tr>\n<th>Mode<\/th>\n<th>Recommended approach<\/th>\n<th>What to measure<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>PvP \/ Arena<\/td>\n<td>Select Aircraft opponents and preserve Tesla\u2019s first two tactics windows.<\/td>\n<td>Back-row pressure, first kill, taunt window and carry survival.<\/td>\n<\/tr>\n<tr>\n<td>Monsters and bosses<\/td>\n<td>Test SSR Braz before promotion where his original monster value is relevant; compare promoted Venom only in the role his new kit performs.<\/td>\n<td>Total damage across identical attempts rather than displayed power.<\/td>\n<\/tr>\n<tr>\n<td>Campaign<\/td>\n<td>Use the stable full bonus unless a stage mechanic or enemy class demands a controlled change.<\/td>\n<td>Timeout, frontline collapse or failure to finish weakened targets.<\/td>\n<\/tr>\n<tr>\n<td>Defence and repeated fighting<\/td>\n<td>Value Adam and McGregor\u2019s continued survival and the cost of repeated losses.<\/td>\n<td>Hospital impact, repeat-fight deterioration and first failing lane.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Read the battle report before upgrading<\/h2>\n<table>\n<thead>\n<tr>\n<th>Report symptom<\/th>\n<th>Likely explanation<\/th>\n<th>First controlled test<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Adam or McGregor dies immediately<\/td>\n<td>Wrong lane, weak defensive gear, star gap or Tank class disadvantage.<\/td>\n<td>Swap the defenders and repeat the matchup.<\/td>\n<\/tr>\n<tr>\n<td>Tesla dies before useful pressure<\/td>\n<td>His lane collapses or enemy back-row targeting reaches him early.<\/td>\n<td>Move him behind the stronger surviving defender.<\/td>\n<\/tr>\n<tr>\n<td>Fiona damages everyone but nobody dies<\/td>\n<td>The squad lacks finishing pressure or Tesla\/Swift timing is late.<\/td>\n<td>Inspect first-kill timing and Swift\u2019s target selection.<\/td>\n<\/tr>\n<tr>\n<td>Swift\u2019s bar looks low<\/td>\n<td>He may be finishing low-HP targets rather than producing the largest total.<\/td>\n<td>Check who he targets and whether the first elimination arrives earlier.<\/td>\n<\/tr>\n<tr>\n<td>McGregor deals little damage<\/td>\n<td>Possibly nothing\u2014his taunt and Attack reduction are his job.<\/td>\n<td>Compare back-row survival during his active window.<\/td>\n<\/tr>\n<tr>\n<td>A lower-power Tank squad wins<\/td>\n<td>Tank counters Missile and may also be better developed.<\/td>\n<td>Inspect class, first death and damage taken before buying power.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Hybrid formations<\/h2>\n<p>A four-Missile hybrid drops from the five-type 20% bonus to the four-type 15% bonus. The incoming hero must repay that lost 5% through a stronger defender, support buff or large development gap. Marshall can amplify damage; Lucius can change Energy survival; promoted Venom or Braz can preserve the full Missile bonus while changing the back-row job. Test one substitution at a time against the same opponent.<\/p>\n<h2>Common Missile-building mistakes<\/h2>\n<ul>\n<li>Building Missile too early while the account\u2019s working main formation remains unfinished.<\/li>\n<li>Picking Tank opponents and assuming displayed power will erase the class disadvantage.<\/li>\n<li>Giving Tesla every resource while Adam and McGregor cannot survive the opening.<\/li>\n<li>Judging McGregor by damage or Swift only by the size of his total bar.<\/li>\n<li>Replacing developed bridge heroes with zero-star UR heroes immediately.<\/li>\n<li>Spreading universal shards and weapon levels across every Missile hero.<\/li>\n<li>Promoting Venom or Braz without budgeting their post-promotion UR rebuild.<\/li>\n<li>Changing heroes, gear and lanes together, making the next report impossible to interpret.<\/li>\n<\/ul>\n<h2>Frequently asked questions<\/h2>\n<h3>Is Missile the best Aircraft counter?<\/h3>\n<p>It is the official class counter to Aircraft. A functional Missile formation can outperform a stronger-looking Aircraft squad, but only when its frontline, carries and same-type bonus are developed enough to work.<\/p>\n<h3>Who should reach five stars first?<\/h3>\n<p>Tesla is the usual first long-term target. If his frontline collapses before he casts again, complete the required Adam or McGregor breakpoint before forcing the fifth star.<\/p>\n<h3>Should Fiona or Swift be the second attacker investment?<\/h3>\n<p>Fiona is normally the co-carry because her all-target physical damage creates pressure across the formation. Swift becomes more valuable once that damage reliably leaves targets low enough to finish.<\/p>\n<h3>Where should Tesla stand?<\/h3>\n<p>In the back row behind the defender who survives longest against the current opponent. Horizontal placement is a replay decision, not a permanent universal rule.<\/p>\n<h3>Should promoted Venom replace Swift?<\/h3>\n<p>Only when Venom\u2019s Corrosion and Defence reduction improve the actual matchup after his UR rebuild. Compare several identical fights; do not treat promotion rarity as proof.<\/p>\n<h2>Use the Academy tools<\/h2>\n<ul>\n<li><a href=\"https:\/\/gamezoneacademy.com\/de\/tools\/hero-upgrade-priority-planner\/\">Hero Upgrade Priority Planner<\/a> \u2014 compare stars, skills, weapon levels and all four gear slots.<\/li>\n<li><a href=\"https:\/\/gamezoneacademy.com\/de\/tools\/exclusive-weapon-planner\/\">Exklusiver Waffenplaner<\/a> \u2014 calculate weapon materials and target milestones.<\/li>\n<li><a href=\"\/de\/tools\/squad-builder\/\">Kaderbauer<\/a> \u2014 test positioning, lineup bonuses and class counters.<\/li>\n<li><a href=\"\/de\/heldenverzeichnis\/?type=missile\">Missile Hero Directory<\/a> \u2014 open the Tesla, Fiona, Swift, Adam, McGregor and promotion dossiers.<\/li>\n<li><a href=\"\/de\/missionsdateien\/battle-report-analysis\/\">Kampfberichts-Analyse<\/a> \u2014 prove whether the next upgrade should be damage, survival, targeting or a different matchup.<\/li>\n<\/ul>\n<h2>Referenzen und Nachweise<\/h2>\n<ol class=\"gza-sources\">\n<li><a href=\"https:\/\/firstfungroup.zendesk.com\/hc\/en-us\/articles\/44663561926163-How-to-Build-the-Best-Squad\" rel=\"noopener\" target=\"_blank\">Official Last War Support \u2014 How to Build the Best Squad<\/a> (front\/back roles, counter chain, lineup bonuses and concentrated development; updated 30 March 2026).<\/li>\n<li><a href=\"https:\/\/lastwar.wiki\/heroes\/tesla\/\" rel=\"noopener\" target=\"_blank\">Last War Wiki \u2014 Tesla<\/a>, <a href=\"https:\/\/lastwar.wiki\/heroes\/fiona\/\" rel=\"noopener\" target=\"_blank\">Fiona<\/a>, <a href=\"https:\/\/lastwar.wiki\/heroes\/swift\/\" rel=\"noopener\" target=\"_blank\">Swift<\/a>, <a href=\"https:\/\/lastwar.wiki\/heroes\/adam\/\" rel=\"noopener\" target=\"_blank\">Adam<\/a> und <a href=\"https:\/\/lastwar.wiki\/heroes\/mcgregor\/\" rel=\"noopener\" target=\"_blank\">McGregor<\/a> (class, role and skill cross-checks).<\/li>\n<li><a href=\"https:\/\/www.lastwarvault.com\/guides\/pre-season-1\/missile-class-guide\/\" rel=\"noopener\" target=\"_blank\">Last War Vault \u2014 Missile Vehicle Squad Guide<\/a> (community formation, transition, skills and gear cross-check).<\/li>\n<li><a href=\"https:\/\/gameclub.jp\/last_war_survival\/8615500\" rel=\"noopener\" target=\"_blank\">GameClub community listing \u2014 in-game Missile formation screenshot<\/a> (visual formation example only).<\/li>\n<li><a href=\"\/de\/missionsdateien\/battle-report-analysis\/\">Game Zone Academy \u2014 Battle Report Analysis<\/a> und <a href=\"\/de\/missionsdateien\/formations-positioning\/\">Aufstellungen &amp; Positionierung<\/a>.<\/li>\n<\/ol>\n<p class=\"gza-reviewed\">Evidence reviewed 26 July 2026. Live hero screens, Exclusive Weapon descriptions, seasonal promotion rules and balance changes override historical values. GzOn battle reports should validate every account-specific formation decision.<\/p>","protected":false},"excerpt":{"rendered":"<p>Baue die vollst\u00e4ndige Last War Raketenformation von zug\u00e4nglichen Br\u00fcckenhelden bis zum F\u00fcnfer-UR-Kader, mit Flugzeug-Kontern, Positionierung, F\u00e4higkeiten, Ausr\u00fcstung, Waffen und Diagnosebericht.<\/p>","protected":false},"featured_media":0,"template":"","class_list":["post-274","gza_mission_file","type-gza_mission_file","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file\/274","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file"}],"about":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/types\/gza_mission_file"}],"version-history":[{"count":1,"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file\/274\/revisions"}],"predecessor-version":[{"id":277,"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/gza_mission_file\/274\/revisions\/277"}],"wp:attachment":[{"href":"https:\/\/gamezoneacademy.com\/de\/wp-json\/wp\/v2\/media?parent=274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}